[game_edu] Call for Participation: 8th Irish Conference on Game-Based Learning

Patrick Felicia pfelicia at gmail.com
Mon Nov 20 11:29:32 EST 2017


Dear Colleagues,

This is just to let you know that the call for participation to the 8th
Irish Conference on Game-Based learning (iGBL2018) is now open.


iGBL2018 will be held on *28th and 29th June 2018 in Cork City (Ireland),*
<http://igbl-conference.com/venue/> and we welcome abstracts from
developers, instructors and researchers for game demos, presentations or
workshops on the themes of games for learning, motivation and change.


If you have used or conducted research on digital or non-digital games to
support change, learning and motivation, and you would like to share your
experience with like-minded researchers and practitioners, you may consider
presenting at iGBL2018 and submit your abstract
<http://igbl-conference.com/cfp/> by 22nd January 2018.

Authors who submit their abstract(s) by 22nd January will be notified on
whether their abstract has been accepted by 22nd February.

Authors who submit their abstract(s) by 22nd February will be notified on
whether their abstract has been accepted by 22nd March.


Thanks again,

- Patrick

-----

*Call for Participation: 8th Irish Conference on Game-Based Learning*
The Irish Conference on Game Based Learning (iGBL), formerly the Irish
Symposium on Game-Based Learning, now in its eight year, will be hosted in
Cork (Ireland) on 28th and 29th June 2018.


This conference provides a forum for all stakeholders interested in
exchanging ideas, projects, and best practices on the use of games and
game-based approaches to support motivation, learning, and change.

   - Researchers will be able to present and share their latest findings.
   - Students will have an opportunity to present their research or
   showcase their games, and meet specialists in this field  to obtain
   constructive feedback.
   - Instructors will have the opportunity to discover new game-based
   teaching approaches and share new game-based skills that they can integrate
   in their teaching.
   - Companies will be able to showcase their products and explain how
   these can be used in the context of learning and motivation.


Prospective presenters can submit their abstract through the online
submission system <http://igbl-conference.com/cfp/>.

We welcome abstracts from a wide range of stakeholders, including
researchers, instructors, or students, who will have the opportunity to
conduct workshops, present research results, or provide insights on how
they managed to design or use games for educational or motivational
purposes.

*Important Dates*


   - 22nd of January: Early Abstract submission deadline.
   - 22nd of February: Final Abstract submission deadline.
   - 22nd of March: Notification of abstract acceptance.
   - 22nd of March: Successful research abstracts are invited to submit an
   extended version to be published in the International Journal of
   Game-Based Learning
   <https://www.igi-global.com/journal/international-journal-game-based-learning/41019>
   .
   - 12th of April: Registration deadline for presenting authors.
   - 12th of April: Submission of extended abstracts (i.e., research
   papers).
   - 22nd of April: Notification of acceptance of extended papers.



We look forward to receiving your abstracts.


The iGBL2018 committee.

--
For more information on iGBL2018, please email us at:
igblconference at gmail.com or visit the official website (
http://igbl-conference.com).
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