[game_edu] Licensing Games for Teaching

David Wessman wessmaniac at gmail.com
Thu Jan 23 00:03:32 EST 2014


When I was teaching at UAT our IT department was negotiating with some of
the major publishers (EA and Activision, I believe) to secure site licenses
to large catalogs of their games. I was not there long enough to see if
they were successful, but you might try contacting the publishers of the
games you're interested in.

Best,
David Wessman



On Wed, Jan 22, 2014 at 7:05 PM, Malcolm Ryan <malcolmr at cse.unsw.edu.au>wrote:


> So I ask this question every year in the hope that someone may have found

> an answer:

>

> I have a set of "readings" for my game design class -- that is, a

> collection of video games that we play and dissect. I try to focus on small

> indie games because they are usually a) cheaper, b) more innovative, c)

> smaller and more tightly focused. However even though the games are

> relatively cheap (and some are free) the expense adds up. If this were any

> other course, there would be copies of the readings available in the

> library for them to borrow, but licensing issues seem to prevent this.

>

> Has anyone come up with a good solution to this problem? In the long term,

> I think it is a copyright-reform issue, but is there a short term

> work-around?

>

> Malcolm

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