[games_access] GDC '06 report of Day 1

AudioGames.net richard at audiogames.net
Thu Mar 30 04:26:18 EST 2006


Hi David,

I emailed you and Michael Donegan (who is also part of your team, or not?) 
sometime ago about www.game-accessibility.com as well. Did you receive my 
emails?

Greets,

Richard

http://www.audiogames.net


----- Original Message ----- 
From: "David Colven" <colven at ace-centre.org.uk>
To: <news at ebass.nl>; "IGDA Games Accessibility SIG Mailing List" 
<games_access at igda.org>
Sent: Thursday, March 30, 2006 11:16 AM
Subject: Re: [games_access] GDC '06 report of Day 1


> Keep an eye out for the GameOn! web site to become public soon.  The whole 
> idea of the project is to provide a site where gamers can share 
> accessibility information about games.  The project recently won the 
> e-well being award in the UK
>
> See 
> http://ace-centre.hostinguk.com/index.cfm?pageid=02C9D29F-3048-7290-FE94E4150B34D902
>
> Sorry about the URL!
>
> David
>
>
> At 10:04 30/03/06, you wrote:
>
>>If a game is rewarded at a certain place on the net, eventually I can 
>>imagine that game developers do care....
>>
>>Let's have a place where gamers themselves can submit "good cases". I'm 
>>willing to program a form or anything (I have to reprogram some php-things 
>>on the AudioGames server anyway).
>>
>>submit a good game accessibility feature case
>>
>>name of game:
>>developer:
>>description of feature:
>>(why is it useful?)
>>send
>>
>>Or something like this.
>>
>>Then we put it on a/the site(s). And we can show them to the rest of the 
>>world. And the rest of the world will become very enthousiastic!
>>
>>The Sondor
>>
>>
>>P.S. Michelle, you ARE my photo sister! So many photos with the same point 
>>of view of same subjects. If you look through the optical finder of your 
>>cam, are you a left-eye or a right-eye?
>>
>>
>>AudioGames.net schreef:
>>>Great! I have already started a "" Top 10 list of accessible things that 
>>>games do right" ... maybe we should sync them... ?
>>>
>>>
>>>----- Original Message ----- From: "d. michelle hinn" 
>>><mailto:hinn at uiuc.edu><hinn at uiuc.edu>
>>>To: "IGDA Games Accessibility SIG Mailing List" 
>>><mailto:games_access at igda.org><games_access at igda.org>
>>>Sent: Wednesday, March 29, 2006 7:41 PM
>>>Subject: Re: [games_access] GDC '06 report of Day 1
>>>
>>>
>>>>Yes, I second that! The whole week was great and soon I'll unveil 
>>>>"Mission Positive Campaign: Press Releases Galore" (once I have IGDA's 
>>>>permission to do those...) that I went on and on about last week! Ok, 
>>>>basically the idea is that we will send press releases stating the 
>>>>things that games do "right" with regard to accessibility in the hopes 
>>>>that they will want to learn more. :) It beats "Mission Negative 
>>>>Campaign: Lawsuits Galore"
>>>>
>>>>Kevin and I are definitely willing US university funding people so if 
>>>>you need University support for a NSF grant or something like that, we 
>>>>can lend a hand!
>>>>
>>>>Great day one write up. Now that I have the sig blog password again, 
>>>>I'll link to it and be adding more news items each week. :)
>>>>
>>>>M
>>>>
>>>>>Hey everyone,
>>>>>
>>>>>I have begun posting daily reports of my time at GDC '06. I have day 1
>>>>>posted with the other days to follow:
>>>>>
>>>>>Day 1:
>>>>><http://gamescc.rbkdesign.com/03.20.06_gdc.php>http://gamescc.rbkdesign.com/03.20.06_gdc.php
>>>>>
>>>>>Before I forget, I want to thank everyone for your awesome support in
>>>>>the past year, this past week at GDC and you're all an inspiration to
>>>>>me to keep working hard on developing closed captioning for games.
>>>>>
>>>>>After the tutorial session on Monday I was so motivated and
>>>>>enthusiastic for the future. I wanted to do whatever I could. I've
>>>>>always had side projects I wanted to do that got in the way of closed
>>>>>captioning in games but I've decided to put those on hold. I want to
>>>>>revamp my gamescc.rbkdesign.com website, make it more professional.
>>>>>Start writing a weekly column where I critique the quality of closed
>>>>>captioning in games and make detailed recommendations for how it can
>>>>>be included if not already. I'll be pursuing alternate funding options
>>>>>and grants to help develop the CC software for developers to use.
>>>>>
>>>>>I have a lot planned and I wanted to be sure I thanked everyone for
>>>>>helping me and Games[CC] to get to where we are today.
>>>>>
>>>>>-Reid
>>>>>_______________________________________________
>>>>>games_access mailing list
>>>>><mailto:games_access at igda.org>games_access at igda.org
>>>>>http://seven.pairlist.net/mailman/listinfo/games_access
>>>>
>>>>_______________________________________________
>>>>games_access mailing list
>>>><mailto:games_access at igda.org>games_access at igda.org
>>>>http://seven.pairlist.net/mailman/listinfo/games_access
>>>
>>>_______________________________________________
>>>games_access mailing list
>>><mailto:games_access at igda.org>games_access at igda.org
>>>http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
>
>
> David Colven, Technical Advisor
>
> The ACE Centre Advisory Trust
> 92 Windmill Road
> Headington
> Oxford      OX3 7DR
>
> Web site at www.ace-centre.org.uk something new every week Tel +44 (0)1865 
> 759813 Fax +44 (0)1865 759810
>
> _______________________________________________
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