[game_edu] Gamification in game education classes

Lee Sheldon clsheldo at gmail.com
Tue May 1 10:03:09 EDT 2012


Hi Susan,

I lurk so much and reply so little, my last attempt in this thread seems to
have vanished in the ether. So here's a second try. The Multiplayer
Classroom page on Facebook has something like 320 likes. Teachers from over
20 countries are posting and sharing ideas. You'll find a lot of examples
of how they're teaching and advice as well. I've been on a speaking tour
for most of the past month.There's a link to a talk I gave for the Atlas
Institute at the University of Colorado-Boulder. I'm also pleased to report
that construction is finally almost complete on what will become the
Emergent Reality Lab, the high tech version of the multiplayer classroom.
We ran a "dress rehearsal" for our first ERL game, teaching Mandarin
Chinese and culture as an ARG. It's not a "game education class" but the
results were tremendous: a semester of introductory Chinese and culture in
8 weeks.

Lee

On Tue, Apr 24, 2012 at 10:00 AM, <game_edu-request at igda.org> wrote:


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> ----------------------------------------------------------------------

> IGDA Education SIG

> ----------------------------------------------------------------------

> Today's Topics:

>

> 1. Gamification in game education classes (was: curious) (Ira Fay)

> 2. Re: curious (WEARN Nia H)

> 3. Re: Gamification in game education classes (was: curious)

> (Derric Clark)

> 4. Re: curious (Ian Schreiber)

> 5. Re: curious (Luke Dicken)

>

>

> ---------- Forwarded message ----------

> From: Ira Fay <ira at irafay.com>

> To: IGDA Game Education Listserv <game_edu at igda.org>

> Cc:

> Date: Mon, 23 Apr 2012 10:42:44 -0400 (EDT)

> Subject: [game_edu] Gamification in game education classes (was: curious)

> Hello All,

>

> I'm teaching Intro to Game Design, and I'm doing the following:

> - Score assignments out of 3000 or 12000 instead of 100. Give point

> totals, not letter grades. (Design goal: focus the students'

> attention on learning instead of the letter grade. Also, a

> practical demonstration of how a designer must consider in-game

> rewards, since they will motivate player behavior.)

>

> - Streak bonuses for class attendance and active participation

> (Design goal: extra reward for consistent class attendance and

> active participation.)

>

> - Easter egg scoring opportunities (Design goal: imbue the class with

> pleasant surprises, encouraging and rewarding a sense of curiosity

> about learning.)

>

> And something that's not gamification but very near and dear to any

> game designer's heart:

> - I gather feedback from my students (players), and then show them

> that feedback. We discuss together how a game designer interprets

> feedback data, how s/he addresses conflicting feedback, positive

> feedback, negative feedback, etc.

>

> I'm happy to share syllabi with anyone who is interested.

>

> I hope this helps,

> Ira

>

>

> On Mon, 23 Apr 2012, Susan Gold wrote:

>

> Is anyone using gamification in their game education curriculums? Are you

>> students leveling up? Do you know of examples in education using

>> gamification as incentives or grading? Of course I already know of Lee

>> Sheldon's example but am looking for others. Also, has anyone added

>> sections on gamification to their courses?

>>

>> Thanks in advance,

>>

>> Susan

>>

>> --

>> Susan Gold

>> In a completely sane world, madness is the only freedom!

>> - J. G. Ballard

>>

>> Skype: tahoegold

>> Mobile US: +1 415 286 3489

>> Mobile EU: +31 062 735 8730

>>

>

>

>

> ---------- Forwarded message ----------

> From: WEARN Nia H <N.H.Wearn at staffs.ac.uk>

> To: 'IGDA Game Education Listserv' <game_edu at igda.org>

> Cc:

> Date: Mon, 23 Apr 2012 16:02:34 +0100

> Subject: Re: [game_edu] curious

>

> Hi,****

>

> Yeah, my colleague Yvan Cartwright has a pilot running in one of his

> modules. It may be worth connecting him directly – I’m not sure he’s on

> this list****

>

> ** **

>

> y.j.f.cartwright at staffs.ac.uk****

>

> ** **

>

> -Nia****

>

> ** **

>

> ** **

>

> *From:* game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] *On

> Behalf Of *Susan Gold

> *Sent:* 23 April 2012 14:49

> *To:* IGDA Game Education Listserv

> *Subject:* [game_edu] curious****

>

> ** **

>

> Is anyone using gamification in their game education curriculums? Are you

> students leveling up? Do you know of examples in education using

> gamification as incentives or grading? Of course I already know of Lee

> Sheldon's example but am looking for others. Also, has anyone added

> sections on gamification to their courses? ****

>

> ** **

>

> Thanks in advance,****

>

> ** **

>

> Susan****

>

> ** **

>

> --

> Susan Gold

> In a completely sane world, madness is the only freedom!

> - J. G. Ballard

>

> Skype: tahoegold

> Mobile US: +1 415 286 3489

> Mobile EU: +31 062 735 8730

>

>

>

>

>

>

>

>

> ****

>

> ** **

>

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>

> ---------- Forwarded message ----------

> From: Derric Clark <dclark at uat.edu>

> To: IGDA Game Education Listserv <game_edu at igda.org>

> Cc:

> Date: Mon, 23 Apr 2012 08:09:02 -0700

> Subject: Re: [game_edu] Gamification in game education classes (was:

> curious)

> I have used it in classes before.

>

> My setup broke the course into 8 levels I named the levels after the

> stages in the Hero's Journey. Each level had the following items

>

> Items in each level

> Level Briefing - An introduction and objective setup

> Main Quest - Assignment

> Side Quest - Online discussion

> Secret Area - Extra credit opportunities

> Random Encounter - Grade for random in class activities

> Completion Bonus - Grade based on completing work on time

> Character Presence - Grade based on attending classes

> Mini Boss - Quiz

>

> Final Exam

> Final Boss - Final Exam

>

> My point totals for the class where adjusted to make the entire class

> worth 1,000,000 points making an assignment work 30,000 points (or 3% of

> the total).

>

> I also put in level times, rules of engagement, and a high score table.

> Most of this was just name changes and approach but the students really

> engaged with it.

>

> Derric

>

>

>

>

>

> ________________________________________

> From: game_edu-bounces at igda.org [game_edu-bounces at igda.org] On Behalf Of

> Ira Fay [ira at irafay.com]

> Sent: Monday, April 23, 2012 7:42 AM

> To: IGDA Game Education Listserv

> Subject: [game_edu] Gamification in game education classes (was: curious)

>

> Hello All,

>

> I'm teaching Intro to Game Design, and I'm doing the following:

> - Score assignments out of 3000 or 12000 instead of 100. Give point

> totals, not letter grades. (Design goal: focus the students'

> attention on learning instead of the letter grade. Also, a

> practical demonstration of how a designer must consider in-game

> rewards, since they will motivate player behavior.)

>

> - Streak bonuses for class attendance and active participation

> (Design goal: extra reward for consistent class attendance and

> active participation.)

>

> - Easter egg scoring opportunities (Design goal: imbue the class with

> pleasant surprises, encouraging and rewarding a sense of curiosity

> about learning.)

>

> And something that's not gamification but very near and dear to any

> game designer's heart:

> - I gather feedback from my students (players), and then show them

> that feedback. We discuss together how a game designer interprets

> feedback data, how s/he addresses conflicting feedback, positive

> feedback, negative feedback, etc.

>

> I'm happy to share syllabi with anyone who is interested.

>

> I hope this helps,

> Ira

>

>

> On Mon, 23 Apr 2012, Susan Gold wrote:

>

> > Is anyone using gamification in their game education curriculums? Are

> you students leveling up? Do you know of examples in education using

> gamification as incentives or grading? Of course I already know of Lee

> Sheldon's example but am looking for others. Also, has anyone added

> sections on gamification to their courses?

> >

> > Thanks in advance,

> >

> > Susan

> >

> > --

> > Susan Gold

> > In a completely sane world, madness is the only freedom!

> > - J. G. Ballard

> >

> > Skype: tahoegold

> > Mobile US: +1 415 286 3489

> > Mobile EU: +31 062 735 8730

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

>

> ---------- Forwarded message ----------

> From: Ian Schreiber <ai864 at yahoo.com>

> To: IGDA Game Education Listserv <game_edu at igda.org>

> Cc:

> Date: Mon, 23 Apr 2012 11:11:27 -0700 (PDT)

> Subject: Re: [game_edu] curious

> We had a couple presentations at GDC on gamifying the Freshmen

> Orientation, should be available in the Vault. In conversations I had at

> GDC, there are others out there doing similar things - it's not ubiquitous

> but it's not an isolated thing either.

>

> I gave a talk at AltDevConf on some of the techniques I've used in my

> classes, why I think they shouldn't have worked, and why I think they

> worked anyway (short version: I changed the grading system and rubrics to

> use more game-like terminology, it shouldn't have worked because it's just

> replacing points with other kinds of points, and it worked anyway because I

> approached it in a playful manner, and it's the playfulness that the

> students responded to) - will have to check to see if those videos ever got

> posted like they should have.

>

> I haven't had the opportunity to teach an advanced game design course

> on-ground recently (that is where I'd add gamification, along with other

> special topics like serious games, design for specific genres, etc.) but I

> think it certainly deserves mention in the curriculum somewhere. Not sure

> it I could justify an entire course devoted to it though - there's just too

> many unsolved problems and it doesn't feel like we know enough about what

> works to teach 10 to 15 weeks of best practices... but that's just my

> opinion.

>

> - Ian

>

> ------------------------------

> *From:* Susan Gold <goldfile at gmail.com>

> *To:* IGDA Game Education Listserv <game_edu at igda.org>

> *Sent:* Monday, April 23, 2012 9:49 AM

> *Subject:* [game_edu] curious

>

> Is anyone using gamification in their game education curriculums? Are

> you students leveling up? Do you know of examples in education using

> gamification as incentives or grading? Of course I already know of Lee

> Sheldon's example but am looking for others. Also, has anyone added

> sections on gamification to their courses?

>

> Thanks in advance,

>

> Susan

>

> --

> Susan Gold

> In a completely sane world, madness is the only freedom!

> - J. G. Ballard

>

> Skype: tahoegold

> Mobile US: +1 415 286 3489

> Mobile EU: +31 062 735 8730

>

>

>

>

>

>

>

>

>

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

>

>

>

> ---------- Forwarded message ----------

> From: Luke Dicken <lukedicken at gmail.com>

> To: IGDA Game Education Listserv <game_edu at igda.org>

> Cc:

> Date: Mon, 23 Apr 2012 19:14:53 +0100

> Subject: Re: [game_edu] curious

> On 23 April 2012 19:11, Ian Schreiber <ai864 at yahoo.com> wrote:

>

> > will have to check to see if those videos ever got posted like they

> > should have.

>

> I'm hurt and offended that you'd even question this! :P :P

>

> http://www.youtube.com/watch?v=afau7o0J2G4 is the link to Ian's session :)

>

>

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>



--
*Lee Sheldon*
*Associate Professor
Department of Language, Literature and Communication
Co-Director Games and Simulation Arts and Sciences
Rensselaer Polytechnic Institute*
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