[game_edu] etc press releases nonverbal communication in virtual worlds

drew davidson drew at waxebb.com
Fri Feb 7 11:40:02 EST 2014



ETC Press is excited to announce the release of “Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters” byJoshua Tanenbaum, Magy Seif El-Nasr, Michael Nixon et al.

Over the last 20 years there has been an expansion of network mediated social activities, and an accompanying explosion of research interest into the poetics of networked communication. Of particular interest is the rise of what have come to be known as “virtual worlds”: persistent graphical environments populated (and often partially authored) by large communities of individual users. Interactors in these worlds are embodied as avatars: digital puppets or representations through which the user exerts his or her will on the environment. It is this virtual embodiment that makes today’s virtual worlds so interesting. With virtual embodiment comes a host of new and important communicative possibilities, and an assortment of new challenges and literacies including a wide range of nonverbal communication behaviors and non-linguistic social signaling options.

In this book, we begin the work of articulating the challenges and possibilities for non-verbal communication in virtual worlds. Drawing on a wide range of disciplines and perspectives, we consider the past, present, and future of human communication online.


For more information, and to purchase or download a copy, visit:

http://press.etc.cmu.edu/content/nonverbal-communication-virtual-worlds-understanding-and-designing-expressive-characters

http://press.etc.cmu.edu/



The ETC Press is an academic and open-source publishing imprint that distributes its work in print, electronic and digital form. Inviting readers to contribute to and create versions of each publication, ETC Press fosters a community of collaborative authorship and dialogue across media. ETC Press represents an experiment and an evolution in publishing, bridging virtual and physical media to redefine the future of publication.

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