[game_edu] Second Call for Papers (and extension) - FDG 2017 Workshop: Advancing STEM Education Through Game Creation

Allan Fowler allan_fowler at hotmail.com
Mon May 1 20:23:57 EDT 2017


Apologies for cross posting

We would like to remind everyone of the inaugural workshop “Advancing STEM Education Through Game Creation.” This interdisciplinary workshop will focus on the potential of, and opportunities for, game development, game design, and game creation more broadly as a means of engaging young learners in Science, Technology, Engineering and Mathematics (STEM) subjects. This workshop will bring together an interdisciplinary collective of academics and industry representatives to discuss potential avenues for innovation in games and STEM learning. In addition to discussing opportunities and technologies that may help in creating positive perceptions and increase persistence in learning STEM subjects, we aim to discuss how games can provide opportunities for STEM education as both playful environments and as simulation environments. With the goal of building on existing work, a key goal for the workshop is to highlight new directions and chart new courses in STEM learning and games.

Full and Short Papers
We invite contributions from a multitude of disciplinary perspectives — from game design and game studies to STEM education to games for learning. Descriptions of empirical studies of implementations and applications are welcome, as are position papers detailing future directions for research in this area. Position paper submissions should nevertheless contain research with arguments fully supported by and building upon previous work in STEM and games. Submissions can be full papers about results from novel research (up to 6 pages long) or short papers describing works in progress (up to 4 pages long). All position papers should be considered short papers for the purposes of length and submission system.

Hands-on Learning with Games
We also invite authors to submit proposals where the workshop attendees can get hands-on exposure to tools to engage learners in STEM through making games. Although we will consider proposals that use proprietary solutions, we actively encourage presentations that use open-source (free) game development tools. Each accepted presentation will be provided 60 minutes. Authors are required to identify what resources are required (hardware, software, audio, and video) for participants to actively engage in the session.

Review Process
Paper Submissions
All full-length and short papers will be double-blind peer reviewed. Position papers will be double-blind peer reviewed by a dedicated review committee.

Hands on learning with Game Submissions
The hands on learning with games submissions will be peer reviewed.

Topics
The workshop is focused on STEM and game creation, but topics may include (but are not limited to):

  *   Engagement in STEM through making games
  *   Games and learning in makerspaces
  *   STEM vs. STEAM (incorporating game design as an art)
  *   Using games to engage children in STEM
  *   Using games to engage the elderly in STEM
  *   Using games to engage underrepresented minorities in STEM
  *   Using games to engage ability-challenged individuals in STEM
  *   Tools and technologies for games and STEM
  *   Potential grant opportunities
Organizing Committee
Conference Chairs

  *   Allan Fowler - Kennesaw State University, USA
  *   Sean C. Duncan - Indiana University, USA
Program Committee

     *   Ali Arya, Carleton University, Canada
     *   Allan Fowler, Kennesaw State University, USA
     *   Drew Davidson, Carnegie Mellon University, USA
     *   Foaad Khosmood, California Polytechnic State University, USA
     *   Johanna Pirker, Graz University of Technology, Austria
     *   Michael Adrir Scott, Falmouth University, UK
Important Dates
Full paper/Short paper:

     *   Submissions May 22, 2017
     *   Decisions June 30, 2017
     *   Camera Ready Copy August. 10, 2017

Paper Submission

Authors are invited to submit original research contributions, following the instructions below:

IMPORTANT! All papers are subject to double-blind peer review.  All submissions must be anonymized – please remove author names, and any additional information in the paper that could be used to identify the paper authors. Any submissions that are not formatted to the ACM specification or include any author identification will be returned to the authors without review. Submissions must be in PDF format and follow ACM SIG proceedings<http://www.acm.org/publications/article-templates/proceedings-template.html> format.

Papers should be submitted to the conference Easychair site<https://easychair.org/conferences/?conf=asetgc17>.


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