[games_access] Retro Remakes 2006 Games: The Pyramid

Barrie Ellis barrie.ellis at oneswitch.org.uk
Sat Sep 9 16:43:50 EDT 2006


Hi Robert,

What features do you think would make the game more accessible to you? It 
can be played as a one switch game by the way.

I think the credits page should run straight into the game on a timer 
personally.

It's quite possible that Chris Roper, the programmer, could put some fixes 
in, as he's quite an amenable fellow.

Cheers,

Barrie

----- Original Message ----- 
From: "Robert Florio" <arthit73 at cablespeed.com>
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Sent: Saturday, September 09, 2006 8:16 PM
Subject: RE: [games_access] Retro Remakes 2006 Games: The Pyramid


>I disagree I think this game even though it has a lot of free set up
> features or you can custom set up all the moving for keys, already part of
> the beginning features of the game, someone like me I can't use my fingers 
> I
> couldn't reach the keys to even assign different movements left and right 
> so
> I like sticking with those one click games.  This might be a good example
> for me to use playing aesthetic game a tempting accessible feature making 
> it
> so that the player can set up the accessible environment but what happens
> when someone like me can not even reach the keys.  I might use this for my
> speech games for health conference September 28.
>
> Robert
> AI online SGA President
> arthit73 at cablespeed.com
> www.RobertFlorio.com
>
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of AudioGames.net
> Sent: Saturday, September 09, 2006 3:10 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: Re: [games_access] Retro Remakes 2006 Games: The Pyramid
>
> Hi,
>
> I copy that. This is an excellent example of accessibility features in a
> game! I especially liked the solutions to some possible design problems.
> Such as when you zoom in on the game, the location of the enemies is shown
> by exclamation marks (!) on the sides of the screen. When looking at this
> game, game accessibility seems so simple, doesn't it?
>
> Ok, I would have given a 10 (or an A+ for those outside of Holland) if 
> this
> game was accessible for the blind as well. Still this is an excellent 9,5
> (or A-?) !
>
> Barrie (and others of course: would you like to set up an interview 
> together
>
> for www.game-accessibility.com with the developer on his experiences
> building this game (including his experiences in the spare room he
> mentioned... ;) ?
>
> Greets,
>
> Richard
>
> http://www.audiogames.net
>
>
>
>
> ----- Original Message ----- 
> From: "Reid Kimball" <rkimball at gmail.com>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Saturday, September 09, 2006 7:56 PM
> Subject: Re: [games_access] Retro Remakes 2006 Games: The Pyramid
>
>
>> After playing it I am really impressed with its wide range of
>> accessibility options and I think it could be a great model for other
>> developers to look at. It's valuable to have one game to look at that
>> incorporates many features instead of looking at 10 different games
>> that each do one accessibility feature. All the elements work well
>> together and improve the enjoyment of the game for many people. I
>> could play the game just as easily and enjoyably in "normal" mode and
>> also when I had nearly all of the accessibility features turned on.
>> Excellent job.
>>
>> -Reid
>>
>> On 9/4/06, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>>>
>>>
>>> I'd be really interested to read people's thoughts on "The Pyramid" from
>>> Pug
>>> Fugly Games.
>>>
>>> http://www.pugfuglygames.com/Downloads/ThePyramid.zip (PC
>>> only)
>>>
>>>
>>> Barrie
>>> www.OneSwitch.org.uk
>>>
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>
>>>
>>>
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