[game_edu] Request for books recommendations

Jedrzej Czarnota jedrzej.czarnota at gmail.com
Thu May 30 04:42:24 EDT 2013


Esteemed Colleagues.

I am currently in the midst of preparing a course for second year
undergraduate students at Manchester Business School (University of
Manchester). The course title is going to be “Fundamentals of Managing
Innovation and Enabling Creativity”, with particular focus on the digital
games industry.

This is why I am at the moment bringing together *academic and non-academic
literature* on the topics of* managing creativity, co-production,
entrepreneurial cultures as well as creative organizations*. Hence my
request to you – could you share any interesting reading recommendations
(books in particular) on those subjects? The books are meant for teaching
staff, not for the students.

Briefly, the course’s learning outcomes are:


1. Understanding the nature of innovation in creative industries (CI),
2. Analysing the innovation processes within CI organizations and in
distributed networks,
3. Identifying the challenges of managing innovation and enabling
creativity in CI,
4. Understanding how organisations innovate and what are the
determinants of a successful creative enterprise.

Again, the main empirical focus of the course will be the digital games
industry, but the books can also discuss other settings. Thank you very
much for your help in advance.


Yours sincerely,

Jedrzej Czarnota

Ph.D. candidate

Manchester Institute of Innovation Research

Manchester Business School, University of Manchester
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