[games_access] GDC 2007 -- Dream Team Panel
Jonathan Chetwynd
j.chetwynd at btinternet.com
Tue Jul 4 02:27:13 EDT 2006
Michelle,
A couple of years ago, I emailed Eric regarding game accessibility,
as there's no mention in "Rules of Play".
I wonder how things have progressed in the meantime.
Keep plugging,
Jonathan Chetwynd
On 4 Jul 2006, at 01:41, d. michelle hinn wrote:
To answer my own question...yes it is Eric, the MC of the event. So I
just emailed him and asked if he'd be interested in co-MCing the game
design challenge: accessibility. :) He might have another idea for
this year but I through out the possibility that maybe there could be
TWO game design challenges with the idea of expanding it (obviously
with the overcrowdedness of that session -- if you can even GET into
the room -- there might be some interest in some expansion to avoid
more calls to the fire department...
So I tried to make my pitch as *rockstar* an idea as possible. :)
Hopefully my catching them off guard at GDC 2006 with the big
question "so you use the word accessible to refer to getting games in
the hands of children in third world countries but we see it in a
different light...how would you make this accessible for those with
disabilities?" will work to our advantage...and not the other way
around. Hehe?
Michelle
> This is true and that's what got me thinking about it. Who puts
> together the Game Design Challenge? Is it Eric Zimmerman?
>
>> Every year GDC has a Game Design Challenge based around a theme. One
>> year it was the theme of love or romance, last year it was a game
>> that
>> could win the Nobel Peace Prize. I think if we offer this as a worthy
>> design challenge, some of the big names might like to stretch their
>> imagination. Here's a list of people who I'd like to see:
>>
>> Warren Specter
>> John Carmack
>> Clint Hocking
>> Keita Takahashi (Katamari Damacy)
>> Ernest Adams
>> Al Lowe
>> Noah Felstein
>> Hal Barwood
>> John Romero
>>
>> I think Ernest, Warren, Clint, Keita would be easier to convince, if
>> it was part of the main GDC design challenge.
>>
>> -Reid
>>
>> On 7/3/06, d. michelle hinn <hinn at uiuc.edu> wrote:
>>> Hi everyone,
>>>
>>> Ok, yeah, I'm off my rocker attempting to plan this sucker but here
>>> goes my idea for something in addition to the workshop and
>>> roundtables we've been doing at past GDCs...
>>>
>>> I'd like to get together a panel of "big names" in game development
>>> to be a part of a panel that would brainstorm the coolest *out
>>> there*
>>> (WAAAAAAY out there) accessible game that's AT LEAST accessible to
>>> one disability group (if not more!) and fun in and of itself. Kinda
>>> like the Jedi Mind Trick Biofeedback stuff or the GPS audio
>>> game...just plain *whoa...that s***'s gonna really blow people's
>>> minds" type stuff.
>>>
>>> Ok. This might not work. I might not get anyone to agree because big
>>> names are busy people. But that's not important right now. What IS
>>> important is that the GDC deadline is coming up and I need NAMES of
>>> who to invite ASAP. And, yes, I have already asked Will Wright
>>> (finger's crossed). :)
>>>
>>> So step up to the plate and give me YOUR dream team of panelists for
>>> such a venture. Discuss on the list. Or email me privately. This
>>> is a
>>> "think tank" kind of panel so we'd give the panelists some things to
>>> keep in mind when they are prepping but we really want them to feed
>>> off of each other and the audience.
>>>
>>> So your task, should you choose to accept it, is to give me some
>>> nominations! Go! Go! Go!
>>>
>>> Michelle
>>> _______________________________________________
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>>>
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