[games_access]One Switch Tetris / first hello
AudioGames.net
richard at audiogames.net
Wed Oct 18 17:11:56 EDT 2006
By the way, these controls are also temporarily. I mean to make this ANYswitch compatible, so mouse/joystick/etc. I've just not come around to it...
----- Original Message -----
From: AudioGames.net
To: IGDA Games Accessibility SIG Mailing List
Sent: Wednesday, October 18, 2006 11:02 PM
Subject: Re: [games_access]One Switch Tetris / first hello
Hi,
I've spent an afternoon toying with a oneswitch-accessible Tetris. Have a look here: http://www.gluid.com/ost/ . This is not even a beta, like I said, this was done in a couple of hours, so here are the controls:
[enter] = toggle between One Switch Mode and Regular Mode (the game now starts in One Switch Mode)
One Switch Mode:
[space] = first select the rotation (piece will rotate automatically). After selection, the piece will move left and right. Push/Hold space to lower it.
Regular Mode:
[cursor up] = rotate left
[cursor down] = rotate right
[cursor left] = move left
[cursor right] = move right
[space] = quick drop
Currently the cursorkeys also work in One Switch Mode. This is just a sketch. All things can be invidivually set (speed for moving left/right/down, rotation, automatic drop on/off in One Switch Mode=currently off) but I haven't come round to programming a One Switch Interface for that :)
What do you think? Since this is not finished and I guess I'll eventually put it on Game Accessibility.com, please do not hype the link as it is likely to change :)
Greets,
Richard
----- Original Message -----
From: Amit Pitaru [LIST]
To: 'IGDA Games Accessibility SIG Mailing List'
Sent: Wednesday, October 18, 2006 10:03 PM
Subject: RE: [games_access] first hello
Steve and Robert, thanks for pointing me towards the game-accessibility website!
> I think what would be great to learn from you is the techniques and technologies
Thanks, and I'm happy share everything I've learned. I hope that this chapter that I'm writing will include the most beneficial aspects of the project. Very quickly - it will introduce design techniques for creating inclusive games with care applied to retaining production costs and overall playability. I'll talk about what needs to happen from the hardware, software and policy standpoints. I'll also demonstrate the techniques by retrofitting a simple tetris game for accessibility (very preliminary beta version at http://pitaru.com/tetris), and discuss how some of these ideas can follow through to hardcore games. I hope to get permission from the school to interview the OT's, children and parents. It's all coming together now so I'll have more tangible things to show soon enough.
Amit
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From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio
Sent: Wednesday, October 18, 2006 11:50 AM
To: 'IGDA Games Accessibility SIG Mailing List'
Subject: RE: [games_access] first hello
Welcome Amit it's a pleasure to have someone with your experience involved in this group. Whenever we share together also check out www.game-accessibility.com a few of us including myself, gamers with physical impairments forum, moderate the different forums for game accessibility. I think what would be great to learn from you is the techniques and technologies used to help people with the game accessibility in Long Island. Thanks for joining. Feel free to check out my web site and my artwork and efforts for game accessibility.
Myself 24 years old living in Maryland United States a quadriplegic from my spinal cord injury and I draw with my mouth and study game design at the Art Institute online.
Robert
AI online SGA
arthit73 at cablespeed.com
www.RobertFlorio.com
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From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Amit Pitaru [LIST]
Sent: Wednesday, October 18, 2006 10:00 AM
To: games_access at igda.org
Subject: [games_access] first hello
Hello, thank you for having me on the list. My name is Amit Pitaru, I'm a game/toy designer and also a part-time educator at New York University. I also teach art at Cooper Union, and occasionally exhibit my work (http://pitaru.com and http://insertsilence.com)
I learned about the SIG while working on a chapter for a book on games that is commissioned by the MacArthur foundation. The chapter is based on a two year project with a special-needs school in Long Island, where I devised hardware and software for gaming accessibility. I hope to tell you more about it as we chat along.
So again, thank you for having me, I think I finally found a good home-base to learn and share my thoughts.
Cheerio
Amit Pitaru
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