[game_edu] Gamification in game education classes
Lee Sheldon
clsheldo at gmail.com
Tue May 1 10:03:09 EDT 2012
Hi Susan,
I lurk so much and reply so little, my last attempt in this thread seems to
have vanished in the ether. So here's a second try. The Multiplayer
Classroom page on Facebook has something like 320 likes. Teachers from over
20 countries are posting and sharing ideas. You'll find a lot of examples
of how they're teaching and advice as well. I've been on a speaking tour
for most of the past month.There's a link to a talk I gave for the Atlas
Institute at the University of Colorado-Boulder. I'm also pleased to report
that construction is finally almost complete on what will become the
Emergent Reality Lab, the high tech version of the multiplayer classroom.
We ran a "dress rehearsal" for our first ERL game, teaching Mandarin
Chinese and culture as an ARG. It's not a "game education class" but the
results were tremendous: a semester of introductory Chinese and culture in
8 weeks.
Lee
On Tue, Apr 24, 2012 at 10:00 AM, <game_edu-request at igda.org> wrote:
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> ----------------------------------------------------------------------
> IGDA Education SIG
> ----------------------------------------------------------------------
> Today's Topics:
>
> 1. Gamification in game education classes (was: curious) (Ira Fay)
> 2. Re: curious (WEARN Nia H)
> 3. Re: Gamification in game education classes (was: curious)
> (Derric Clark)
> 4. Re: curious (Ian Schreiber)
> 5. Re: curious (Luke Dicken)
>
>
> ---------- Forwarded message ----------
> From: Ira Fay <ira at irafay.com>
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Cc:
> Date: Mon, 23 Apr 2012 10:42:44 -0400 (EDT)
> Subject: [game_edu] Gamification in game education classes (was: curious)
> Hello All,
>
> I'm teaching Intro to Game Design, and I'm doing the following:
> - Score assignments out of 3000 or 12000 instead of 100. Give point
> totals, not letter grades. (Design goal: focus the students'
> attention on learning instead of the letter grade. Also, a
> practical demonstration of how a designer must consider in-game
> rewards, since they will motivate player behavior.)
>
> - Streak bonuses for class attendance and active participation
> (Design goal: extra reward for consistent class attendance and
> active participation.)
>
> - Easter egg scoring opportunities (Design goal: imbue the class with
> pleasant surprises, encouraging and rewarding a sense of curiosity
> about learning.)
>
> And something that's not gamification but very near and dear to any
> game designer's heart:
> - I gather feedback from my students (players), and then show them
> that feedback. We discuss together how a game designer interprets
> feedback data, how s/he addresses conflicting feedback, positive
> feedback, negative feedback, etc.
>
> I'm happy to share syllabi with anyone who is interested.
>
> I hope this helps,
> Ira
>
>
> On Mon, 23 Apr 2012, Susan Gold wrote:
>
> Is anyone using gamification in their game education curriculums? Are you
>> students leveling up? Do you know of examples in education using
>> gamification as incentives or grading? Of course I already know of Lee
>> Sheldon's example but am looking for others. Also, has anyone added
>> sections on gamification to their courses?
>>
>> Thanks in advance,
>>
>> Susan
>>
>> --
>> Susan Gold
>> In a completely sane world, madness is the only freedom!
>> - J. G. Ballard
>>
>> Skype: tahoegold
>> Mobile US: +1 415 286 3489
>> Mobile EU: +31 062 735 8730
>>
>
>
>
> ---------- Forwarded message ----------
> From: WEARN Nia H <N.H.Wearn at staffs.ac.uk>
> To: 'IGDA Game Education Listserv' <game_edu at igda.org>
> Cc:
> Date: Mon, 23 Apr 2012 16:02:34 +0100
> Subject: Re: [game_edu] curious
>
> Hi,****
>
> Yeah, my colleague Yvan Cartwright has a pilot running in one of his
> modules. It may be worth connecting him directly – I’m not sure he’s on
> this list****
>
> ** **
>
> y.j.f.cartwright at staffs.ac.uk****
>
> ** **
>
> -Nia****
>
> ** **
>
> ** **
>
> *From:* game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] *On
> Behalf Of *Susan Gold
> *Sent:* 23 April 2012 14:49
> *To:* IGDA Game Education Listserv
> *Subject:* [game_edu] curious****
>
> ** **
>
> Is anyone using gamification in their game education curriculums? Are you
> students leveling up? Do you know of examples in education using
> gamification as incentives or grading? Of course I already know of Lee
> Sheldon's example but am looking for others. Also, has anyone added
> sections on gamification to their courses? ****
>
> ** **
>
> Thanks in advance,****
>
> ** **
>
> Susan****
>
> ** **
>
> --
> Susan Gold
> In a completely sane world, madness is the only freedom!
> - J. G. Ballard
>
> Skype: tahoegold
> Mobile US: +1 415 286 3489
> Mobile EU: +31 062 735 8730
>
>
>
>
>
>
>
>
> ****
>
> ** **
>
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>
> ---------- Forwarded message ----------
> From: Derric Clark <dclark at uat.edu>
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Cc:
> Date: Mon, 23 Apr 2012 08:09:02 -0700
> Subject: Re: [game_edu] Gamification in game education classes (was:
> curious)
> I have used it in classes before.
>
> My setup broke the course into 8 levels I named the levels after the
> stages in the Hero's Journey. Each level had the following items
>
> Items in each level
> Level Briefing - An introduction and objective setup
> Main Quest - Assignment
> Side Quest - Online discussion
> Secret Area - Extra credit opportunities
> Random Encounter - Grade for random in class activities
> Completion Bonus - Grade based on completing work on time
> Character Presence - Grade based on attending classes
> Mini Boss - Quiz
>
> Final Exam
> Final Boss - Final Exam
>
> My point totals for the class where adjusted to make the entire class
> worth 1,000,000 points making an assignment work 30,000 points (or 3% of
> the total).
>
> I also put in level times, rules of engagement, and a high score table.
> Most of this was just name changes and approach but the students really
> engaged with it.
>
> Derric
>
>
>
>
>
> ________________________________________
> From: game_edu-bounces at igda.org [game_edu-bounces at igda.org] On Behalf Of
> Ira Fay [ira at irafay.com]
> Sent: Monday, April 23, 2012 7:42 AM
> To: IGDA Game Education Listserv
> Subject: [game_edu] Gamification in game education classes (was: curious)
>
> Hello All,
>
> I'm teaching Intro to Game Design, and I'm doing the following:
> - Score assignments out of 3000 or 12000 instead of 100. Give point
> totals, not letter grades. (Design goal: focus the students'
> attention on learning instead of the letter grade. Also, a
> practical demonstration of how a designer must consider in-game
> rewards, since they will motivate player behavior.)
>
> - Streak bonuses for class attendance and active participation
> (Design goal: extra reward for consistent class attendance and
> active participation.)
>
> - Easter egg scoring opportunities (Design goal: imbue the class with
> pleasant surprises, encouraging and rewarding a sense of curiosity
> about learning.)
>
> And something that's not gamification but very near and dear to any
> game designer's heart:
> - I gather feedback from my students (players), and then show them
> that feedback. We discuss together how a game designer interprets
> feedback data, how s/he addresses conflicting feedback, positive
> feedback, negative feedback, etc.
>
> I'm happy to share syllabi with anyone who is interested.
>
> I hope this helps,
> Ira
>
>
> On Mon, 23 Apr 2012, Susan Gold wrote:
>
> > Is anyone using gamification in their game education curriculums? Are
> you students leveling up? Do you know of examples in education using
> gamification as incentives or grading? Of course I already know of Lee
> Sheldon's example but am looking for others. Also, has anyone added
> sections on gamification to their courses?
> >
> > Thanks in advance,
> >
> > Susan
> >
> > --
> > Susan Gold
> > In a completely sane world, madness is the only freedom!
> > - J. G. Ballard
> >
> > Skype: tahoegold
> > Mobile US: +1 415 286 3489
> > Mobile EU: +31 062 735 8730
> _______________________________________________
> game_edu mailing list
> game_edu at igda.org
> http://seven.pairlist.net/mailman/listinfo/game_edu
>
>
> ---------- Forwarded message ----------
> From: Ian Schreiber <ai864 at yahoo.com>
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Cc:
> Date: Mon, 23 Apr 2012 11:11:27 -0700 (PDT)
> Subject: Re: [game_edu] curious
> We had a couple presentations at GDC on gamifying the Freshmen
> Orientation, should be available in the Vault. In conversations I had at
> GDC, there are others out there doing similar things - it's not ubiquitous
> but it's not an isolated thing either.
>
> I gave a talk at AltDevConf on some of the techniques I've used in my
> classes, why I think they shouldn't have worked, and why I think they
> worked anyway (short version: I changed the grading system and rubrics to
> use more game-like terminology, it shouldn't have worked because it's just
> replacing points with other kinds of points, and it worked anyway because I
> approached it in a playful manner, and it's the playfulness that the
> students responded to) - will have to check to see if those videos ever got
> posted like they should have.
>
> I haven't had the opportunity to teach an advanced game design course
> on-ground recently (that is where I'd add gamification, along with other
> special topics like serious games, design for specific genres, etc.) but I
> think it certainly deserves mention in the curriculum somewhere. Not sure
> it I could justify an entire course devoted to it though - there's just too
> many unsolved problems and it doesn't feel like we know enough about what
> works to teach 10 to 15 weeks of best practices... but that's just my
> opinion.
>
> - Ian
>
> ------------------------------
> *From:* Susan Gold <goldfile at gmail.com>
> *To:* IGDA Game Education Listserv <game_edu at igda.org>
> *Sent:* Monday, April 23, 2012 9:49 AM
> *Subject:* [game_edu] curious
>
> Is anyone using gamification in their game education curriculums? Are
> you students leveling up? Do you know of examples in education using
> gamification as incentives or grading? Of course I already know of Lee
> Sheldon's example but am looking for others. Also, has anyone added
> sections on gamification to their courses?
>
> Thanks in advance,
>
> Susan
>
> --
> Susan Gold
> In a completely sane world, madness is the only freedom!
> - J. G. Ballard
>
> Skype: tahoegold
> Mobile US: +1 415 286 3489
> Mobile EU: +31 062 735 8730
>
>
>
>
>
>
>
>
>
> _______________________________________________
> game_edu mailing list
> game_edu at igda.org
> http://seven.pairlist.net/mailman/listinfo/game_edu
>
>
>
>
> ---------- Forwarded message ----------
> From: Luke Dicken <lukedicken at gmail.com>
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Cc:
> Date: Mon, 23 Apr 2012 19:14:53 +0100
> Subject: Re: [game_edu] curious
> On 23 April 2012 19:11, Ian Schreiber <ai864 at yahoo.com> wrote:
>
> > will have to check to see if those videos ever got posted like they
> > should have.
>
> I'm hurt and offended that you'd even question this! :P :P
>
> http://www.youtube.com/watch?v=afau7o0J2G4 is the link to Ian's session :)
>
>
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>
--
*Lee Sheldon*
*Associate Professor
Department of Language, Literature and Communication
Co-Director Games and Simulation Arts and Sciences
Rensselaer Polytechnic Institute*
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