[game_edu] CFP - Interactive Entertainment 2013 - "Matters of Life and Death"

Yusuf Pisan yusuf.pisan at gamesstudio.org
Sun May 5 15:36:16 EDT 2013


[ Deadline has already been extended, but there is still time to get
your paper in ]

2nd CFP - Interactive Entertainment 2013 - "Matters of Life and Death"
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The 9th Australasian Conference on Interactive Entertainment will be
held at RMIT University, Melbourne, Australia.
http://ieconference.org/ie2013/

Interactive Entertainment 2013 (IE2013) embraces some of the recent
changes in games discourses both inside and outside the academy, and
turns its attention to “Matters of Life and Death”. In a field
concerned with entertainment, seriousness has hovered on the edges of
discussion and helped us interpret technologies of leisure. If we
reframe seriousness as ‘matters of life and death’, we can look again
at the factors which impact computer games and other interactive
entertainment. Questions emerge from this framing and from recent
discussions such as: How do we map changes in the economic environment
of games? How do designers deal with increasingly mobile, active,
tactile play forms? How do scientists evaluate and build for
diversifying platforms? How can we study the manufacturing, resourcing
and logistics of games distribution – especially when those systems
are largely digital?

How do games and other software types get archived and historicised?
For IE2013, we hope to see papers which take on these and other new
topic areas loosely driven by material and concrete concerns from
across all sectors of the research community.



Important Dates
-----------------------

Long Paper Submission: 2 June 2013
Short Papers Submission: 16 June 2013
Exhibit Submissions: 16 June 2013
Demo Submissions: 16 June 2013
Workshop Dates: 29th or 30th September 2013
Conference Dates: 30th of September – 1st of October 2013

Conference Website: http://ieconference.org/ie2013/
Conference Twitter: https://twitter.com/IEconference

Tracks
--------

This years overarching theme is Matters of Life and Death. The tracks
will loosely interpret the concepts underneath that theme. These
tracks are by no means exhaustive but provide discussion points for
where some of the major discussions in game studies and connected
fields have explored recently. IE’s format encourages and pursues deep
collaboration between theorists and practitioners of all types and the
abiding strength of previous years has been the depth of
disciplinarity conversation.

Material Matters
This track centres on material and concrete questions for games across
the sciences, but can include material work from the humanities.
Anticipated papers would include: heuristic methodologies, control and
evaluation, design practices and methods, design history, experience
measurement, networking models, advances in game graphics, advances in
game sound.

Life
This track centres on production questions and new boundaries in game
development. Anticipated papers would include: exercise and physical
games, indie games, the ‘new arcade’ movement, changes in development
methodologies, education games, experimental gameplay forms, advances
in simulation and artificial intelligence, mobile and portable games.

Death
This track will centre on discussions about entropy in game
development and culture. Anticipated papers would include: game and
software preservation, labour and production histories, legal
disputes, grey and black markets, digital distribution, mineral and
electrical component studies.


These themes are diffuse enough to take in papers from various fields.
Papers concerning applications and demonstration of games thinking not
listed here will be welcomed. IE has always been a very diverse
conference and we expect this year to be no different.


Submissions
----------------

IE2013 will only accept submissions via
https://www.easychair.org/conferences/?conf=ie20130 .

IE2013 will accept four kinds of submissions; all accepted submissions
will be included in the conference proceedings.

Regular Papers – Recommended length: 7-10 pages.
Regular papers represents mature work where the work has been
rigorously evaluated. All regular papers will be peer reviewed for
technical merit, significance, clarity and relevance to interactive
entertainment. Accepted papers are required to give a 15-20 minute
presentation at the conference.

Short Papers – Recommended length: 3 pages.
Short papers represent novel work in progress that may not be yet as
mature as regular submissions, but still represents a significant
contribution to the field. All short papers will be peer reviewed for
technical merit, significance, clarity and relevance to interactive
entertainment. Accepted papers are required to present a poster at the
conference.

Demo Submissions – Recommended length: 1 page.
Technical demonstrations show innovative and original implementations
to interactive entertainment. Demo papers will be reviewed by the
conference chair and the program chair for significance and relevance.
Demo presenters are responsible for bringing the necessary equipment
to set up their own demo at the conference.

Exhibition Submissions – Recommended length: 1 page.
These submissions are for work which will be exhibited in the
conference's dedicated space. Applicants are to submit a short
write-up outlining and contextualising the work to be exhibited,
including pictures. They will need to provide a clear understanding of
the proposed exhibited design work, its relationship with interactive
entertainment supported by design argumentation. A detailed
description of what and how the work needs to be exhibited should also
be included. Exhibit presenters are responsible for bringing the
necessary equipment to set up their own exhibit at the conference.

All submissions must be in PDF format, formatted according to the IE
version of the official ACM proceedings format which can be obtained
here in word format, available from the website here:

http://ieconference.org/ie2013/?attachment_id=63

If you need to refer to the original official ACM templates, they can
be obtained at http://www.acm.org/sigs/publications/proceedings-templates
. For a submission to appear in the proceedings, at least one author
must register for the conference by the deadline.

All conference papers will be fully peer reviewed using a double-blind
process (i.e., authors names and affiliations must be omitted in your
submitted papers) by an International Review Panel to ensure research
dissemination of the highest quality. IE2013 will not accept any paper
that, at the time of submission, is under review for or has already
been published or accepted for publication in another journal or
conference.


Acceptance
---------------

Successful authors have the opportunity to modify their papers to
include recommendations from the International Review Panel. All
accepted papers are expected to be published in the conference
proceedings. Accepted papers will be published in the ACM IE2013
conference proceedings. The proceedings volume is part of the
International Conference Proceedings Series published by ACM. Please
see http://ieconference.org for papers from previous years.


Contact
-----------
General enquiries: ieconference2013 at gmail.com
Location / organisation enquiries: christian.mccrea at rmit.edu.au


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