[games_access] Future Play Poster 2006 and Top 10 List
Robert Florio
arthit73 at cablespeed.com
Fri Sep 8 13:16:15 EDT 2006
If someone greets the poster and sends it to Ben Sawyer let me know so I can
display it September 28.
Robert
AI online SGA President
arthit73 at cablespeed.com
www.RobertFlorio.com
-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of AudioGames.net
Sent: Friday, September 08, 2006 1:01 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Future Play Poster 2006 and Top 10 List
That's a good idea!
----- Original Message -----
From: "Ben Sawyer" <bsawyer at dmill.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Thursday, September 07, 2006 5:27 PM
Subject: Re: [games_access] Future Play Poster 2006 and Top 10 List
> do you want to send a copy of this poster to Games for Health as well?
>
>
> On Sep 7, 2006, at 11:13 AM, Reid Kimball wrote:
>
>> The only thing that seems general to me is "Training options" and
>> "broad range of difficulty levels".
>>
>> Is the term "Audio tags" merely to mean add sound effects for all the
>> events of doors opening, etc?
>>
>> Other than that, the list is clear to me, but maybe I'm not the best
>> judge being entrenched in this stuff for so long.
>>
>> -Reid
>>
>> On 9/6/06, Kevin J. Bierre <kjb at it.rit.edu> wrote:
>>> I guess we're out of luck as far as a meeting goes. Based on prior
>>> email, I thought there was one today.
>>>
>>> Since I have to get started on this poster for Future Play 2006,
>>> I'll kick things off here on the list instead.
>>>
>>> I was planning to have the top 10 list as part of the poster. A
>>> comment was made about updating the list (sorry, don't remember
>>> who said it) because some of the advice was rather general. Any
>>> comments from others about updating our top 10?
>>>
>>> Here's the current list:
>>>
>>> GA SIG Top 10 List
>>> 1. Allow all controls to be remapped
>>> 2. Add closed-captioning to all dialog and important sound effects
>>> 3. Provide documentation in an accessible format such as HTML or
>>> plain text
>>> 4. Provide assist modes such as auto-targeting, training options,
>>> etc.
>>> 5. Provide a broad range of difficulty levels.
>>> 6. Make interface fonts scalable.
>>> 7. Allow for high-contrast color-schemes.
>>> 8. Add audio tags to all significant elements including actors,
>>> doors, items, resulting actions, etc.
>>> 9. Allow for a varied range of control over play speed.
>>> 10. Announce accessibility features on the packaging.
>>>
>>> Kevin Bierre, Assistant
>>> Professor
>>> (kjb at it.rit.edu)
>>> Information Technology, Rochester Institute of
>>> Technology 585-475-5358
>>> 102 Lomb Memorial
>>> Drive
>>> Bldg 70B-2637
>>> Rochester, NY 14623
>>>
>>>
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>
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