[game_edu] 3Dcoat textbook?

Ben Chang changb3 at rpi.edu
Thu Jan 22 01:41:18 EST 2015


We mostly use Maya, but I'm planning on also covering 3DCoat this 
semester for character sculpting and texturing.  I think it should go 
all right without a text - there's a relatively constrained set of 
features that I want students to use, and a lot of the operation is 
pretty intuitive.  But we'll see if my optimism is warranted :)

--Ben


On 1/21/15 8:05 PM, Peter Border wrote:
>
> Hi folks:
>
>
> We have been teaching 3d modeling with 3dStudio max, but are now 
> thinking of changing over to 3DCoat. However, 3DCoat changes so fast 
> that there does not seem to be a textbook and we would have to use 
> youtube videos, websites and so on. This makes me nervous for some 
> obvious reasons.
>
>
> Has anyone tried teaching modeling with 3DCoat? How did it go?
>
>
> Thanks!
>
>
> Peter Border
> Game and Application Development Chair
> Richfield Campus
>
> 1401 West 76th Street
> Richfield, Mn 55423
>
> Direct: 612.436.7528
> Main: 612.861.2000
> Fax: 612.861.5548
>
>  http://www.globeuniversity.edu/
>
>>
>
>
> _______________________________________________
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-- 
Benjamin Chang
Associate Professor, Department of the Arts
Director, Games and Simulation Arts and Sciences
Rensselaer Polytechnic Institute
110 8th Street, Troy, NY 12180
changb3 at rpi.edu
518.276.2366

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