[games_access] Game Over - web-mentions

Thomas Westin thomas at pininteractive.com
Wed Apr 25 11:12:07 EDT 2007


Hi

yeah pretty much what I had in mind - actually I have a matrix with  
dimensions for multmedia accessibility in my bachelor thesis from  
1999 (which trigged my idea for Terraformers)... in Swedish so hard  
to share,

but I had yet another dimension there: common tasks vs specific  
tasks. Ccommon tasks in a game could be to move and fire, while  
specific tasks are those that are specific for a certain type of  
game, or even a specific game, even in specific contexts within a  
game. The more specific tasks needs some level of training or  
instruction in the game, (which key to press for instance in a  
specific context).

The combination of performnng specific tasks with a general  
accessiblity solution is often the hardest, and often require some  
kind of modding or learning. The easiest is general level tasks with  
a dedicated accessiblity approach. While the general level  
accessibility is the minimax solution (minimum efffort with good  
result for the money), the dedicated level is the maximax solution (a  
lot of effort to reach as many as possible)

/Thomas

24 apr 2007 kl. 22.55 skrev AudioGames.net:

> Does this make some sense? Mmm... second thoughts: maybe rotate the  
> model back like in the first pic?
>

__________________________________
Thomas Westin
VD / CEO

Pin Interactive AB
:: Digital Culture Analysis :: Tools :: Worlds
__________________________________
Award Winning Developer
www.pininteractive.com


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