[game_edu] 3Dcoat textbook?
Ben Chang
changb3 at rpi.edu
Thu Jan 22 01:41:18 EST 2015
We mostly use Maya, but I'm planning on also covering 3DCoat this
semester for character sculpting and texturing. I think it should go
all right without a text - there's a relatively constrained set of
features that I want students to use, and a lot of the operation is
pretty intuitive. But we'll see if my optimism is warranted :)
--Ben
On 1/21/15 8:05 PM, Peter Border wrote:
>
> Hi folks:
>
>
> We have been teaching 3d modeling with 3dStudio max, but are now
> thinking of changing over to 3DCoat. However, 3DCoat changes so fast
> that there does not seem to be a textbook and we would have to use
> youtube videos, websites and so on. This makes me nervous for some
> obvious reasons.
>
>
> Has anyone tried teaching modeling with 3DCoat? How did it go?
>
>
> Thanks!
>
>
> Peter Border
> Game and Application Development Chair
> Richfield Campus
>
> 1401 West 76th Street
> Richfield, Mn 55423
>
> Direct: 612.436.7528
> Main: 612.861.2000
> Fax: 612.861.5548
>
> http://www.globeuniversity.edu/
>
>
>
>
>
> _______________________________________________
> game_edu mailing list
> game_edu at igda.org
> https://pairlist7.pair.net/mailman/listinfo/game_edu
--
Benjamin Chang
Associate Professor, Department of the Arts
Director, Games and Simulation Arts and Sciences
Rensselaer Polytechnic Institute
110 8th Street, Troy, NY 12180
changb3 at rpi.edu
518.276.2366
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://pairlist7.pair.net/pipermail/game_edu/attachments/20150122/5817f865/attachment.html>
More information about the game_edu
mailing list