[game_edu] Gamification in game education classes (was: curious)

Derric Clark dclark at uat.edu
Mon Apr 23 11:09:02 EDT 2012


I have used it in classes before.

My setup broke the course into 8 levels I named the levels after the stages in the Hero's Journey. Each level had the following items

Items in each level
Level Briefing - An introduction and objective setup
Main Quest - Assignment
Side Quest - Online discussion
Secret Area - Extra credit opportunities
Random Encounter - Grade for random in class activities
Completion Bonus - Grade based on completing work on time
Character Presence - Grade based on attending classes
Mini Boss - Quiz

Final Exam
Final Boss - Final Exam

My point totals for the class where adjusted to make the entire class worth 1,000,000 points making an assignment work 30,000 points (or 3% of the total).

I also put in level times, rules of engagement, and a high score table. Most of this was just name changes and approach but the students really engaged with it.

Derric





________________________________________
From: game_edu-bounces at igda.org [game_edu-bounces at igda.org] On Behalf Of Ira Fay [ira at irafay.com]
Sent: Monday, April 23, 2012 7:42 AM
To: IGDA Game Education Listserv
Subject: [game_edu] Gamification in game education classes (was: curious)

Hello All,

I'm teaching Intro to Game Design, and I'm doing the following:
- Score assignments out of 3000 or 12000 instead of 100. Give point
totals, not letter grades. (Design goal: focus the students'
attention on learning instead of the letter grade. Also, a
practical demonstration of how a designer must consider in-game
rewards, since they will motivate player behavior.)

- Streak bonuses for class attendance and active participation
(Design goal: extra reward for consistent class attendance and
active participation.)

- Easter egg scoring opportunities (Design goal: imbue the class with
pleasant surprises, encouraging and rewarding a sense of curiosity
about learning.)

And something that's not gamification but very near and dear to any
game designer's heart:
- I gather feedback from my students (players), and then show them
that feedback. We discuss together how a game designer interprets
feedback data, how s/he addresses conflicting feedback, positive
feedback, negative feedback, etc.

I'm happy to share syllabi with anyone who is interested.

I hope this helps,
Ira


On Mon, 23 Apr 2012, Susan Gold wrote:


> Is anyone using gamification in their game education curriculums? Are you students leveling up? Do you know of examples in education using gamification as incentives or grading? Of course I already know of Lee Sheldon's example but am looking for others. Also, has anyone added sections on gamification to their courses?

>

> Thanks in advance,

>

> Susan

>

> --

> Susan Gold

> In a completely sane world, madness is the only freedom!

> - J. G. Ballard

>

> Skype: tahoegold

> Mobile US: +1 415 286 3489

> Mobile EU: +31 062 735 8730

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