[game_edu] SIEGE2012 Oct. 4 - 7 in Atlanta

Andrew Greenberg hdiandrew at earthlink.net
Mon Sep 10 23:56:37 EDT 2012


The Southern Interactive Entertainment and Game Expo (www.siegecon.net)
Oct. 4 - 7 in Atlanta features roundtables on game education, a serious
games track, a Games for Health day and a game investment conference. We
hope you can join us there.

Respectfully,
Andrew Greenberg
www.hauntedhousetycoon.com
www.holistic-design.com
www.siegecon.net
www.ggda.org

On 9/10/2012 11:43 PM, game_edu-request at igda.org wrote:

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> ----------------------------------------------------------------------

> IGDA Education SIG

> ----------------------------------------------------------------------

>

> Today's Topics:

>

> 1. Call for Expressions of Interest to join the Review Panel for

> the International Journal of Game-Based Learning (Patrick Felicia)

> 2. Job:Tenure Track Position in Game Design & Development @

> Simon Fraser University - School of Interactive Arts and

> Technology (Jose P. Zagal)

> 3. NetGames 2012 - Last CFP (Only 4 Days to Deadline) &

> Springer's Multimedia Systems Journal : Special Issue on NetGames

> (Maha Abdallah)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Mon, 10 Sep 2012 15:23:10 +0100

> From: Patrick Felicia <pfelicia at gmail.com>

> Subject: [game_edu] Call for Expressions of Interest to join the

> Review Panel for the International Journal of Game-Based Learning

> To: irma-l at irma-international.org, igdaleg at googlegroups.com, IGDA

> Game Education Listserv <game_edu at igda.org>, gamesnetwork at uta.fi

> Message-ID:

> <CALM_gqUVC3v0sg=9wAmXNdnHdgLTmngCDT2xE4ekdLHf1qRccw at mail.gmail.com>

> Content-Type: text/plain; charset=ISO-8859-1

>

> In response to continual increases in the volume of manuscript

> submissions it receives, the International Journal of Game-Based

> Learning (IJGBL), is seeking expressions of interest from qualified

> individuals to join its editorial board.

>

> The International Journal of Game-Based Learning (IJGBL) is devoted to

> the theoretical and empirical understanding of Game-Based Learning. To

> achieve this aim, the journal publishes theoretical manuscripts,

> empirical studies, and literature reviews. The journal publishes this

> multidisciplinary research from fields that explore the cognitive and

> psychological aspects that underpin successful educational video

> games. The target audience of the journal is composed of individuals

> working in the fields of educational games development, e-learning,

> technology-enhanced education, multimedia, educational psychology, and

> information technology. IJGBL promotes an in-depth understanding of

> the multiple factors and challenges inherent to the design and

> integration of Game-Based Learning environments.

>

> Individuals interested in serving as reviewers for IJGBL are asked to

> complete the form at the following URL:

> http://bit.ly/PnVyWW

>

> Previous experience performing reviews for academic publications is

> preferred but not essential.

>

> Although remuneration is not offered to reviewers, all reviewers will

> be acknowledged by having their names listed on the IJGBL website.

>

> Please forward this email to your colleagues or to researchers you

> think may be interested in becoming reviewers for IJGBL.

>

> Thanks & Best Wishes,

>

> Patrick

>

>

>

> Dr Patrick Felicia

> International Journal of Game-Based Learning (IJGBL)

> http://www.igi-global.com/ijgbl/

> pfelicia at gmail.com

>

>

> ------------------------------

>

> Message: 2

> Date: Mon, 10 Sep 2012 10:41:20 -0500

> From: "Jose P. Zagal" <jzagal at cdm.depaul.edu>

> Subject: [game_edu] Job:Tenure Track Position in Game Design &

> Development @ Simon Fraser University - School of Interactive Arts and

> Technology

> To: IGDA Game Education Listserv <game_edu at igda.org>

> Message-ID: <504E0A20.3080903 at cdm.depaul.edu>

> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

>

>

>

>

> -------- Original Message --------

> *SFU School of Interactive Arts and Technology- seeking Assistant

> Professor -Tenure Track - Game Design & Development

> *

> http://www.siat.sfu.ca/careers/faculty/820/

>

> Position Type: Permanent, Faculty

>

> Closing Date: December 1, 2012

>

> Applicants for this tenure track position should have a teaching and

> research focus on game design and development. They should have a strong

> potential for research and scholarship with games coupled with excellent

> applied skills and expertise in one or more of the areas of:

>

> * computational aspects of games

> * game development and delivery platforms

> * game prototyping and development, or

> * the dynamics of game design and player experience

>

> SIAT is a vibrant, multidisciplinary program that integrates the arts,

> design, science and technology. SIAT's teaching and research draw upon

> fields ranging from media arts, electronic games, design and information

> technology. SIAT offers degrees at a bachelor, master and doctoral

> level. The School currently enrolls about 800 undergraduates and

> approximately 120 graduate students, some 60 of whom are at the doctoral

> level.

>

> SIAT is located in purpose-built, state-of-the-art classrooms and

> laboratories at SFU's Surrey campus. Simon Fraser University at Surrey

> is the University's newest campus located in the greater Vancouver

> region of British Columbia. The area is home to Canada's cultural and

> entertainment industry and much of its digital media production. The

> region's rich cultural, natural and intellectual resources make it one

> of the world's most desirable places to live and work.

>

> SIAT works as a unit of the Faculty of Communication, Art and Technology

> (FCAT), which additionally includes the School of Communication, The

> School of Contemporary Arts, The Master of Publishing Program and the

> Master's in Digital Media Program (MDM).

>

>

> Qualifications:

>

> Applicants should have a terminal degree in their discipline (normally a

> Ph.D. in computer science, engineering, games studies, media studies,

> interactive arts, cognitive sciences or a related discipline), having

> studied:

>

> * computer games

> * artificial intelligence

> * machine learning

> * digital film and video

> * computer graphics and animation

> * sound design

> * virtual environments

> * new media arts

> * design or related areas

>

> Candidates should have teaching experience at the undergraduate level

> and have high potential for instructional innovation. Tenure track

> faculty are expected to develop research programmes attractive to

> external funding and to be responsive to collaboration with other

> faculty and graduate students. Faculty members must have a high degree

> of technological literacy regardless of their disciplinary background.

>

>

> How to Apply:

>

> All qualified candidates are encouraged to apply; however, Canadians and

> permanent residents will be given priority.

>

> Simon Fraser University is committed to employment equity and encourages

> applications from all qualified men and women, including visible

> minorities, aboriginal peoples, persons with disabilities and sexual

> minorities (LBGT).

>

> The successful candidate will begin work on *1 September 2013*.

> Applications will be received until *1 December 2012*. All appointments

> are subject to the availability of funding.

>

> For additional information, please visit the SIAT website to better

> understand the School and your possible contributions within it.

>

> To apply, send a recent curriculum vitae, a description of your teaching

> philosophy and experience, three exemplar research articles and the

> complete names, addresses (including email), institutional affiliation

> and telephone numbers of three academic referees to:

>

> Director

> School of Interactive Arts & Technology

> Simon Fraser University

> 250-13450 102nd Avenue

> Surrey, BC CANADA V3T 0A3

>

>

> see posting: http://www.siat.sfu.ca/careers/faculty/820/

>

> ---

>

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> ------------------------------

>

> Message: 3

> Date: Tue, 11 Sep 2012 05:43:07 +0200

> From: "Maha Abdallah" <Maha.Abdallah at lip6.fr>

> Subject: [game_edu] NetGames 2012 - Last CFP (Only 4 Days to Deadline)

> & Springer's Multimedia Systems Journal : Special Issue on NetGames

> To: game_edu at igda.org

> Message-ID:

> <ef417b7ab6db440772f8733451443b3d.squirrel at mailtwo.lip6.fr>

> Content-Type: text/plain;charset=iso-8859-1

>

> NetGames 2012 CFP

> The 11th Annual Workshop on Network and Systems Support for Games

>

> November 22-23, 2012, Venice, Italy

> http://netgames2012.lip6.fr/

>

> In co-operation with ACM SIGCOMM/SIGMM

> Technically sponsored by IEEE Communications Society

>

> *************************************************************************

> Accepted papers in NetGames 2012 will be invited to submit an extended

> version of their manuscript to the Springer?s Multimedia Systems Journal

> (MMSJ) - Special Issue on Network and Systems Support for Games

> http://netgames2012.lip6.fr/MMSJ-SI

> *************************************************************************

>

>

> IMPORTANT DATES

> ================

> Full/Short Paper Submission Deadline: September 14, 2012, 23:59 EDT (Firm

> Deadline)

> Demo Paper Submission Deadline: September 30, 2012, 23:59 EDT

> Notification of Decisions: October 14, 2012

> Registration/Final Paper Due: October 28, 2012

>

>

> OVERVIEW

> =========

> The 11th edition of the Annual International Workshop on Network and

> Systems Support for Games (NetGames 2012) will be held in Venice, Italy,

> on November 22-23, 2012. As in previous years, NetGames brings together

> researchers and practitioners from both academia and industry to present

> the latest research results and challenges of today?s networked games, and

> to understand their requirements and possibilities in order to enable the

> next generation of networked games. NetGames will also have industry

> keynote and panel discussions with leading researchers and practitioners

> from gaming companies. Submissions are solicited on all aspects of

> networked games, including (but not limited to):

>

> - Scalability, cloud support, client-server, and P2P system architectures

> - Efficient message distribution and network protocol design

> - Latency issues and lag compensation techniques

> - Network traffic modeling, measurement, and impact on network

> infrastructure

> - System benchmarking, performance evaluation, and provisioning

> - Operating system enhancements, service platforms, and middleware

> - Massively Multiplayer Online Gaming (MMOG)

> - Multiplayer usability and user behavior studies

> - Personal communications and conferencing in games

> - Mobile games, resource-constrained systems, and context-based adaptation

> - Networks of sensors and actuators, networked haptics

> - Quality of service, quality of experience, and content adaptation

> - Dynamic and user-generated content authoring and management

> - Content creation: non-linear storytelling, object capturing,

> algorithmic creation

> - Security, authentication, accounting and digital rights management

> - Cheat detection and prevention

> - Social networking in multiplayer games

>

>

> SUBMISSIONS

> ============

> Contributions can be submitted as full papers, posters, or demos:

> Full paper 6 pages

> Short paper 2 pages

> Demo 3 pages

>

> Submissions are in PDF and should follow the IEEE conference proceedings

> format. Full papers will be presented in the single track session, short

> papers will be presented as posters, while demos require actual

> demonstration of a working proof-of-concept or prototype.

>

> Reviews will be single-blind, authors must include their names and

> affiliations on the first page. Papers will be judged on their relevance,

> technical content and correctness, and the clarity of presentation of the

> research. Papers should not be under review at another venue nor

> previously published elsewhere.

>

> All accepted papers will be archived in the ACM Digital Library and IEEE

> Xplore, and will published in the workshop proceedings. Submission of a

> paper for review will be considered your agreement that at least one

> author will register and attend the workshop if your paper is accepted.

>

> Accepted papers in NetGames 2012 will be invited to submit an extended

> version of their manuscript to the Springer?s Multimedia Systems Journal

> (MMSJ) - Special Issue on Network and Systems Support for Games. For more

> details, please visit the journal's special issue web page at:

> http://netgames2012.lip6.fr/MMSJ-SI

>

>

> Workshop Chairs

> ================

> Maha Abdallah, Pierre and Marie Curie University, France

> Khaled Boussetta, University of Paris 13, France

>

> Local Arrangement Chairs

> =========================

> Claudio Palazzi, Universit? degli Studi di Padova, Italy

> Sabina Rossi, Universit? Ca'Foscari di Venezia, Italy

>

> Industry Liaisons Chairs

> =========================

> Dario Maggiorini, Universit? degli Studi di Milano, Italy

> Laura Anna Ripamonti, Universit? degli Studi di Milano, Italy

>

> Technical Program Committee

> ============================

> Grenville Armitage, Swinburne University of Technology, Australia

> Ernst Biersack, Institute Eurecom, France

> Surendar Chandra, FXPAL, USA

> Kuan-Ta Chen, Academia Sinica, Taiwan

> Mark Claypool, Worcester Polytechnic Institute, USA

> Wu-chang Feng, Portland State University, USA

> Chris GautierDickey, University of Denver, USA

> Steven Gianvecchio, MITRE Corp., USA

> Carsten Griwodz, Simula Research Laboratory, Norway

> P?l Halvorsen, University of Oslo/Simula, Norway

> Shun-Yun Hu, Academia Sinica, Taiwan

> Alexandru Iosup, Delft University of Technology, The Netherlands

> Ben Leong, National University of Singapore, Singapore

> Martin Mauve, University of Dusseldorf, Germany

> Ketan Mayer-Patel, University of North Carolina at Chapell Hill, USA

> Richard Mortier, University of Nottingham, UK

> Timo Ojala, University of Oulu, Finland

> Wei Tsang Ooi, National University of Singapore, Singapore

> Marius Preda, TELECOM SudParis, France

> Shervin Shirmohammadi, University of Ottawa, Canada

> Gwendal Simon, TELECOM Bretagne, France

> Jouni Smed, University of Turku, Finland

> Jeff Yan, University of Newcastle, UK

> Sebastian Zander, Swinburne University of Technology, Australia

>

> Steering Committee

> ===================

> Maha Abdallah, Pierre and Marie Curie University, France

> Grenville Armitage, Swinburne University of Technology, Australia

> Adrian Cheok, National University of Singapore, Singapore

> Mark Claypool, Worcester Polytechnic Institute, USA

> Carsten Griwodz, Simula Research Laboratory, Norway

> Tristan Henderson, University of St Andrews, UK

> Sugih Jamin, University of Michigan, USA

> Shervin Shirmohammadi, University of Ottawa, Canada

> Lars Wolf, Technische Universit?t Braunschweig, Germany

>

>

>

> ------------------------------

>

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> End of game_edu Digest, Vol 98, Issue 1

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