[games_access] Assassin's Creed

d. michelle hinn hinn at uiuc.edu
Mon Dec 17 19:08:28 EST 2007


Forwarded from a bounce -- this is from Barrie:

>Definitely an essential consideration for some games. TV subtitles 
>in the UK contain positional information for analogue and digital 
>teletext (simply X,Y co-ordinates) for your information.
>
>
>----- Original Message ----- From: "Eelke Folmer" <eelke.folmer at gmail.com>
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>Sent: Monday, December 17, 2007 11:44 PM
>Subject: Re: [games_access] article in escapist magazine
>
>>Hi,
>>
>>Talking about closed captioning. I just bought Assassin's creed for my
>>ps3. It is an incredible great game but I discovered that it doesn't
>>even have subtitles! The dialogues are really hard to understand so I
>>wanted to turn subtitles on only to discover they are not there! How
>>can such a polished game (it looks really great) miss such an
>>important feature?
>>
>>So within Closed captions is there also a variety that displays
>>positional captions? E.g. normally the subtitles go at the bottom or
>>top of the screen but in japanese anime I sometimes see translations
>>of signs being translated right on the spot. I know they do it as
>>closed captions e.g. make it part of the video signal but I guess
>>subtitles could be extended to include positional information which
>>also makes it easier to support multiple languages.
>>
>>Cheers Eelke
>>
>>
>>
>>
>>On 11/12/2007, Reid Kimball <reid at rbkdesign.com> wrote:
>>>Oh, someone else wrote the escapist article, very cool.
>>>
>>>Unfortunately, GTA: San Andreas is not captioned as the author states.
>>>What she's talking about is subtitles.
>>>
>>>- Subtitles = dialog
>>>- Captions = dialog + sound effects and music
>>>- Open Captions = equal captions that are burned into the video signal
>>>and can't be turned off
>>>- Closed captions = equal captions that are encoded into the video or
>>>game data and can be turned on or off at will
>>>
>>>-Reid
>>>
>>>On Dec 11, 2007 4:56 PM, Reid Kimball <reid at rbkdesign.com> wrote:
>>>>  You're also in the latest Game Developer mag. Nice job!
>>>>
>>>>
>>>>  On Dec 11, 2007 4:53 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:
>>>>  > 
>>>>http://www.escapistmagazine.com/articles/view/issues/issue_127/2708-Gaming-Ability
>>>>  >
>>>>  > --
>>>>  > 
>>>>----------------------------------------------------------------------------
>>>>  > Eelke Folmer                           Assistant Professor
>>>>  > Department of CS&E/171
>>>>  > University of Nevada              Reno, Nevada 89557
>>>>  > Game interaction design        www.helpyouplay.com
>>>>  > 
>>>>----------------------------------------------------------------------------
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>>>>  > games_access at igda.org
>>>>  > http://seven.pairlist.net/mailman/listinfo/games_access
>>>>  >
>>>>
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>>
>>
>>--
>>----------------------------------------------------------------------------
>>Eelke Folmer                           Assistant Professor
>>Department of CS&E/171
>>University of Nevada              Reno, Nevada 89557
>>Game interaction design        www.helpyouplay.com
>>----------------------------------------------------------------------------
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>>games_access mailing list
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