[games_access] Audio Game Maker Update (includes first audioimpression)

Robert Florio arthit73 at cablespeed.com
Tue Jan 16 12:33:20 EST 2007


This is so amazing thank you for sharing this.  Is this a way for the
visually impaired to create video games that other visually impaired players
can play together it will be very unique I am guessing?  You cannot think in
terms of visual 3-D graphics when you're listening to this because I start
thinking how will the player remember where they placed all these worlds and
if they want to go back and change it how do they do that and what about
customizing different kind of games it seems like right now it's only
capable of creating one type of game?  This is really cool.  Few things to
consider a note that will make it better is remembering keeping a list of
your located characters and rooms and things like that.  Because if you
cannot see a drawing of a layout of your rooms of buildings look like or the
location of things I imagine it would all have to be memory or some sort of
verbal description to determine the difference between each world you create
because thinking about that to me it seems like they would all be the same
exact worlds just different placement of characters.  Have you figured out a
way how it creates personal different games for each kind of game or are
they all the same game just different placements.

 

This would be something excellent to demonstrate at GDC I bet developers
would love to see stuff like this.  How will we get a chance to try it the
software?  For myself I use voice dictation would there be any sort of
visual 3-D package set up like my to or studio Max to create these worlds
for people with visual impairments gamers or what I have to type on the
keyboard would be one of my concerns if I wanted to use something like this
in the future as a developer I still need to be able to use it.  I don't
voice dictate visual creation and studio Max or via the use of the puff as
my mouse I'm hoping he'll have that feature as well so others can use this
platform to create worlds in their games I'm hoping your program already
sets up the kind of mechanics that developer already needs so plopping these
things in their games would already be accessible.  A lot to think about a
lot of potential I hope it could be used side-by-side with Maya and studio
Max have you thought about that or how would that even be possible?

 

Robert

www.RobertFlorio.com <http://www.robertflorio.com/>  

 

 

 

 

 

  _____  

From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of AudioGames.net
Sent: Monday, January 15, 2007 1:27 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] Audio Game Maker Update (includes first
audioimpression)

 

Hi Folks!

 

Development on Audio Game Maker is still going on. Due to time constraints
we fear that we will have very little to no time available for extensive
testing. We would therefore like to call the release on February 1st 2007 a
béta-release. This means that Audio Game Maker is still released Februari
1st but it may still contain some bugs and may not feature some specific
functionalities. We will keep you updated!

 

On a slightly more positive note, click the following link to download an
mp3 preview of what Audio Game Maker will approximately sound like: 

 

http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3

 

In this preview you will first hear how a new world is selected and how a
new player object is added to this world. After that you will hear how a
property (in this case the y-property of the player) is set to 1. You will
then hear a Portal Object being built at some distance from the Player
Object (the Builder moves away from the Player Object). The Audio
Environment is then temporarily exited to create a new World. In the World
Settings Menu the acoustics of this second world is then set to “cathedral”.
Then you will hear how the Worldsound and the Moodsound for this world is
set. After that a new player and another portal are added to the second
world (you will then hear the builder turn 360 degrees in front of the
player object). Then we return to the first world and set the properties of
Portal 1 so that it links to the portal in world 2. 

 

Please note that this is only a preview to give you a first impression of
Audio Game Maker. Many sounds are still missing and this is *not* the final
soundmix. 

 

Greets,

 

Richard

 

http://www.audiogamemaker.com

http://www.audiogames.net

 

 

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