[game_edu] CFP: AIIDE-14 (AI and Interactive Digital Entertainment 2014)

Ian D Horswill ian at northwestern.edu
Wed Mar 12 22:13:01 EDT 2014


CALL FOR PAPERS: AIIDE-14

The Tenth AAAI Conference
On Artificial Intelligence and Interactive Digital Entertainment

October 3-7, 2014
North Carolina State University, Raleigh, NC, USA

web: http://www.aiide.org
email: aiide14 at aaai.org

SUBMISSION DEADLINES
April 30, 2014: Workshop proposals
May 12, 2014: Conference papers, demos
May 30, 2014: Playable experiences
July 14, 2014: Doctoral consortium applications

AIIDE-14

The Tenth Conference on Artificial Intelligence and Interactive
Digital Entertainment is intended to be the definitive point of
interaction between entertainment software developers interested in AI
and academic AI researchers. AIIDE-14 will include invited speakers,
research and practitioner presentations, playable experiences, project
demonstrations, interactive poster sessions, product exhibits, and a
doctoral consortium. While traditionally emphasizing commercial
computer and video games, we invite researchers and developers to
share their insights and cutting-edge results on topics at the
intersection of all forms of entertainment and artificial
intelligence, including games for impact, entertainment robotics, art,
and beyond. AIIDE-14 is sponsored by the Association for the
Advancement of Artificial Intelligence (AAAI). Papers Because
AIIDE-14 crosses disciplinary boundaries, submissions will be
evaluated based on their accessibility to both commercial game
developers and researchers in addition to their technical merit.

RESEARCH TRACK

Research track papers describe AI research results that make advances
towards solving known game AI problems, enable a new form of
interactive digital entertainment, or use AI to improve the game
design and development process. The novel technique should be
validated in a game prototype or test-bed, but need not be tested in a
commercial game. Research track papers are evaluated by the highest
standards of academic rigor. The highest rated papers will be
presented in short lecture format. The next highest rated group of
papers will be presented in a poster session. Authors should submit a
paper of no more than 7 pages in the AAAI format for double blind
review (i.e., authors names and affiliations are omitted). The final
page (page 7) must contain only references, and no other text
whatsoever. All papers, whether poster or oral, will be allocated 7
pages in the proceedings.

PRACTITIONER TRACK

AIIDE also solicits submissions from professional game developers and
artists on the use of artificial intelligence in games and other
cultural artifacts. While these practitioners are also invited to
submit to the research track, we recognize that many will have neither
the time nor the inclination to prepare full-length papers for
archival academic publication. These authors may instead submit a 500
word extended abstract to the practitioner track. Practitioner track
papers need not describe new technology, but must describe new ideas
relevant to the AIIDE audience and must be based on experience
creating deployed games or other cultural artifacts. These papers are
exempt from the formatting and blind reviewing requirements for the
research track. A general guideline is that results from academic
projects are more appropriate for the research track, rather than the
practitioner track.

Example Topics (List is Suggestive Only)

- AI in Game Design
AI as a source of novel game mechanics and genres
- AI-Based Production and Authoring Tools
Behavior-building, design frameworks, telemetry-supported game design,
content authoring support, scripting, sketch-based authoring,
automated playtesting
- AI Techniques for Games
Planning, reinforcement learning, search, neural networks, Bayesian
models, evolutionary algorithms, case-based reasoning, constraint
programming, utility-based approaches, animation, camera control,
tactical/strategic decision making, terrain analysis, opponent
modeling, dynamic difficulty adjustment, spatial decompositions,
path planning
- AI Storytelling
Interactive drama, story generation, character development
Autonomous Characters, NPCs, and Virtual Humans
- Personality, emotion, believability, natural language processing,
cognitive modeling, crowd simulation, social robotics
- Procedural Content Generation
Level generation, progression design, behavior adaptation
- Commercial AI Implementations
Case studies, implementation analysis, comparative evaluations
- AI in Novel Entertainment Applications
Entertainment robotics, virtual/mixed reality, mobile device games,
geo-location based games, games for human-computation
- Computational Creativity and Generative Art
Painting, poetry, story, humor, music
- AI in Games for Impact
Training, education, intelligent tutoring, games for health, gamification

PAPER SUBMISSIONS

Author Registration:

Authors must register at the AIIDE-14 paper submission site before
they submit their papers. The submission site
(https://www.easychair.org/conferences/?conf=aiide14) will assign a
password to be used for abstract and paper submission. Authors are
encouraged to register as soon as possible, and well in advance of the
submission deadline.

Formatting and submission process:

Electronic abstract and paper submission through the AIIDE-14 paper
submission site (https://www.easychair.org/conferences/?conf=aiide14)
is required on or (preferably) before May 7. We cannot accept
submissions by e-mail or fax.

All Research Track submissions must be in PDF format, no longer than 7
pages where page 7 must contain only references. Papers should be
formatted in AAAI two-column, camera-ready style (see the author
instructions page). All Research Track papers must be formatted for
BLIND REVIEW with NO author or affiliation information listed.

Practitioner Track extended abstracts must be submitted in PDF format
and be approximately 500 words in length. Authors should also include
short bios describing their game industry experience (not counted
toward the document length). Papers should preferably be formatted in
AAAI two-column, camera-ready style as above; however, Practitioner
Track authors may submit their content in any reasonable format for
review, and AIIDE will assign an editor to help meet publication
formatting requirements for accepted work. Authors of accepted
abstracts will be invited to submit a full length paper to be
published as part of a AAAI technical report (a non-archival
publication).

Research Track papers and Practitioner Track extended abstracts must
be submitted by May 12, 2014. All accepted papers will be published in
the conference proceedings. At least one author must register for the
conference by the deadline for camera-ready copy submission. As AIIDE
is an academic conference, all attendees including presenters pay a
registration fee. AIIDE-14 will not accept any paper that is under
review for or has already been published or accepted for publication
in another journal or conference. In an effort to improve quality of
the reviewing process and allow authors to respond to reviews, we will
solicit author feedback on reviews. Final decisions of papers will
take into account additional information provided in the author
response and reviewer discussions.

DEMONSTRATION SUBMISSIONS

We invite researchers and practitioners to share insights and
cutting-edge results from a wide range of topics and encourage the
demonstration of (a) research systems in the context of existing
commercial games, (b) new games authored by researchers, (c)
contributions demonstrating the adoption and/or extension of AI
research results in published games, (d) completely new forms of
interactive digital entertainment made possible by AI research, and
(e) other relevant work.

An electronic submission of a 2-page abstract and demonstration
materials is required. Demonstration abstract review is not
blind. Submissions should contain a link to the demonstration
materials, which can take the form of a recorded demonstration
session, an executable version of the demonstration with written
instructions, or a detailed description of the demonstration heavily
illustrated with screenshots. Please note that these materials are for
review only and that all demonstrations will be conducted live at
AIIDE-14. Demonstration authors should submit abstracts and materials
to the AIIDE submissions site:
https://www.easychair.org/conferences/?conf=aiide14
by May 12, 2014. Submissions will be judged on technical merit,
accessibility to developers and researchers, originality,
presentation, and significance. Demonstration abstracts will be
published in the conference proceedings.

PLAYABLE EXPERIENCE SUBMISSIONS

Indie developers, industry developers, and researchers who are
developing innovative AI-based games or other interactive media
(“playable experiences”) are invited to submit their work to the
playable experiences track. We welcome playable experiences that
involve some articulable innovation in the use of AI that directly
affects the user's experience. This includes novel game designs that
leverage existing AI techniques, as well as innovations in the
techniques themselves that lead to new kinds of playable experiences.
Playable experience submissions should be sufficiently complete and
polished enough for naïve users to play them.

Authors should submit a 500 word abstract describing the impetus
behind the playable experience, how AI has motivated its design (or
vice versa), and what they see as its primary innovation(s). The
abstract should include a publicly accessible link to a web-based,
mobile, or downloadable player experience, and instructions for how to
play it; this link must remain live at least through the end of the
conference. Playable experience review is not blind. The abstract will
be published in the conference proceedings, and the authors will have
the opportunity to show their playable experience during the evening
poster/demo session of the AIIDE conference. Submissions should be
emailed to submissions at playai14.com by May 30, 2014.

For more information, please see http://playai14.com.

WORKSHOPS

The AIIDE 2014 committee invites proposals for one to two day
workshops to be held on October 3-4. Workshop participants will have
the opportunity to meet and discuss issues with a selected focus —
providing an informal setting for active exchange among researchers,
developers, and users on topics of current interest. Members of all
segments of the AI in Digital Entertainment community as well as
industry researchers are encouraged to submit proposals. The format of
workshops will be determined by their organizers. Organizers are
highly encouraged to propose alternative formats beyond paper/poster
presentations, and should encourage the submission and presentation of
position papers that discuss new research ideas. Workshop papers will
be published as technical reports and will be archived in the AAAI
digital library.

Proposals for workshops should be about two (2) to three (3) pages in
length. Workshop chairs must submit their proposals via email to the
workshop chair, Mei Si (SIM at rpi.edu), by April 30.


DOCTORAL CONSORTIUM

AIIDE-14 will feature a Doctoral Consortium in which Ph.D. students
will be invited to discuss and explore their research interests and
career objectives with a panel of established researchers in AIIDE
related fields. The consortium is intended primarily for early-stage
Ph.D. students who have either not yet proposed their thesis topic or
have recently done so. Ph.D. students selected for the Doctoral
Consortium will have the opportunity to present their research
proposals at the DC session and/or at the poster
session. Additionally, each student will be paired with a mentor, a
senior member of the AIIDE community. Applications to attend the
Doctoral Consortium will include a 4-page research summary, curriculum
vita, a 1-page document stating what they hope to gain from attending
the Doctoral Consortium, and a letter of recommendation from the
dissertation advisor.

Application packages are due on July 14, 2014; see
http://www.aiide.org/doctoral for further details.

EXHIBITS

AIIDE-14 will have exhibit space available. Companies, publishers and
other groups are encouraged to consider purchasing either a tabletop
display or an exhibit booth. Exhibit space is limited and will be
allocated on a first come, first serve basis. Please contact AAAI at
aiide14 at aaai.org for more information.

IMPORTANT DATES

April 30, 2014: Workshop proposals
May 12, 2014: Conference papers, demos
May 30, playable experiences
June 20, 2014 : First notification date
June 23, 2014: Author feedback due
June 29, 2014 : Notification of final decisions
July 14, 2014: Doctoral consortium applications
August 11, 2014: Conference camera-ready due
October 3-4, 2014: Workshops
Octover 5-7, 2014: AIIDE Conference

GENERAL CHAIR
Ian Horswill (Northwestern University, ian at northwestern.edu)

PROGRAM CHAIR
Arnav Jhala (UC Santa Cruz, jhala at soe.ucsc.edu)

LOCAL ARRANGEMENTS CHAIR
R. Michael Young (NCSU, young at csc.ncsu.edu)

INDUSTRIAL RELATIONS CHAIR
Kevin Dill (Lockheed Martin Mission Systems & Training, kdill4 at gmail.com)

WORKSHOPS CHAIR
Mei Si (Rensselaer Polytechnic Institute, SIM at rpi.edu)

DOCTORAL SYMPOSIUM CHAIR
Noor Shaker (IT University of Copenhagen, noor.shaker at gmail.com)

PLAYABLE EXPERIENCE CO-CHAIRS
Jeff Orkin (MIT and Giant Otter, jorkin at media.mit.edu)
Nathan Sturtevant (University of Denver, sturtevant at cs.du.edu)

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