[game_edu] CFP: Meaningful Play 2014

Casey O'Donnell caseyod at msu.edu
Thu Dec 5 13:05:42 EST 2013


Meaningful Play 2014
October 16 - 18, 2014
East Lansing, MI, USA

http://meaningfulplay.msu.edu

Call for Submissions (Deadline July 1, 2014)

Whether designed to entertain or to achieve more "serious" purposes, games have the potential to impact players' beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Central to all of these goals is the idea of Meaningful Play: a player's sense that actions matter and the context of play matters.

Meaningful Play 2014 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference includes thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.

Meaningful Play 2014 and the journal Games and Culture (G&C) have partnered to bring a special issue of G&C containing top papers from the Meaningful Play 2014 conference. Top paper authors will be invited to revise their Meaningful Play paper for publication consideration in the special issue. G&C is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of games and play.

Paper, Panel, Poster, Roundtable, Workshop, and Game submissions are sought from both researchers and practitioners in academia and industry. Graduate and advanced undergraduate students are encouraged to submit either jointly with an academic/member of industry or alone.

Details on the conference, including the call for submissions, is available at:

http://meaningfulplay.msu.edu

--
Casey O'Donnell, Ph.D.
Assistant Professor
Department of Telecommunication, Information Studies and Media (TISM)
Games for Entertainment and Learning Lab (GEL)
Michigan State University

http://www.caseyodonnell.org



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