[games_access] Fwd: interesting discussion about makingSecondLife accessible to the blind

AudioGames.net richard at audiogames.net
Thu Jan 11 14:20:16 EST 2007


Interesting follow up:

http://www.it-analysis.com/blogs/Abrahams_Accessibility/2007/1/second_life_open_source_accessible_.html




----- Original Message ----- 
From: "AudioGames.net" <richard at audiogames.net>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Thursday, January 11, 2007 7:49 AM
Subject: Re: [games_access] Fwd: interesting discussion about 
makingSecondLife accessible to the blind


> Thanks for this! I've already posted my 2eurocents. Maybe we do need to 
> keep
> in mind that many consider Second Life to be "a simulation instead of a
> game" (to quote Margaret Robertson of Edge Magazine). While this may seem
> like a futile detail at the moment (games vs. simulation discussion), it 
> can
> make all the difference in the world - legally.
>
> Greets,
>
> Richard
>
>
> ----- Original Message ----- 
> From: "d. michelle hinn" <hinn at uiuc.edu>
> To: <games_access at igda.org>
> Sent: Thursday, January 11, 2007 1:09 AM
> Subject: [games_access] Fwd: interesting discussion about making 
> SecondLife
> accessible to the blind
>
>
>> Forwarding this for Eelke...interesting timing, as I'm about to guest
>> blog about accessibility of MMOGs on Terra Nova.
>>
>> Hey the American Blind Federation sued AOL...this was bound to happen
>> to online games eventually, especially since they are being used in
>> classrooms.
>>
>> Michelle
>>
>>>ate: Wed, 10 Jan 2007 14:28:11 -0800
>>>From: "Eelke Folmer" <eelke.folmer at gmail.com>
>>>To: "d. michelle hinn" <hinn at uiuc.edu>,
>>>         "Richard Tol van" <r.van.tol at bartimeus.nl>
>>>Subject: Fwd: interesting discussion about making SecondLife
>>>accessible to the blind
>>>
>>>Hey I sent this one yesterday to the games access list but it wasn't
>>>featured in today's
>>>mail.
>>>
>>>cheers Eelke
>>>
>>>
>>>---------- Forwarded message ----------
>>>From: Eelke Folmer <eelke.folmer at gmail.com>
>>>Date: Jan 9, 2007 3:46 PM
>>>Subject: interesting discussion about making SecondLife accessible
>>>to the blind
>>>To: games_access at igda.org
>>>
>>>
>>>http://www.it-analysis.com/blogs/Abrahams_Accessibility/2006/11/second_life_class_action.html?mode=full&hilite=13287#CM13287
>>>
>>>People seem to have some radical opinions about the subject matter
>>>(especially with regard to the class action suit):
>>>
>>>"Don't get me wrong; I'm all for supporting the rights of the
>>>disabled, but this is beyond insane. What's next? Should they sue the
>>>Anderson Window Company for not making windows that verbally describe
>>>what's going on outside. I mean, really, those windows only work for
>>>people who can see, right? That's discrimination, right"
>>>
>>>Interesting is the response from Joshua Linden (founder linden labs)
>>>about how Lindenlabs is trying to do their best to follow the W3C
>>>guidelines but rather decided to make the Second life viewer open
>>>source so people can write their own viewers which support alternative
>>>input and output mechanisms such as screen readers. However I believe
>>>this will only work if accessibility features are supported on the
>>>server side. E.g. how do you classify & describe an object in
>>>Secondlife? (e.g. its the same problem with adding meta information to
>>>images on the word wide web see http://www.espgame.org/)
>>>
>>>~ Eelke
>>>
>>>
>>>
>>>--
>>>----------------------------------------------------------------------------
>>>Eelke Folmer                            Assistant Professor
>>>Department of Computer Science & Engineering/171
>>>University of Nevada               Reno, Nevada 89557
>>>Game Quality         usability|accessibility.eelke.com
>>>----------------------------------------------------------------------------
>>>
>>>
>>>--
>>>----------------------------------------------------------------------------
>>>Eelke Folmer                            Assistant Professor
>>>Department of Computer Science & Engineering/171
>>>University of Nevada               Reno, Nevada 89557
>>>Game Quality         usability|accessibility.eelke.com
>>>----------------------------------------------------------------------------
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