[games_access] Emotiv head worn gaming device

jeff anderson elric02 at rogers.com
Sat Mar 10 19:32:49 EST 2007


It seems to me that most of the write ups around this product talk about
sensing a motion rather than discrete control, if this machine could
actually facilitate fine-grained navigation and button pressing than it
would seem almost too good to be true.  Especially considering some of the
high end research done by various disability organizations out there.
If any of the hype is true sounds great, has anybody out there actually
tried it?

-----Original Message-----
From: games_access-bounces at igda.org
[mailto:games_access-bounces at igda.org]On Behalf Of Reid Kimball
Sent: Friday, March 09, 2007 9:46 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] Emotiv head worn gaming device


During GDC, Emotiv demonstrated a head worn device, very similar to
BrainFingers that reads impulses from the users brain and translates
them to controlling the game. They claim it can be used for reading
actions and emotions.

Company website:
http://www.emotiv.com/2_0/2_1.htm

More info:
http://crunchgear.com/2007/03/08/emotiv-project-epoc-sensory-gaming-for-the-
masses/

Comments on a community gaming site I go to frequently
(http://www.shacknews.com/ja.zz?comments=46070). I am surprised, a lot
of people seemed to first think of the implications for the disabled.
I try to mention that often on the site, maybe I'm getting through to
people? However, I was also surprised that people didn't think it
would catch on outside of the disabled gamers community. Didn't people
say the SAME thing about the Wii controllers?
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