[game_edu] New Book Series on Unity
Patrick Felicia
pfelicia at gmail.com
Tue Sep 5 08:01:04 EDT 2017
Hi There,
This is just to let you know of a new book series called "A Quick Guide to
Unity" that includes 5 books related to Game Development with Unity.
In this book series, readers have the opportunity to get started on a
particular game development topic in less than 60 minutes.
They can, of course, move-on to more comprehensive books on related topics
after reading these quick guides; however, these books should help them to
get started and become comfortable with a specific aspect of their game.
- In the book "A Quick Guide to C# in Unity
<https://www.amazon.com/dp/B074N7LFDG/>", readers will discover how to
program in C# and they will learn most of the foundation blocks that they
need to get started with C# (e.g., variables, methods, events, or
Object-Oriented concepts).
- In the book "A Quick Guide to 3D Worlds and Vehicles in Unity
<https://www.amazon.com/dp/B074M6NZWM/>", readers learn how to quickly
create realistic 3D environments including trees, hills, or lakes, and to
navigate through them with a First-Person Character, a car or a plane.
- In the book "A Quick Guide to Procedural Levels with Unity
<https://www.amazon.com/Quick-Guide-Procedural-Levels-Unity-ebook/dp/B0751H651N/>",
readers discover how to create their game levels from their code using
simple techniques, with text, images and XML files, to design their levels
and save a lot of time in the process.
- In the book entitled "A Quick Guide to 2D Infinite Runners with Unity
<https://www.amazon.com/Quick-Guide-Infinite-Runners-Unity-ebook/dp/B0759TF778/>",
readers learn how to create a simple infinite (or endless) runner using
simple techniques and built-in primitives, and include common features
found in 2D infinite runners.
- In the book entitled "A Quick Guide to Artificial Intelligence with Unity
<https://www.amazon.com/dp/B075CNMVQM/>", readers learn how to create
intelligent Non-Player Characters using simple techniques and built-in
Assets, and include some of the AI features (e.g., navigation) found in 3D
games.
The main idea behind these books is to get students started quickly with a
particular aspect of their game; the books are relatively quick to
complete, using a hands-on approach where readers learn and practice as
they go; the books include plenty of explanations and screenshots, as well
as the code solutions for each chapter.
*There are 12 free evaluation copies up for grabs for this book, on a
first-come, first-served basis;*
So, if you'd like a free copy of one of these books, you can just email me
at pfelicia at gmail.com.
The fifth book in the series ("A Quick Guide to Artificial Intelligence
with Unity <https://www.amazon.com/dp/B075CNMVQM/>") is on promotional
offer on Amazon this week.
Bulk discounts for paperbacks versions are also available for instructors
(you can just email me for these).
I hope this helps.
Very Best Wishes,
- Patrick
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