[games_access] GDC news
Barrie Ellis
barrie.ellis at oneswitch.org.uk
Mon Aug 14 17:34:18 EDT 2006
GDC newsDon't worry too much... Just need to find new routes of attack. I think it will help when we get to the stage of a centralised information source that people can easily understand, from the shallowest to the deepest sources of information.
Game-Accessibility.com is a huge step in the right direction, in linking us all up together. We need to keep building together.
Hopefully we'll all learn something too from the Donation Coder and Retro Remakes results.
Keep your chins up all.
Barrie
www.OneSwitch.org.uk
----- Original Message -----
From: Robert Florio
To: 'IGDA Games Accessibility SIG Mailing List'
Sent: Monday, August 14, 2006 10:13 PM
Subject: RE: [games_access] GDC news
Anyways I really want to still be a part of the idol session. Anything I can be part of obviously that will help me get there.
Thanks for the update Michelle and thank you so much for the hard work to do really have to fly to the GDC people and testimony to them is that right?
Maybe we will still get a roundtable we really need all the visibility and this is so ignorant to me what the game industries doing to people with limitations it's so frustrating and ticking me off and fueling me to do even more with the lack of money I have. That should get a big laugh.
I swear someday I'm going to have oil company I feel like that's the only way is for a big company or small company with good funding to finally make an impact on the world for universal accessibility. It will happen. I'm looking forward to the response I get from the writer of Seattle link paper about Microsoft XNA game treating tool. More visibility hopefully through an article. Thanks.
Robert
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From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn
Sent: Monday, August 14, 2006 5:04 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] GDC news
Well...after dealing with a ton of fun at airports the last few days, I just got back to find out that the GDC people are not going to allocate space for a game accessibility tutorial this year due to the low turnout (especially by the end of the day when it REALLY counted because people had to fill out forms about it). Also we had so many different people coming in and out throughout the day that they didn't get counted either. I'm trying to appeal this but we'll see.
So this might be the end of that idea I had that the accessibility idol session would result in an increased buzz about accessibility and thus increase our numbers for the tutorial. The good news is that the accessibility idol session is a "go," as well as a group gathering (the session where we were gathered around the IGDA booth). I'm trying to find out about the status of the roundtables.
What does this mean for us? Well, this will really, really cut back on the amount of people we can bring from the SIG to GDC because we won't have a one-day session since there will be no "breakdown by disability type" sub-sessions within the tutorial day. It may also mean that only the accessibility idol session will result in speaker's passes and that's a 60-90 minute session (not sure yet) so it won't justify the larger amount of passes that the tutorial did.
So...sigh...this was not the best news that I wanted to return to -- I should have guessed -- my Monday started with a rental car drive from Detroit to Champaign in the middle of the night thanks to airport messes. No airport has the same rules right now and I don't even want to go into why I wasn't allowed to board a plane...that UK trip looked "weird" to the Detroit airport team...
Ok, so we're waiting on an appeal but the space at the Moscone center in San Fran is not very friendly for GDC so I'm thinking that we're not going to get the tutorial but you never know!?!
Michelle (who is trying to catch up on the latest list stuff because I've been without internet connection since Thursday)
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