[game_edu] Request for books recommendations
Dan Rosenthal
swatjester at gmail.com
Fri May 31 01:41:20 EDT 2013
I second Jason's suggestion of the Lean Startup by Eric Ries - and perhaps
as an optional text, something more interview-oriented like Gamers at Work
(edited by Morgan Ramsay) or Coders at Work (blanking on the editors name)?
-Dan
Dan Rosenthal
On Fri, May 31, 2013 at 6:42 AM, Jason Della Rocca <
Jason at perimeterpartners.com> wrote:
> Fun stuff.
>
> I'd go much broader... Like:
>
> Innovators Dilemma
>
> http://www.amazon.ca/Innovators-Dilemma-Revolutionary-Change-Business/dp/0062060244/
>
> Medici Effect
>
> http://www.amazon.ca/Medici-Effect-Breakthrough-Insights-Intersection/dp/1591391865/
>
> The Lean Startup
>
> http://www.amazon.ca/Lean-Startup-Entrepreneurs-Continuous-Innovation/dp/0307887898/
>
>
> Or, in terms of game production/agile:
>
> Agile Game Development with Scrum
> http://www.amazon.ca/Agile-Development-Scrum-Clinton-Keith/dp/0321618521/
>
>
> Regards,
> Jason
>
>
> On Thu, May 30, 2013 at 3:42 AM, Jedrzej Czarnota
> <jedrzej.czarnota at gmail.com> wrote:
> > Esteemed Colleagues.
> >
> > I am currently in the midst of preparing a course for second year
> > undergraduate students at Manchester Business School (University of
> > Manchester). The course title is going to be “Fundamentals of Managing
> > Innovation and Enabling Creativity”, with particular focus on the digital
> > games industry.
> >
> > This is why I am at the moment bringing together academic and
> non-academic
> > literature on the topics of managing creativity, co-production,
> > entrepreneurial cultures as well as creative organizations. Hence my
> > request to you – could you share any interesting reading recommendations
> > (books in particular) on those subjects? The books are meant for teaching
> > staff, not for the students.
> >
> > Briefly, the course’s learning outcomes are:
> >
> > Understanding the nature of innovation in creative industries (CI),
> > Analysing the innovation processes within CI organizations and in
> > distributed networks,
> > Identifying the challenges of managing innovation and enabling
> creativity in
> > CI,
> > Understanding how organisations innovate and what are the determinants
> of a
> > successful creative enterprise.
> >
> > Again, the main empirical focus of the course will be the digital games
> > industry, but the books can also discuss other settings. Thank you very
> much
> > for your help in advance.
> >
> >
> > Yours sincerely,
> >
> > Jedrzej Czarnota
> >
> > Ph.D. candidate
> >
> > Manchester Institute of Innovation Research
> >
> > Manchester Business School, University of Manchester
> >
> >
> > _______________________________________________
> > game_edu mailing list
> > game_edu at igda.org
> > http://seven.pairlist.net/mailman/listinfo/game_edu
> >
>
>
>
> --
> Jason Della Rocca
> Senior Consultant
> Perimeter Partners
>
> +1-514-916-7523
> Jason at PerimeterPartners.com
> @JasonDellaRocca
>
> Montreal, Canada
> --
> http://www.PerimeterPartners.com/
> http://www.RealityPanic.com/
> --
> "Do or do not. There is no try."
> - Yoda
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