[game_edu] CFP: 1st Annual Workshop on Integrated Design in Games (Theme: Horror)

Jeff Howard jeffhoward7 at gmail.com
Sun May 29 19:46:10 EDT 2011


The Workshop on Integrated Design in Games is offered in conjunction with
Nanocon IX, the ninth installment of the game convention sponsored by Dakota
State University’s Gaming Club. The Workshop will be an annual event, and
every year’s workshop will feature a different theme. This year, the theme
is horror. Integrated design means that all aspects of design come together
to create a single experience, unified by a common theme. In relationship
to horror games, integrated design means that mechanics, visual art, audio,
and narrative converge to allow players to confront and perhaps overcome
fear.



This year’s keynote speakers are Chris Pruett, architect of famed website
Chris’ Survival Horror Quest and Senior Games Advocate at Google, and Dr.
Bernard Perron, acclaimed scholar of horror

games from the University of Montreal.


The category of horror games is intended to include survival horror
videogames, more recent action horror videogames like *Dead Space 2*, indie
horror games like *Amnesia*, as well as tabletop RPG’s, LARPs, and board
games. This theme is an opportunity for anyone who designs, develops, or
studies horror games to give a presentation on any relevant topic of his or
her choosing. The proceedings of the conference will be published
electronically, so submissions should include a written component. At the
same time, we strongly encourage presentations with a participatory and
hands-on component involving exercises in game design. Submissions will be
selected by a program committee with expertise in game design and horror,
including members who have worked in the M.I.T. Gambit Lab, White Wolf, Red
Storm Entertainment/Ubisoft, Irrational Games, Fantasy Flight Games, and
Wizards of the Coast.


Acceptable formats for submissions include:

· Traditional academic presentations

· Panels

· Short design workshops

· Presentations with an accompanying hands-on activity or exercise

Please submit abstracts of no more than 500 words to the Program Committee
Chair, Jeff Howard, by no later than *June 15*. The contact email is *
jeffrey.howard at dsu.edu*.

Topics include but are not limited to:

· Designing the mechanics of horror

· Narrative design and horror

· Concept art

· 3d modeling/animation/character design

· Audio (voice acting, music, sound effects, interactive sound
design)

· Classic survival horror franchises like *Resident Evil *and *Silent
Hill*

· Action horror (*Dead Space 2*)

· Particular horror themes or monsters (the Gothic, haunting,
exorcism, ghosts, zombies, vampires)

· Indie horror games (*Eversion*, *The Path, Amnesia*)

· Transmedia horror (game design in relation to film, comic books,
and literature)

--
Jeff Howard, Ph.D.
http://www.designingquests.com
Assistant Professor of Game Development and Design
Dakota State University
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