Florio's speech [games_access] Future Play Poster 2006 and Top 10List
Robert Florio
arthit73 at cablespeed.com
Thu Sep 7 19:09:57 EDT 2006
I thank you for getting back to me with the written text in HTML format web
site nothing special coding I'll see how someone could read coding it's just
text that you can bring up on the Internet that other software can
translate. Is that right? Thanks.
Things like manuals, instructions, and so on.
Robert
AI online SGA President
arthit73 at cablespeed.com
www.RobertFlorio.com
-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Barrie Ellis
Sent: Thursday, September 07, 2006 5:46 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: Florio's speech [games_access] Future Play Poster 2006 and Top
10List
> Anyone else can include their thoughts but I'm not too sure about the HTML
>
> 3. Provide documentation in an accessible format such as HTML or plain
> text
>
> If I was to explain that point of a top 10 list of accessible features
> what
> does this mean exactly for consoles or is it just for PC use can it be a
> feature on any handheld as well maybe just a little example of what
> documentation examples actually mean? Thanks.
>
Increasingly, web-access is the way to get hold of information. Thus if your
game instructions can be found on-line (as with the very lovely one-switch
game "Alice Amazed" here: http://www.michi.nu/games/alice/index.php) -
chances are that disabled gamers will have a better chance of accessing
them. People requiring screen magnification, speech readers, increased text
size etc. will find instructions in HTML format easier to cope with than the
printed word in many instances. Of course web-access comes into play here
too...
http://www.webcredible.co.uk/user-friendly-resources/web-accessibility/testi
ng-web-accessibility.shtml -
Fairly simple pointers for designing accessible web-pages.
Hope this rambling answer clears this up a bit...
Barrie
www.OneSwitch.org.uk
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