[game_edu] game_edu Digest, Vol 130, Issue 1

Robbie Grigg grigg.r at nhtv.nl
Sun Feb 1 05:55:38 EST 2015


Andy - submit a paper to this?
On 01/02/2015 7:24 AM, "game_edu-request at igda.org" <
game_edu-request at igda.org> wrote:

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> ----------------------------------------------------------------------
>               IGDA Education SIG
> ----------------------------------------------------------------------
>
> Today's Topics:
>
>    1. CfP:  a special issue of Well Played on ?Games for Learning?
>       and/or learning in games - deadline extended to Feb.23 (drew
> davidson)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 31 Jan 2015 04:59:54 -0500
> From: drew davidson <drew at waxebb.com>
> To: game_edu at igda.org
> Subject: [game_edu] CfP:  a special issue of Well Played on ?Games for
>         Learning? and/or learning in games - deadline extended to Feb.23
> Message-ID: <E6E70F3D-09A7-4BF6-AD71-D4A1126E9CF9 at waxebb.com>
> Content-Type: text/plain; charset="utf-8"
>
>
>
>
>
> CfP:  a special issue of Well Played, edited by Stephen Jacobs and members
> of the IGDA Learning and Education Games SIG focusing on ?Games for
> Learning? and/or learning in games.
>
>
>
> There are a variety of games for learning. Some are targeted experiences,
> like Math Blaster or Remission, that have a very narrow focus. Some utilize
> complex systems, such as RPGs in which players use programming scripts to
> ?code? Magic Spells?  The use of a ?commercial off-the-shelf? game like Sim
> City, or a modded version of games like Civilization or Neverwinter Nights
> created to teach a specific set of common core standards could fit into
> this context. Of course many join Steven Berlin Johnson in asserting that
> all video games require the player to employ the Scientific Method. In this
> issue of the Well Played Journal we invite you to address these questions
> by exploring learning games as a genre of game that can be enjoyable for
> their own sake even while they make a contribution to the player beyond
> entertainment.
>
>
>
> This Well Played issue will focus on discussion of learning that takes
> place within games. These submissions should focus on explicit learning
> outcomes, though these outcomes may or may not have been intended in the
> games original design. Submissions should examine the learning that occurs
> in games, and should rely on some data beyond one?s own play.  Case studies
> are a natural fit, though they need not have been in formal or even
> informal learning environments. These uses of videogames as a learning tool
> could be by career educators, but could also be by players  of the games
> who seek to expand or enrich their own knowledge and  practices through
> game play.
>
>
>
> The research projects that provide data for the submissions could be
> qualitative, quantitative or mixed methods. They could be in learning
> environments or in the wild. Submissions might focus on teaching common
> core with games, twentieth century life skills, or any learning that
> enhances the lives of the players. As with any Well Played submission, the
> focus can be on the aesthetics as well as the utility of the well-played
> game, those the data suggest are effective and engaging, with an
> exploration of why the games succeed and why in the context of  the
> research project the players found the game to be ?well played?.
>
>
>
>
>
> ETC Press is accepting submissions for this special issue of the Well
> Played journal.
>
> All submissions are due 23 February 2015 (5pm (EST).
>
>
>
> All submissions and questions should be sent to:
>
> well-played (at) lists (dot) andrew (dot) cmu (dot) edu
>
>
>
> For more information and formatting guidelines, visit:
>
> http://press.etc.cmu.edu/wellplayed <
> http://www.etc.cmu.edu/etcpress/wellplayed>
> http://press.etc.cmu.edu/files/WellPlayed-Guidelines.pdf <
> http://www.etc.cmu.edu/etcpress/files/WellPlayed-Guidelines.pdf>
>
>
> The Well Played Journal is a forum for in-depth close readings of video
> games that parse out the various meanings to be found in the experience of
> playing a game.  It is a reviewed journal open to submissions that will be
> released on a regular basis.
>
>
>
> Contributors are encouraged to analyze sequences in a game in detail in
> order to illustrate and interpret how the various components of a game can
> come together to create a fulfilling playing experience unique to this
> medium. Through contributors, the journal will provide a variety of
> perspectives on the value of games.
>
>
>
> The goal of the journal is to continue developing and defining a literacy
> of games as well as a sense of their value as an experience. Video games
> are a complex medium that merits careful interpretation and insightful
> analysis. By inviting contributors to look closely at video games and the
> experience of playing them, we hope to expand the discussion, and show how
> games are well played in a variety of ways.
>
>
>
> The ETC Press is an academic and open-source publishing imprint that
> distributes its work in print, electronic and digital form. Inviting
> readers to contribute to and create versions of each publication, ETC Press
> fosters a community of collaborative authorship and dialogue across media.
> ETC Press represents an experiment and an evolution in publishing, bridging
> virtual and physical media to redefine the future of publication.
>
>
>
> http://press.etc.cmu.edu//wellplayed <
> http://www.etc.cmu.edu/etcpress/wellplayed>
> Twittter:  <http://twitter.com/#!/etcwellplayed>
> http://twitter.com/#!/etcwellplayed <http://twitter.com/#!/etcwellplayed>
>
>
> ISSN 2164-344X (Print)
>
> ISSN 2164-3458 (Online)
>
>
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