[game_edu] Extended deadline - CALL FOR CHAPTER PROPOSALS Usability Testing of Video Games (CRC Press)

Miguel Garcia miguelga2002 at gmail.com
Wed Oct 1 00:25:11 EDT 2014


Because of multiple requests, the due date for proposals has been extended
to October 22, 2014.

Usability Testing of Video Games: Multidisciplinary Case Studies
A book edited by Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada
To be published by CRC Press/Taylor & Francis: http://www.crcpress.com/

Introduction

Usability Testing of Video Games: Multidisciplinary Case Studies will
present case studies describing academic research and practicing hands-on
experience on usability testing methodologies and techniques, with the aim
of improving the human-computer interfaces of video games and players' user
experience (UX). The usability experiences will be presented as
comprehensive case studies to be used as learning and teaching materials in
video game design and development, usability, human-computer interaction,
software engineering, and related undergraduate and graduate courses. The
case studies can also be used by scholars and practitioners from the video
game industry interested in the topic.

Writing case studies on usability should require the “coming together” of
science, technology and social knowledge in an interdisciplinary fashion,
since the field of usability is supported by a number of knowledge areas.
This book will include new perspectives from academics and practitioners
around the world on how and why usability can support the design and
development of video games. Usability Testing of Video Games:
Multidisciplinary Case Studies will be a comprehensive—yet specialized
—compendium of usability case studies using state-of-the-art approaches.

Overall Objective of the Book

The objective of this book is to present the latest multidisciplinary
research and applications on the usability of video games in the form of
case studies, in order to provide students, researchers, lecturers and
practitioners the necessary background in theory and practice to pursue
this endeavor.

Target Audience

The target audience of this book includes computer science students,
lecturers, instructors and researchers from video game design, programming
and related areas, as well as people from the gaming industry. In addition,
this book will capture the attention of all those engaged in fields such as
information technologies, software engineering, human-computer interaction,
usability, user experience and human factors.

Recommended topics for case studies include, but are not limited to, the
following:

Recent technologies for measuring the usability of video games such as
eye-tracking and brain-computer interaction
Open source software and hardware used in usability testing of games
Remote usability testing of games
Usability testing with disabled players
Usability testing with children and elderly players
Multidisciplinary approaches of usability testing of video games
Usability testing of massively multiplayer online role-playing game
(MMORPGs)
Testing video games for game consoles
Effective usability testing methodologies
Usability testing of online games
Testing games played on mobile devices
Usability testing of serious games
Usability testing of exergames
Usability testing of unconventional interfaces in video games (e.g.
olfactory and taste)
Usability testing of haptics in games
Usability testing of sound in games
Usability testing of games for rehabilitation of patients

Submission Procedure

Lecturers, researchers and practitioners are invited to submit on or before
October 22, 2014, a 2-3 page case proposal clearly explaining the mission
and concerns of his or her proposed case, including the overall problem(s)
in the case and factors affecting the problem(s) related to the case.
Authors of accepted proposals will be notified by October 31, 2014 about
the status of their proposals and sent chapter writing guidelines. Full
chapters are expected to be submitted by January 31, 2015. All submitted
chapters will be reviewed on a double-blind review basis. Contributors may
also be requested to serve as chapter reviewers.

Note: There are no submission or acceptance fees for manuscripts submitted
to this book publication.

Publisher

This book is scheduled to be published in late 2015 by CRC Press/Taylor &
Francis. For additional information regarding the publisher, please visit:
http://www.crcpress.com/

Important Dates:

October 22, 2014: Proposal Submission Deadline
October 31, 2014: Notification of Acceptance
January 31, 2015: Full Chapter Submission
February 28, 2015: Review Results Returned
March 31, 2015: Final chapter Submission

Inquiries and submissions can be forwarded electronically (Word document)
to: usability.games.case.studies at gmail.com

Dr. Miguel A. Garcia-Ruiz
Algoma University
Department of Computer Science and Mathematics
1520 Queen Street East
Sault Ste. Marie, Ontario,
Canada, P6A 2G4
Phone: 705-949-2301, ext. 4312
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