[game_edu] SIEGE2012 Oct. 4 - 7 in Atlanta
Andrew Greenberg
hdiandrew at earthlink.net
Mon Sep 10 23:56:37 EDT 2012
The Southern Interactive Entertainment and Game Expo (www.siegecon.net)
Oct. 4 - 7 in Atlanta features roundtables on game education, a serious
games track, a Games for Health day and a game investment conference. We
hope you can join us there.
Respectfully,
Andrew Greenberg
www.hauntedhousetycoon.com
www.holistic-design.com
www.siegecon.net
www.ggda.org
On 9/10/2012 11:43 PM, game_edu-request at igda.org wrote:
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> ----------------------------------------------------------------------
> IGDA Education SIG
> ----------------------------------------------------------------------
>
> Today's Topics:
>
> 1. Call for Expressions of Interest to join the Review Panel for
> the International Journal of Game-Based Learning (Patrick Felicia)
> 2. Job:Tenure Track Position in Game Design & Development @
> Simon Fraser University - School of Interactive Arts and
> Technology (Jose P. Zagal)
> 3. NetGames 2012 - Last CFP (Only 4 Days to Deadline) &
> Springer's Multimedia Systems Journal : Special Issue on NetGames
> (Maha Abdallah)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 10 Sep 2012 15:23:10 +0100
> From: Patrick Felicia <pfelicia at gmail.com>
> Subject: [game_edu] Call for Expressions of Interest to join the
> Review Panel for the International Journal of Game-Based Learning
> To: irma-l at irma-international.org, igdaleg at googlegroups.com, IGDA
> Game Education Listserv <game_edu at igda.org>, gamesnetwork at uta.fi
> Message-ID:
> <CALM_gqUVC3v0sg=9wAmXNdnHdgLTmngCDT2xE4ekdLHf1qRccw at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> In response to continual increases in the volume of manuscript
> submissions it receives, the International Journal of Game-Based
> Learning (IJGBL), is seeking expressions of interest from qualified
> individuals to join its editorial board.
>
> The International Journal of Game-Based Learning (IJGBL) is devoted to
> the theoretical and empirical understanding of Game-Based Learning. To
> achieve this aim, the journal publishes theoretical manuscripts,
> empirical studies, and literature reviews. The journal publishes this
> multidisciplinary research from fields that explore the cognitive and
> psychological aspects that underpin successful educational video
> games. The target audience of the journal is composed of individuals
> working in the fields of educational games development, e-learning,
> technology-enhanced education, multimedia, educational psychology, and
> information technology. IJGBL promotes an in-depth understanding of
> the multiple factors and challenges inherent to the design and
> integration of Game-Based Learning environments.
>
> Individuals interested in serving as reviewers for IJGBL are asked to
> complete the form at the following URL:
> http://bit.ly/PnVyWW
>
> Previous experience performing reviews for academic publications is
> preferred but not essential.
>
> Although remuneration is not offered to reviewers, all reviewers will
> be acknowledged by having their names listed on the IJGBL website.
>
> Please forward this email to your colleagues or to researchers you
> think may be interested in becoming reviewers for IJGBL.
>
> Thanks & Best Wishes,
>
> Patrick
>
>
>
> Dr Patrick Felicia
> International Journal of Game-Based Learning (IJGBL)
> http://www.igi-global.com/ijgbl/
> pfelicia at gmail.com
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 10 Sep 2012 10:41:20 -0500
> From: "Jose P. Zagal" <jzagal at cdm.depaul.edu>
> Subject: [game_edu] Job:Tenure Track Position in Game Design &
> Development @ Simon Fraser University - School of Interactive Arts and
> Technology
> To: IGDA Game Education Listserv <game_edu at igda.org>
> Message-ID: <504E0A20.3080903 at cdm.depaul.edu>
> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>
>
>
>
> -------- Original Message --------
> *SFU School of Interactive Arts and Technology- seeking Assistant
> Professor -Tenure Track - Game Design & Development
> *
> http://www.siat.sfu.ca/careers/faculty/820/
>
> Position Type: Permanent, Faculty
>
> Closing Date: December 1, 2012
>
> Applicants for this tenure track position should have a teaching and
> research focus on game design and development. They should have a strong
> potential for research and scholarship with games coupled with excellent
> applied skills and expertise in one or more of the areas of:
>
> * computational aspects of games
> * game development and delivery platforms
> * game prototyping and development, or
> * the dynamics of game design and player experience
>
> SIAT is a vibrant, multidisciplinary program that integrates the arts,
> design, science and technology. SIAT's teaching and research draw upon
> fields ranging from media arts, electronic games, design and information
> technology. SIAT offers degrees at a bachelor, master and doctoral
> level. The School currently enrolls about 800 undergraduates and
> approximately 120 graduate students, some 60 of whom are at the doctoral
> level.
>
> SIAT is located in purpose-built, state-of-the-art classrooms and
> laboratories at SFU's Surrey campus. Simon Fraser University at Surrey
> is the University's newest campus located in the greater Vancouver
> region of British Columbia. The area is home to Canada's cultural and
> entertainment industry and much of its digital media production. The
> region's rich cultural, natural and intellectual resources make it one
> of the world's most desirable places to live and work.
>
> SIAT works as a unit of the Faculty of Communication, Art and Technology
> (FCAT), which additionally includes the School of Communication, The
> School of Contemporary Arts, The Master of Publishing Program and the
> Master's in Digital Media Program (MDM).
>
>
> Qualifications:
>
> Applicants should have a terminal degree in their discipline (normally a
> Ph.D. in computer science, engineering, games studies, media studies,
> interactive arts, cognitive sciences or a related discipline), having
> studied:
>
> * computer games
> * artificial intelligence
> * machine learning
> * digital film and video
> * computer graphics and animation
> * sound design
> * virtual environments
> * new media arts
> * design or related areas
>
> Candidates should have teaching experience at the undergraduate level
> and have high potential for instructional innovation. Tenure track
> faculty are expected to develop research programmes attractive to
> external funding and to be responsive to collaboration with other
> faculty and graduate students. Faculty members must have a high degree
> of technological literacy regardless of their disciplinary background.
>
>
> How to Apply:
>
> All qualified candidates are encouraged to apply; however, Canadians and
> permanent residents will be given priority.
>
> Simon Fraser University is committed to employment equity and encourages
> applications from all qualified men and women, including visible
> minorities, aboriginal peoples, persons with disabilities and sexual
> minorities (LBGT).
>
> The successful candidate will begin work on *1 September 2013*.
> Applications will be received until *1 December 2012*. All appointments
> are subject to the availability of funding.
>
> For additional information, please visit the SIAT website to better
> understand the School and your possible contributions within it.
>
> To apply, send a recent curriculum vitae, a description of your teaching
> philosophy and experience, three exemplar research articles and the
> complete names, addresses (including email), institutional affiliation
> and telephone numbers of three academic referees to:
>
> Director
> School of Interactive Arts & Technology
> Simon Fraser University
> 250-13450 102nd Avenue
> Surrey, BC CANADA V3T 0A3
>
>
> see posting: http://www.siat.sfu.ca/careers/faculty/820/
>
> ---
>
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> ------------------------------
>
> Message: 3
> Date: Tue, 11 Sep 2012 05:43:07 +0200
> From: "Maha Abdallah" <Maha.Abdallah at lip6.fr>
> Subject: [game_edu] NetGames 2012 - Last CFP (Only 4 Days to Deadline)
> & Springer's Multimedia Systems Journal : Special Issue on NetGames
> To: game_edu at igda.org
> Message-ID:
> <ef417b7ab6db440772f8733451443b3d.squirrel at mailtwo.lip6.fr>
> Content-Type: text/plain;charset=iso-8859-1
>
> NetGames 2012 CFP
> The 11th Annual Workshop on Network and Systems Support for Games
>
> November 22-23, 2012, Venice, Italy
> http://netgames2012.lip6.fr/
>
> In co-operation with ACM SIGCOMM/SIGMM
> Technically sponsored by IEEE Communications Society
>
> *************************************************************************
> Accepted papers in NetGames 2012 will be invited to submit an extended
> version of their manuscript to the Springer?s Multimedia Systems Journal
> (MMSJ) - Special Issue on Network and Systems Support for Games
> http://netgames2012.lip6.fr/MMSJ-SI
> *************************************************************************
>
>
> IMPORTANT DATES
> ================
> Full/Short Paper Submission Deadline: September 14, 2012, 23:59 EDT (Firm
> Deadline)
> Demo Paper Submission Deadline: September 30, 2012, 23:59 EDT
> Notification of Decisions: October 14, 2012
> Registration/Final Paper Due: October 28, 2012
>
>
> OVERVIEW
> =========
> The 11th edition of the Annual International Workshop on Network and
> Systems Support for Games (NetGames 2012) will be held in Venice, Italy,
> on November 22-23, 2012. As in previous years, NetGames brings together
> researchers and practitioners from both academia and industry to present
> the latest research results and challenges of today?s networked games, and
> to understand their requirements and possibilities in order to enable the
> next generation of networked games. NetGames will also have industry
> keynote and panel discussions with leading researchers and practitioners
> from gaming companies. Submissions are solicited on all aspects of
> networked games, including (but not limited to):
>
> - Scalability, cloud support, client-server, and P2P system architectures
> - Efficient message distribution and network protocol design
> - Latency issues and lag compensation techniques
> - Network traffic modeling, measurement, and impact on network
> infrastructure
> - System benchmarking, performance evaluation, and provisioning
> - Operating system enhancements, service platforms, and middleware
> - Massively Multiplayer Online Gaming (MMOG)
> - Multiplayer usability and user behavior studies
> - Personal communications and conferencing in games
> - Mobile games, resource-constrained systems, and context-based adaptation
> - Networks of sensors and actuators, networked haptics
> - Quality of service, quality of experience, and content adaptation
> - Dynamic and user-generated content authoring and management
> - Content creation: non-linear storytelling, object capturing,
> algorithmic creation
> - Security, authentication, accounting and digital rights management
> - Cheat detection and prevention
> - Social networking in multiplayer games
>
>
> SUBMISSIONS
> ============
> Contributions can be submitted as full papers, posters, or demos:
> Full paper 6 pages
> Short paper 2 pages
> Demo 3 pages
>
> Submissions are in PDF and should follow the IEEE conference proceedings
> format. Full papers will be presented in the single track session, short
> papers will be presented as posters, while demos require actual
> demonstration of a working proof-of-concept or prototype.
>
> Reviews will be single-blind, authors must include their names and
> affiliations on the first page. Papers will be judged on their relevance,
> technical content and correctness, and the clarity of presentation of the
> research. Papers should not be under review at another venue nor
> previously published elsewhere.
>
> All accepted papers will be archived in the ACM Digital Library and IEEE
> Xplore, and will published in the workshop proceedings. Submission of a
> paper for review will be considered your agreement that at least one
> author will register and attend the workshop if your paper is accepted.
>
> Accepted papers in NetGames 2012 will be invited to submit an extended
> version of their manuscript to the Springer?s Multimedia Systems Journal
> (MMSJ) - Special Issue on Network and Systems Support for Games. For more
> details, please visit the journal's special issue web page at:
> http://netgames2012.lip6.fr/MMSJ-SI
>
>
> Workshop Chairs
> ================
> Maha Abdallah, Pierre and Marie Curie University, France
> Khaled Boussetta, University of Paris 13, France
>
> Local Arrangement Chairs
> =========================
> Claudio Palazzi, Universit? degli Studi di Padova, Italy
> Sabina Rossi, Universit? Ca'Foscari di Venezia, Italy
>
> Industry Liaisons Chairs
> =========================
> Dario Maggiorini, Universit? degli Studi di Milano, Italy
> Laura Anna Ripamonti, Universit? degli Studi di Milano, Italy
>
> Technical Program Committee
> ============================
> Grenville Armitage, Swinburne University of Technology, Australia
> Ernst Biersack, Institute Eurecom, France
> Surendar Chandra, FXPAL, USA
> Kuan-Ta Chen, Academia Sinica, Taiwan
> Mark Claypool, Worcester Polytechnic Institute, USA
> Wu-chang Feng, Portland State University, USA
> Chris GautierDickey, University of Denver, USA
> Steven Gianvecchio, MITRE Corp., USA
> Carsten Griwodz, Simula Research Laboratory, Norway
> P?l Halvorsen, University of Oslo/Simula, Norway
> Shun-Yun Hu, Academia Sinica, Taiwan
> Alexandru Iosup, Delft University of Technology, The Netherlands
> Ben Leong, National University of Singapore, Singapore
> Martin Mauve, University of Dusseldorf, Germany
> Ketan Mayer-Patel, University of North Carolina at Chapell Hill, USA
> Richard Mortier, University of Nottingham, UK
> Timo Ojala, University of Oulu, Finland
> Wei Tsang Ooi, National University of Singapore, Singapore
> Marius Preda, TELECOM SudParis, France
> Shervin Shirmohammadi, University of Ottawa, Canada
> Gwendal Simon, TELECOM Bretagne, France
> Jouni Smed, University of Turku, Finland
> Jeff Yan, University of Newcastle, UK
> Sebastian Zander, Swinburne University of Technology, Australia
>
> Steering Committee
> ===================
> Maha Abdallah, Pierre and Marie Curie University, France
> Grenville Armitage, Swinburne University of Technology, Australia
> Adrian Cheok, National University of Singapore, Singapore
> Mark Claypool, Worcester Polytechnic Institute, USA
> Carsten Griwodz, Simula Research Laboratory, Norway
> Tristan Henderson, University of St Andrews, UK
> Sugih Jamin, University of Michigan, USA
> Shervin Shirmohammadi, University of Ottawa, Canada
> Lars Wolf, Technische Universit?t Braunschweig, Germany
>
>
>
> ------------------------------
>
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> End of game_edu Digest, Vol 98, Issue 1
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