[game_edu] First Two Keynoters Announced for Meaningful Play 2016

winnb at msu.edu winnb at msu.edu
Thu May 12 23:20:30 EDT 2016


We are excited to announce the first two keynote speakers for Meaningful Play 2016 (http://meaningfulplay.msu.edu <http://meaningfulplay.msu.edu/>), taking place October 20-22, 2016 in East Lansing, MI, USA.

Whether designed to entertain or to achieve more "serious" purposes, games have the potential to impact players' beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior.

Meaningful Play 2016 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.

The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.

The call for submissions AND games is available NOW and is due July 14, 2016.  Complete details on the conference are available at: http://meaningfulplay.msu.edu/ <http://meaningfulplay.msu.edu/>

Keynote Speakers:

--->Richard Lemarchand, Game Designer and Educator, University of Southern California

Richard Lemarchand is a game designer, an educator, a writer, a public speaker and a consultant. He is an Associate Professor in the USC Games program, and is the Associate Chair of the Interactive Media & Games Division of the University of Southern California's School of Cinematic Arts. Between 2004 and 2012, Richard was a lead game designer at Naughty Dog in Santa Monica, California. He led the design of all three PlayStation 3 games in the Uncharted series including Uncharted 3: Drake's Deception, and Uncharted 2: Among Thieves - winner of ten AIAS Interactive Achievement Awards, five Game Developers Choice Awards, four BAFTAs and over 200 Game of the Year awards. Richard also worked on Uncharted: Drake's Fortune, Jak 3 and Jak X: Combat Racing for Naughty Dog, and helped to create the successful game series Gex, Pandemonium and Soul Reaver at Crystal Dynamics in the San Francisco Bay Area. Richard now teaches game design, development and production in the USC Games program, and is working on a series of experimental game design research projects as part of the USC Game Innovation Lab. His most recent game, The Meadow, a virtual reality art installation game co-created with Martzi Campos, was selected as a finalist in the 2015 IndieCade International Festival of Independent Games.

--->Elizabeth LaPensée, Indigenous Game Designer, University of Minnesota

Elizabeth LaPensée, Ph.D. expresses herself through writing, design, and art in games, comics, and animation. She is Anishinaabe, Métis, and Irish, living near the Great Lakes. Most recently, she designed and programmed Invaders (2015), a remix of the arcade classic Space Invaders inspired by art from Steven Paul Judd. She is currently working on Honour Water (2016), an Anishinaabe singing game for healing the water.

Her dissertation in Interactive Arts and Technology from Simon Fraser University in British Columbia shares experiences from the Indigenous social impact game Survivance (2011), which encourages ongoing healing through storytelling and creating art. Continuing this work, she is the Postdoctoral Associate for the University of Minnesota's Research for Indigenous Community Health Center and a Research Associate in the Initiative for Indigenous Futures.

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LIKE us on Facebook track program announcements (http://www.facebook.com/GamesAndMeaningfulPlay <http://www.facebook.com/GamesAndMeaningfulPlay>)
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