[games_access] SIG Accessibilty Guidelines

d. michelle hinn hinn at uiuc.edu
Mon Dec 17 11:13:22 EST 2007


Thomas...a few days to write your other thesis??? Either you are the 
fastest researcher/writer ever or we have some major differences in 
what goes into a thesis. My master's thesis took a year (year two of 
a two year program where I was also still taking classes)...we won't 
go into my doctoral dissertation ;)

:D

Michelle (I mean no harm -- I'm just amazed at that turn around time! 
Was torture involved?)

>Hello John
>
>I'm going to bold and say my thesis won't take forever. (I wrote 
>another thesis, although smaller in just a few days).
>
>I'm planning to contact you and others in the SIG: I just wanted to 
>start with models based on Terraformers which I already had, just 
>made some corrections. This is to give you all an idea of what GAIM 
>is aiming for
>
>Great that you plan to do guidelines of your own, but if we can 
>cooperate it's even better. Perhaps agree on UML formats etc. What's 
>your e-mail adress so I can contact you off list?
>
>My plan is to include all contributors in GAIM, right now there's a 
>placeholder tag in the main GAIM doc for contributors.
>
>I've also created a Creative Commons License for GAIM, with
>BY - Author credits, just to get sure people give some creds to the 
>contributors
>NC - No commercial, unless asked for
>SA - Share alike, so people can extend my work if they share alike their work
>
>Thanks
>Thomas
>
>
>16 dec 2007 kl. 23.48 skrev John Bannick:
>
>>It looks like Thomas' GAIM project and the associated discussion 
>>could eventually result is some sort of practical SIG guidelines.
>>
>>Since that could take awhile (my thesis took forever) I'm going to 
>>go ahead on my own and try to assemble a succinct and practical set 
>>of guidelines for our own company.
>
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