[games_access] article in escapist magazine

Robert Florio arthit73 at cablespeed.com
Sat Dec 15 18:30:26 EST 2007


That's really interesting.  I don't understand it completely is it just now
a number to the TV company?

Robert

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Barrie Ellis
Sent: Wednesday, December 12, 2007 5:20 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] article in escapist magazine

In the UK, pre-digital TV, we had (and still have) a service where you could
turn text "subtitles" on by dialling 888 on your remote. These "subtitles"
included description of music, sound effects, and would be coloured to
denote different characters speaking. As we understand it now, these are
closed-captions - but most people don't know the difference. I didn't until
I came across Reid.

Barrie

----- Original Message ----- 
From: "John Bannick" <jbannick at 7128.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Wednesday, December 12, 2007 9:49 PM
Subject: Re: [games_access] article in escapist magazine


> Reid,
>
> Thanks for this.
> I was just about to ask what Open vs. Closed captions were.
>
> John Bannick
>
> At 08:13 PM 12/11/2007, you wrote:
>>Oh, someone else wrote the escapist article, very cool.
>>
>>Unfortunately, GTA: San Andreas is not captioned as the author states.
>>What she's talking about is subtitles.
>>
>>- Subtitles = dialog
>>- Captions = dialog + sound effects and music
>>- Open Captions = equal captions that are burned into the video signal
>>and can't be turned off
>>- Closed captions = equal captions that are encoded into the video or
>>game data and can be turned on or off at will
>>
>>-Reid
>>
>>On Dec 11, 2007 4:56 PM, Reid Kimball <reid at rbkdesign.com> wrote:
>> > You're also in the latest Game Developer mag. Nice job!
>> >
>> >
>> > On Dec 11, 2007 4:53 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:
>> > >
>>
http://www.escapistmagazine.com/articles/view/issues/issue_127/2708-Gaming-A
bility
>> > >
>> > > --
>> > >
>>
----------------------------------------------------------------------------
>> > > Eelke Folmer                           Assistant Professor
>> > > Department of CS&E/171
>> > > University of Nevada              Reno, Nevada 89557
>> > > Game interaction design        www.helpyouplay.com
>> > >
>>
----------------------------------------------------------------------------
>> > > _______________________________________________
>> > > games_access mailing list
>> > > games_access at igda.org
>> > > http://seven.pairlist.net/mailman/listinfo/games_access
>> > >
>> >
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>>
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