[games_access] GDC 2007 -- Dream Team Panel

Reid Kimball rkimball at gmail.com
Tue Jul 4 14:05:56 EDT 2006


I agree with Michelle that we should wait a bit. We don't want to come
across as being too pushy. It's the easiest way to turn people against
us and not want to help.

-Reid

On 7/4/06, d. michelle hinn <hinn at uiuc.edu> wrote:
> Well, right now I have Jason from the IGDA helping us get this
> organized with emails and such and so I've already sent out the
> initial emails. Given that it's a holiday for most of them in the US
> (and for the rest of us in the US!), I suspect it will take a couple
> days for yes/no/maybe replies to come in. So let's give it a few days
> to see if they buy into this without much arm twisting. Better to get
> to go with round two of the email persuading once we've given them
> the chance to respond to the initial pitch. ;)
>
> But...our "baby steps" are getting a lot bigger now so I think this
> is the year where we try to get the big names to join in!
>
> M
>
> >I agree Michelle can you give me Eric's e-mail all start pounding him as
> >well I want to start getting my concepts recognized into the accessibility
> >mainstream and in from all those big wakes.  Could be a huge launching
> >ground for my career as well and so thankful to know you guys to have these
> >opportunities next year let's be as brave as possible and make even more
> >ways.  I am ticked off.  From the receptor last year developers just do not
> >know what to do it so alien and so ignorant it really is rude.  Some day
> >I'll have my own company the big goal ultimately proving that these games
> >can be made accessible.  I'll have to submit my own concepts for this
> >challenge as well of course.
> >Robert Florio
> >Art Institute online SGA President
> >Quadriplegic Artist
> >www.RobertFlorio.com <http://www.RobertFlorio.com>
> >arthit73 at cablespeed.com <mailto:arthit73 at cablespeed.com>
> >
> >-----Original Message-----
> >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> >On Behalf Of d. michelle hinn
> >Sent: Monday, July 03, 2006 8:42 PM
> >To: IGDA Games Accessibility SIG Mailing List
> >Subject: Re: [games_access] GDC 2007 -- Dream Team Panel
> >
> >To answer my own question...yes it is Eric, the MC of the event. So I
> >just emailed him and asked if he'd be interested in co-MCing the game
> >design challenge: accessibility. :) He might have another idea for
> >this year but I through out the possibility that maybe there could be
> >TWO game design challenges with the idea of expanding it (obviously
> >with the overcrowdedness of that session -- if you can even GET into
> >the room -- there might be some interest in some expansion to avoid
> >more calls to the fire department...
> >
> >So I tried to make my pitch as *rockstar* an idea as possible. :)
> >Hopefully my catching them off guard at GDC 2006 with the big
> >question "so you use the word accessible to refer to getting games in
> >the hands of children in third world countries but we see it in a
> >different light...how would you make this accessible for those with
> >disabilities?" will work to our advantage...and not the other way
> >around. Hehe?
> >
> >Michelle
> >
> >>This is true and that's what got me thinking about it. Who puts
> >>together the Game Design Challenge? Is it Eric Zimmerman?
> >>
> >>>Every year GDC has a Game Design Challenge based around a theme. One
> >>>year it was the theme of love or romance, last year it was a game that
> >>>could win the Nobel Peace Prize. I think if we offer this as a worthy
> >>>design challenge, some of the big names might like to stretch their
> >>>imagination. Here's a list of people who I'd like to see:
> >>>
> >>>Warren Specter
> >>>John Carmack
> >>>Clint Hocking
> >>>Keita Takahashi (Katamari Damacy)
> >>>Ernest Adams
> >>>Al Lowe
> >>>Noah Felstein
> >>>Hal Barwood
> >>>John Romero
> >>>
> >>>I think Ernest, Warren, Clint, Keita would be easier to convince, if
> >>>it was part of the main GDC design challenge.
> >>>
> >>>-Reid
> >>>
> >>>On 7/3/06, d. michelle hinn <hinn at uiuc.edu> wrote:
> >>>>Hi everyone,
> >>>>
> >>>>Ok, yeah, I'm off my rocker attempting to plan this sucker but here
> >>>>goes my idea for something in addition to the workshop and
> >>>>roundtables we've been doing at past GDCs...
> >>>>
> >>>>I'd like to get together a panel of "big names" in game development
> >>>>to be a part of a panel that would brainstorm the coolest *out there*
> >>>>(WAAAAAAY out there) accessible game that's AT LEAST accessible to
> >  >>>one disability group (if not more!) and fun in and of itself. Kinda
> >>>>like the Jedi Mind Trick Biofeedback stuff or the GPS audio
> >>>>game...just plain *whoa...that s***'s gonna really blow people's
> >>>>minds" type stuff.
> >>>>
> >>>>Ok. This might not work. I might not get anyone to agree because big
> >>>>names are busy people. But that's not important right now. What IS
> >>>>important is that the GDC deadline is coming up and I need NAMES of
> >>>>who to invite ASAP.  And, yes, I have already asked Will Wright
> >>>>(finger's crossed). :)
> >>>>
> >>>>So step up to the plate and give me YOUR dream team of panelists for
> >>>>such a venture. Discuss on the list. Or email me privately. This is a
> >>>>"think tank" kind of panel so we'd give the panelists some things to
> >>>>keep in mind when they are prepping but we really want them to feed
> >>>>off of each other and the audience.
> >>>>
> >>>>So your task, should you choose to accept it, is to give me some
> >>>>nominations! Go! Go! Go!
> >>>>
> >>>>Michelle
> >>>>_______________________________________________
> >>>>games_access mailing list
> >>>>games_access at igda.org
> >>>>http://seven.pairlist.net/mailman/listinfo/games_access
> >>>>
> >>>_______________________________________________
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> >>>games_access at igda.org
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