[game_edu] CFP: eSports and professional game play

Brock Dubbels brock.dubbels at gmail.com
Tue Jan 17 22:48:01 EST 2017


CFP:  eSports and professional game play

The purpose of this second special issue is to investigate the rise of eSports.

Much has happened in the area of professional gaming since the Space
Invaders Championship of 1980. We have seen live Internet streaming
eclipse televised eSports events, such as on the American show
Starcade.



Authors are invited to submit manuscripts that

·       Examine the emergence of eSports

·       The uses of streaming technology

·       Traditions of games that support professional players – chess,
go, bridge, poker, league of legends, Dota 2, Starcraft

·       Fan perspectives

·       Professional player perspectives

·       Market analysis

·       Meta-analyses of existing research on eSports

·       Answer specific questions such as:

How should game user research examine the emergence of  eSports?
Should we differentiate pragmatic and hedonic aspects of the game?
What are the methodologies for conducting research on the elderly
identity, and the uses and design of games for the elderly?


·       Case studies, worked examples, empirical and phenomenological,
application of psychological and humanist approaches?

·       Field research

·       Face to face interviewing

·       Creation of user tests

·       Gathering and organizing statistics

·       Define Audience

·       User scenarios

·       Creating Personas

·       Product design

·       Feature writing

·       Requirement writing

·       Content surveys

·       Graphic Arts

·       Interaction design

·       Information architecture

·       Process flows

·       Usability

·       Prototype development

·       Interface layout and design

·       Wire frames

·       Visual design

·       Taxonomy and terminology creation

·       Copywriting

·       Working with programmers and SMEs

·       Brainstorm and managing scope (requirement) creep

·       Design and UX culture


Potential authors are encouraged to contact Brock R. Dubbels
(Dubbels at mcmaster.ca) to ask about the appropriateness of their topic.

Deadline for Submission February  15, 2017.

Authors should submit their manuscripts to the submission system using
the following link:

http://www.igi-global.com/authorseditors/titlesubmission/newproject.aspx

 (Please note authors will need to create a member profile in order to
upload a manuscript.)

Manuscripts should be submitted in APA format.

They will typically be 5000-8000 words in length.

Full submission guidelines can be found at:
http://www.igi-global.com/journals/guidelines-for-submission.aspx

Mission – IJGCMS is a peer-reviewed, international journal devoted to
the theoretical and empirical understanding of electronic games and
computer-mediated simulations. IJGCMS publishes research articles,
theoretical critiques, and book reviews related to the development and
evaluation of games and computer-mediated simulations. One main goal
of this peer-reviewed, international journal is to promote a deep
conceptual and empirical understanding of the roles of electronic
games and computer-mediated simulations across multiple disciplines. A
second goal is to help build a significant bridge between research and
practice on electronic gaming and simulations, supporting the work of
researchers, practitioners, and policymakers.

Best regards,

Brock


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