[game_edu] NetGames 2015 - EXTENDED DEADLINE (September 25, 2015)

Maha Abdallah Maha.Abdallah at lip6.fr
Mon Sep 7 11:32:19 EDT 2015


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         PAPER SUBMISSION DEADLINE EXTENDED TO September 25, 2015
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		             NetGames 2015 CFP
The 14th International Workshop on Network and Systems Support for Games
	         December 3-4, 2015, Zagreb, Croatia
	             http://netgames2015.fer.hr/

	     In co-operation with ACM SIGCOMM and ACM SIGMM
          Technically co-sponsored by IEEE Communications Society
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IMPORTANT DATES
================
Long/Short paper deadline:             September 25, 2015, 23:59 CET 
(FIRM DEADLINE)
Demo submission deadline:              October 18, 2015, 23:59 CET (FIRM 
DEADLINE)
Notification of decisions:             October 31, 2015
Registration/ Final Paper Due:         November 14, 2015


OVERVIEW
=========
The 14th International Workshop on Network and Systems Support for Games 
(NetGames 2015) will be held at the University of Zagreb, Zagreb, 
Croatia on December 3-4, 2015. NetGames brings together researchers and 
practitioners from academia and industry across the globe to present 
their latest research on the challenges of today's networked games, and 
to further understand the requirements and explore the possibilities of 
future generations of networked games. NetGames will also have a keynote 
and panel discussions with participants (or invited talks) from both 
academia and industry. Submissions are solicited on all aspects of 
networked games, including (but not limited to):

- Scalability, cloud support, client-server, P2P, and mobile 
architectures
- Efficient message distribution and network protocol design
- Latency issues and lag compensation techniques
- Network traffic measurement and modeling
- System benchmarking, performance evaluation, and provisioning
- Operating system enhancements, service platforms, and middleware
- Massively Multiplayer Online Gaming (MMOG)
- Multiplayer usability and user behavior studies
- Personal communications and conferencing in games
- Mobile games, resource-constrained systems, and context-based 
adaptation
- Quality of service, quality of experience, and system/content 
adaptation
- Dynamic and user-generated content authoring and management
- Security, authentication, accounting and digital rights management
- Cheat detection and prevention
- Social networking in multiplayer games
- Data analytics and visualization support for game research


SUBMISSIONS & FORMATTING
=========================
NetGames 2015 welcomes long papers to be presented in the single-track 
program, short papers reporting work-in-progress to be presented with a 
poster during the poster and demo session, and demos showing original 
research prototypes.

Reviews will be single-blind; authors must include their names and 
affiliations on the first page. Papers should not be under review at 
another venue nor previously published elsewhere. Submission of a paper 
for review will be considered your agreement that at least one author 
will register and attend the workshop if your paper is accepted. 
Accepted and presented papers will be published in the workshop 
proceedings and submitted to IEEE Xplore, ACM DL, as well as other 
Abstracting and Indexing (A&I) databases.

All papers must be submitted according to the IEEE Conference 
Proceedings format with the following length requirements:

Long papers        6 pages
Short papers       3 pages
Demos              3 pages


WORKSHOP CHAIRS
================
    Maha Abdallah,  Pierre and Marie Curie University, France
    Mirko Suznjevic,  University of Zagreb, Croatia


TECHNICAL PROGRAM COMMITTEE
============================
    Dewan T. Ahmed, University of North Carolina at Charlotte, USA
    Grenville Armitage, Swinburne University of Technology, Australia
    Khaled Boussetta, University of Paris 13, France
    Philip Branch, Swinburne University of Technology, Australia
    Surendar Chandra, Datrium Inc., USA
    Kuan-Ta Chen, Academia Sinica, Taiwan
    Mark Claypool, Worcester Polytechnic Institute, USA
    Magda El Zarki, University of California, Irvine, USA
    Herman Engelbrecht, Stellenbosch University, South Africa
    Wu-chang Feng, Portland State University, USA
    Chris GauthierDickey, University of Denver, USA
    Steven Gianvecchio, College of William & Mary, USA
    Carsten Griwodz, Simula Research Laboratory, Norway
    Cheng-Hsin Hsu, National Tsing Hua University, Taiwan
    Alexandru Iosup, Delft University of Technology, The Netherlands
    Yutaka Ishibashi, Nagoya Institute of Technology, Japan
    Bettina Kemme, McGill University, Canada
    Jiangchuan Liu, Simon Fraser University, Canada
    Yan Lu, Microsoft Research Asia, China
    Maja Matijasevic, University of Zagreb, Croatia
    Ketan Mayer-Patel, University of North Carolina, USA
    Sebastien Monnet, Pierre and Marie Curie University, France
    Wei Tsang Ooi, National University of Singapore, Singapore
    Claudio Palazzi, University of Padua, Italy
    Andreas Petlund, Simula Research Laboratory, Norway
    Daniel Pohl, Intel Labs, Germany
    Jose Saldana, University of Zaragoza, Spain
    Gregor Schiele, Digital Enterprise Research Institute, Ireland
    Siqi Shen, Delft University of Technology, Netherlands
    Shervin Shirmohammadi, University of Ottawa, Canada
    Gwendal Simon, Telecom Bretagne, France
    Lea Skorin-Kapov, University of Zagreb, Croatia
    Bernard Wong, University of Waterloo, Canada

Steering Committee
===================
    Maha Abdallah, Pierre and Marie Curie University, France
    Kuan-ta Chen, Academia Sinica, Taiwan
    Yutaka Ishibashi, Nagoya Institute of Technology, Japan
    Mark Claypool, Worcester Polytechnic Institute, USA
    Chris GauthierDickey, Denver University, USA
    Carsten Griwodz, Simula Research Laboratory, Norway


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