[games_access] Second life, Web2.0 and AJAX

"~:'' ありがとうございました。" j.chetwynd at btinternet.com
Wed Aug 22 02:43:01 EDT 2007


thanks for all the responses, just gauging the level of feeling and  
interest...

I'm attending the Joint Eduserv/JISC CETIS Second Life in Education  
Meeting
http://wiki.cetis.ac.uk/EduservCETIS_20Sep2007
  a joint one day event to explore the use of Second Life in  
education featuring presentations from each of the 4 projects funded  
by the Eduserv Foundation.

if anyone would like me to raise particular issues, please let me  
know on or off list...

A talk I gave to CETIS Accessibility SIG on W3C and web accessibility  
should with luck be online soon.
awaiting transcript, please email me if the 30 minute audio is of  
interest.

fwiw SVG implementation in UA or browsers has improved dramatically  
in the past three years and combined with ajax does now make for some  
exciting real time 2.5D gaming environments, which were not possible  
even last year....
real time as in interacting with (data describing) current events  
such as RSS.

However regarding accessibility, well it's easier to refer you to my  
CETIS talk ~:"

I remain concerned that scripting  remains generally inaccessible,  
and that guidelines and beacon status exemplars are signal or non- 
existent. pace Barrie... perhaps we could build a db of accessible  
online games that play in browsers?

regards

Jonathan Chetwynd



On 21 Aug 2007, at 19:42, Barrie Ellis wrote:

Most people registered blind would have some sense of 2D and 3D -  
Blind people with zero sight are in the minority to my knowledge.  
Personally I'd be a lot more pro-3D interfaces such as the one in  
half-life if they didn't make me want to vomit after 5 minutes usage.

Barrie

----- Original Message -----
From: Eelke Folmer
To: IGDA Games Accessibility SIG Mailing List
Sent: Tuesday, August 21, 2007 7:24 PM
Subject: Re: [games_access] Second life, Web2.0 and AJAX

Hi Reid,

On 8/21/07, Reid Kimball <reid at rbkdesign.com > wrote: 3D would make  
the web much less accessible and has been tried in the
past with online virtual worlds, remember VRML?

Only blind people would not be able to "see" 3d but they cannot see  
2D either, but it is possible to put a 2D text or audio interface on  
top of a 3d environment (like what i'm doing with 2ndlife now) that  
gives a similar experience. For other disabilities, moving a  
character around in 3d is easier and more intuitive than lets say  
navigating a webpage. Try navigating a webpage using voice. ;-) (i  
know its not that comparable).

There are other advantages to having a 3d environment where you can  
meet real life avatars, it is much more interactive than static  
webpages. You can interact with people. I see that as some sort of  
"accessibility" too. Compare it with writing letters to a friend,  
versus having him over. Or reading about the eiffel tower on the  
wikipedia versus seeing the eiffel tower in 3d and being able to  
climb it (especially if you IRL are in a wheelchair) (and still being  
able to learn about the eiffel tower by reading the billboards,  
providing the same information & interactivity as a static webpage).


Web 2.0 is what it
is... a clever use of technologies that make the web much more useful.
Instead of displaying data, we now have more application like websites
that not only display, but also manipulate data to be useful for its
users.

Functionally web 2.0 is exactly the same as web 1.0 its nice to talk  
to a server without pressing buttons but you could do that already  
with java applets, the only difference now is that its embedded in a  
webpage using Ajax so its only the packaging that has changed.

Cheers Eelke



-Reid

On 8/21/07, Eelke Folmer <eelke.folmer at gmail.com> wrote:
 > Hi,
 >
 > On 8/21/07, "~:'' ありがとうございました。" <  
j.chetwynd at btinternet.com> wrote:
 > > Second life, Web2.0 and AJAX
 > >
 > > following on from Eelke's facebook suggestion..
 > >
 > > I've been wondering for some time about these 2 issues:
 > >
 > > How accessible is 2nd life?
 >
 >
 > It is not. I'm working on a paper right now that lists the most  
common
 > accessibility problems with SL that we identified.
 > > is there an Accessibility SIG?
 >
 >
 > There is an accessibility SIG. You are part of it ;-)
 >
 > > all the fuss around Web2.0 and AJAX but how about accessibility?
 >
 >
 > Web 2.0 is just a marketing slogan & a name for fancy corporate  
logos.
 > http://www.flickr.com/photos/stabilo-boss/93136022/
 > Web 2.0 doesn't offer anything new that we couldn't do with web 1.0
 > technology. Web 2.0 should be something like secondlife since that  
really
 > brings 3D to the web.
 >
 > Cheers Eelke
 >
 >
 > > apologies to those who find this offtopic
 > >
 > > regards
 > >
 > > Jonathan Chetwynd
 > >
 > >
 > >
 > > ______________________________ _________________
 > > games_access mailing list
 > > games_access at igda.org
 > > http://seven.pairlist.net/mailman/listinfo/games_access
 > >
 >
 >
 >
 > --
 >  
------------------------------------------------------------------------ 
----
 > Eelke Folmer                            Assistant Professor
 > Department of CS&E/171
 > University of Nevada              Reno, Nevada 89557
 > Game interaction design         www.helpyouplay.com
 > ------------------------------ ------------------------------
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 > _______________________________________________

 > games_access mailing list
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 >
 >

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-- 
------------------------------------------------------------------------ 
----
Eelke Folmer                           Assistant Professor
Department of CS&E/171
University of Nevada              Reno, Nevada 89557
Game interaction design         www.helpyouplay.com
------------------------------------------------------------------------ 
----


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