[games_access] New game features closed captioning
AudioGames.net
richard at audiogames.net
Wed May 24 07:13:39 EDT 2006
Ho Corey,
Could you (or anyone else) perhaps send me a couple of screenshots for
http://www.gameaccessibility.com? One that shows the closed caption during
gameplay and one of the closed captions option in the menu (if there is?)?
Thanks!
Richard
----- Original Message -----
From: "Corey Krull" <dis at d-gamer.com>
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Sent: Wednesday, May 24, 2006 12:38 AM
Subject: RE: [games_access] New game features closed captioning
>I purchased this game and just finished it. The CC isn't hard to find but I
> agree they don't tell you about it. Developers should know that people,
> not
> just the hearing impared, do use this feature. I even use it at times. I
> also agree that advertising these features should be done. It needs to be
> on
> the box and on their websites.
>
> Corey 'Dis' Krull
> D-GAMER - dis at d-gamer.com
>
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of Reid Kimball
> Sent: Tuesday, May 23, 2006 2:03 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: [games_access] New game features closed captioning
>
> Hey all,
>
> SiN: Episodes released by Ritual Entertainment (my previous employeer)
> a couple weeks ago features closed captioning. Unfortunately, due to a
> bug, it's actually missing some key dialog, but for the most part it
> does have captions for sounds and dialog. So that makes it the 4th
> game.
>
> Unfortunately, I'm sure 99% of the players won't know that. There's no
> advertisement of this feature at all. I only mention that because I'm
> trying to think of ways to spread the idea of CC more. It's not enough
> for me to write about it over at http://gamescc.rbkdesign.com/, my
> site only gets a small number of people visiting it. But if games
> start advertising that as a feature, more and more people will see it
> and then eventually, it'll become expected and standard in games, I
> hope.
>
> -Reid
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