[games_access] torque closed captions

Barrie Ellis barrie.ellis at oneswitch.org.uk
Tue Jul 24 17:19:05 EDT 2007


Thanks. Got the one-switch FPS working thanks.

It's an ambitious attempt, and has got great potential. I'd personally like 
to see some kind of branching options (e.g. attack / retreat) - maybe 
something like a QTE (Quick Time Event) system.

Obviously the one-switch FPS needs a switch accessible menu for starting and 
quitting the game. Text size is an issue too I would say.

Congratulations though - looking forward to the finished article.

Barrie
www.OneSwitch.org.uk



----- Original Message ----- 
From: "Eelke Folmer" <eelke.folmer at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Monday, July 23, 2007 9:30 PM
Subject: Re: [games_access] torque closed captions


> Hey, my bad,
>
> For CC click on torqueDemo_DEBUG.exe
>
> for the one button FPS: torqueDemo.exe -> start mission --> stronghold
> -> fire with the mouse key. you might have to restart the one button
> fps because it only works if you are close to where the enemies are
> spawned. If it doesn't spot any enemies it will wander around until it
> finds an enemy. We still need to tune the 2 enemies we put in who only
> seem to be preoccupied by fighting eachother instead of the player.
>
> The innovation of this mod is only in the fact that we can override
> player commands with those generated by an AI, which technically was
> not very easy (we made some engine modifications). Tyler (who created
> CC) will start with the redevelopment of the one button today (chris
> my grad student made this a month ago) and hopefully we'll have
> something more playable by the end of next week.
>
> cheers Eelke
>
>
>
>
>
>
> On 7/22/07, Reid Kimball <reid at rbkdesign.com> wrote:
>> Thanks for reminding me Barrie, I also had trouble knowing which
>> executables or batch files to use. For the one button FPS I couldn't
>> move at all and I didn't see the character moving automatically. For
>> the captioning one, I didn't see any captions.
>>
>> Can you provide more info on which executables to run and which levels
>> we need to load to see your work?
>>
>> -Reid
>>
>> On 7/22/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>> > Hi Eelke,
>> >
>> > I've downloaded the one button FPS - but unzipping leads to a pretty
>> > daunting array of icons. What are you supposed to be clicking on?
>> >
>> > Cheers,
>> >
>> > Barrie
>> > www.OneSwitch.rog.uk
>> >
>> >
>> > ----- Original Message -----
>> > From: "Eelke Folmer" <eelke.folmer at gmail.com>
>> > To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>> > Sent: Friday, July 20, 2007 10:55 PM
>> > Subject: [games_access] torque closed captions
>> >
>> >
>> > > hi,
>> > >
>> > > --------CC torque---------------
>> > > Here's a new http://www.eelke.com/grad/TorqueRadarDemo.zip
>> > > version of CC for torque using a sound radar. It took us a bit longer
>> > > to modify since we've integrated it in the GUI editor. (press F10
>> > > while playing and you can move the text box and radar to any position
>> > > you like) you can even modify the size of the dots & font size.
>> > >
>> > > ------one button FPS---------
>> > > A demo of the one button FPS can be found here:
>> > > http://www.eelke.com/grad/AaMod.zip
>> > > Its still very buggy and still needs a lot of redevelopment but the
>> > > basics work.
>> > >
>> > > Let me know what you think of it.
>> > >
>> > > Cheers Eelke
>> > > --
>> > > ----------------------------------------------------------------------------
>> > > Eelke Folmer                           Assistant Professor
>> > > Department of CS&E/171
>> > > University of Nevada              Reno, Nevada 89557
>> > > Game interaction design        www.helpyouplay.com
>> > > ----------------------------------------------------------------------------
>> > > _______________________________________________
>> > > games_access mailing list
>> > > games_access at igda.org
>> > > http://seven.pairlist.net/mailman/listinfo/games_access
>> > >
>> > >
>> >
>> >
>> >
>> > _______________________________________________
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>
>
> -- 
> ----------------------------------------------------------------------------
> Eelke Folmer                           Assistant Professor
> Department of CS&E/171
> University of Nevada              Reno, Nevada 89557
> Game interaction design        www.helpyouplay.com
> ----------------------------------------------------------------------------
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
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