[game_edu] Games in the Library
Jose P. Zagal
jzagal at cdm.depaul.edu
Fri Mar 9 10:05:00 EST 2012
Hi,
The list available is here:
https://support.steampowered.com/kb_article.php?ref=3806-RYSJ-1102
Our lab manager David Henry had this to say about the program:
The Good:
* 100+ games, including lots of indie games
* accessible for PC and Mac
* new games automatically update to the cafe inventory without end-user
installation
* great MMORPG support through Valve's servers (e.g. Team Fortress 2)
* very low maintenance -- Valve constantly fixes bugs and applies updates
* good quality control -- only good, solid games are made available on
Steam; bad games are weeded out
The Bad:
* you buy a license to access the games, but do not actually own the games
* games cannot be played in offline mode -- when the Steam server goes
down, the games are unavailable
Obviously, YMMV w/r to which games you think are good/bad, but it's
definitely a lot more than only FPS games.
I have no idea what the pricing is just in case anyone was wondering. I
assume it's decent value for money.
Jose
On 3/8/2012 9:56 PM, Malcolm Ryan wrote:
> Can you tell us what the "wide range of 100+ popular titles"
> includes? If it is just endless repeats of every big FPS game, it is
> not very valuable to me.
>
> Malcolm
>
> On 09/03/2012, at 2:29 AM, Jose P. Zagal wrote:
>
>> Hi,
>>
>> Have you looked at https://cafe.steampowered.com/
>>
>> I'll ask the people who run our labs about any additional insights
>> they might have.
>>
>>
>> Jose
>>
>> On 3/7/2012 9:53 PM, Malcolm Ryan wrote:
>>> Jose,
>>>
>>> The Cyber Cafe option sounds like a possibility. Can you provide
>>> any more information on it?
>>>
>>> Malcolm
>>>
>>> On 06/03/2012, at 2:20 AM, Jose P. Zagal wrote:
>>>
>>>> Hi,
>>>>
>>>> Here at DePaul we have two game labs where students can play
>>>> games. The PC lab has lots of different games installed, and
>>>> we've been using Steam's Cyber Cafe option. As far as I know
>>>> it's the only way to get decent pricing options for multiple
>>>> copies/licenses of the same title (on Steam).
>>>>
>>>> Our library also has games available for checkout (only the
>>>> recent consoles though), and we've tried having handheld
>>>> consoles available for checkout as well. That last option
>>>> wasn't that popular though.
>>>>
>>>>
>>>> Jose
>>>>
>>>> On 3/4/2012 6:18 PM, Malcolm Ryan wrote:
>>>>> Does anyone have experience with getting computer games into
>>>>> their school library?
>>>>>
>>>>> For my game design course I give the students a list of
>>>>> "readings" -- games to play each week that illustrate the
>>>>> concepts we are going to be talking about. Most of the games
>>>>> I use are small indie games from Steam. I find these games
>>>>> usually illustrate a particular idea more succinctly than a
>>>>> major title, plus they are a lot cheaper. Nevertheless the
>>>>> price tends to add up as the session goes on and many
>>>>> students are reluctant to pay.
>>>>>
>>>>> If this were any other course, the readings would be
>>>>> available in the university library for them to borrow and
>>>>> possibly also sold as a subsidised anthology. I would like to
>>>>> find a similar arrangement for my students?
>>>>>
>>>>> Does anyone have any experience doing this successfully?
>>>>> Might it be possible to arrange a special license with
>>>>> Steam?
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Malcolm _______________________________________________
>>>>> game_edu mailing list game_edu at igda.org
>>>>> http://seven.pairlist.net/mailman/listinfo/game_edu
>>>>
>>>> _______________________________________________ game_edu
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>>
>> -- José P. Zagal Assistant Professor College of Computing and
>> Digital Media DePaul University
>>
>> http://www.ludoliteracy.com/ http://facsrv.cs.depaul.edu/~jzagal
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>
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--
José P. Zagal
Assistant Professor
College of Computing and Digital Media
DePaul University
http://www.ludoliteracy.com/
http://facsrv.cs.depaul.edu/~jzagal
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