[game_edu] GDC SIG Meetings

Adam Moore amoore at uat.edu
Thu Mar 1 18:31:04 EST 2012


I'm only going on an expo pass this year - will I be able to get into this meeting? I'm really interested in hearing the updates on the curriculum framework.

Adam Moore
The University of Advancing Technology
Content Developer
(650) 383-8660

From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of Ian Schreiber
Sent: Thursday, March 01, 2012 4:30 PM
To: IGDA Game Education Listserv
Subject: Re: [game_edu] GDC SIG Meetings

In case anyone's wondering, the URL Suzanne linked to lists this as happening on Tuesday. 12:30-1:30 is lunch, so basically this means everyone at the Edu Summit can grab something portable to eat and head over to East Mezzanine to hang out :-)

Also of interest may be the Student SIG social gathering on Friday 2-3p at the IGDA booth

- Ian

________________________________
From: Suzanne Freyjadis <freyjadis at austin.rr.com>
To: 'IGDA Game Education Listserv' <game_edu at igda.org>
Sent: Thursday, March 1, 2012 5:40 PM
Subject: [game_edu] GDC SIG Meetings

Hello Again!

I wanted to let you know about the IGDA SIG Meetings at GDC. You can find a list of all the meetings here: http://www.igda.org/sigmeetings.

Our own amazing Bill Crosbie, Co-Chair of the IGDA Edu SIG will be running the Education Meeting. So please come and hear about the curriculum update.

The IGDA Education SIG
Location: 234 in the East Mezzanine
Start/End Time: 12:30 p.m. - 1:30 p.m.
Speakers: Bill Crosbie
Description: The game-education SIG exists to foster discussion of how we are to help spread best practices across the many game development programs around the world. The meeting will be to recruit workers from across the attendees and SIG and mailing list membership to meet our stated goals of creating community resources. The purpose of the meeting is to establish project leads, timelines and formats for item submission to the curriculum and newly proposed assignment.project wiki.
Takeaway: Attendees will be empowered to help the IGDA build a comprehensive list of:
Topics required for instruction in(programming, art, production, business development, QA, game design, level design, technical art, etc...), Course syllabi, Assignments



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