[games_access] Meeting Schedule For Autumn
Barrie Ellis
barrie.ellis at oneswitch.org.uk
Fri Aug 24 10:27:22 EDT 2007
Re: [games_access] Meeting Schedule For AutumnSounds good to me, Michelle.
Barrie
----- Original Message -----
From: d. michelle hinn
To: IGDA Games Accessibility SIG Mailing List
Sent: Thursday, August 23, 2007 6:58 PM
Subject: Re: [games_access] Meeting Schedule For Autumn
The trouble with having committee-only meetings at this time is that we don't yet have any members in the committees other than the people who attend the group meetings...so it would either end up being the same people as the group meetings or even lower attendance. By having separate committee meetings from the general meetings we run the risk of having even more meetings or meetings with just the committee head at the meeting. I'm afraid things would get even more chaotic and frustrating. We have to keep in mind that we only have about 7 people max at any meeting -- at least 75% of the time we have 3 or less.
I haven't put up the second set of meeting notes from yesterday yet but the idea with the meetings is that we'd do a rotation where one week most of the meeting is run by the curriculum committee and the next the historical committee, etc. But if weekly meetings are too much -- even if we had one main group meeting a month and then the other weeks would be run by the different committees -- then we should go back to a monthly meeting schedule for the SIG and committees can do brief reports during the group meetings and then use the wiki (as Reid and Barrie have already been doing) as a way to put up committee updates and then email the list to note additions.
There's so much to talk about right now but obviously the meetings as they are now just are not working. The idea of having 7 different lists only resulted in a lot of concerns about keeping up with email coming from so many sources and many people were against it. So we're going to need to rely on this list and the wiki and be committed about it.
Here's what I propose about the meetings -- Keep weekly meetings but only make one of those per month a "SIG" meeting and the rest would be run by and rotated amongst the different committee heads. But if there isn't enough interest or reason in having committee meetings 3 weeks a month then we'll just have one SIG meeting and then committees can decide on their own when they want to call a meeting.
Thoughts?
Michelle
I personally think that group meetings are important - but maybe first Wednesday of each month would work out better - and then as Thomas suggests specific committee based meetings as and when needed. I do struggle to make them presently - but I do think it's nice for the opportunity to be there at least - open for all - for an over arching GASIG on-line meeting.
Barrie
----- Original Message -----
From: Thomas Westin
To: IGDA Games Accessibility SIG Mailing List
Sent: Wednesday, August 22, 2007 8:16 PM
Subject: Re: [games_access] Meeting Schedule For Autumn
yes, I should have told you that I couldn't attend, sorry. Going to Sri Lanka to teach in a week and time is running out on me.
IMHO: I feel meetings every week is too much, we had trouble getting people to the SIG meetings every second week when we started this SIG. Also the meeting length is a problem, 1hour++ is often too much for me at least.
Now that we have the Committees, perhaps we should let the Committees have meetings, instead of general group meetings; if meetings have a more narrow focus on a specific topic (Committee topic) , meetings can be shorter, less frequent and more time efficient, and then each Committee write a meeting protocol on the wiki.
/Thomas
22 aug 2007 kl. 15.48 skrev d. michelle hinn:
and go to the meetings!!! (the 9am one was very quiet...)
the public Google Calendar games_access is now updated with this info
sync!
/Thomas
21 aug 2007 kl. 03.37 skrev d. michelle hinn:
(1) Every Wednesday, there will be a meeting at 9am (NYC Time) and a meeting at 12noon (NYC Time)
[To find what this means for YOUR time zone (and mine), use the handy dandy World Clock: http://www.timeanddate.com/worldclock/fixedform.html]
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Thomas Westin
VD / CEO
Pin Interactive AB
:: Digital Culture Analysis :: Tools :: Worlds
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Pin Interactive AB
:: Digital Culture Analysis :: Tools :: Worlds
__________________________________
Award Winning Developer
www.pininteractive.com
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