[games_access] GDC: in retrospect
d. michelle hinn
hinn at uiuc.edu
Wed Mar 14 14:14:38 EDT 2007
luckily...the contestants for the idol session saw what happened and
i think that they would be on board for our first advisory panel for
sure. i know some others who could pull some serious strings too but
i'll email them to you off list so it's not publicly archived. i'm
all for calling out names but i don't want to call theirs out at this
time. time and place for everything and they've been nothing but
gracious to us so there's no reason to call out names. :D
oh ass has been busted...it's now time to distribute the ass a little
more. that's sounds weird. forgive me. my temp is 103 right now and
i'm late for a meeting...
>You should have had better numbers at SGS - we'll fix that next
>time. Everyone should try to feel better first though. You've
>gotten immensely far but from reading what I've seen thus far I
>think my best advice upfront is you might need to get some senior
>advisors on board a few more people who can help you push things to
>the next level. I've been lucky in many ways to attract some people
>that can help with that but I've also had to bust a lot of ass and
>wait my turn.
>
>I'll try to spend some time looking deeper at all the output from
>the SIG and post some more thoughts as they occur. I looked around
>and just have one dumb (don't worry they'll be more) question which
>is... is there an outright SDK for accessibility that is available.
>A one stop shop for accessibility tools/libraries/etc.
>
>- Ben
>
>
>On Mar 14, 2007, at 1:50 PM, d. michelle hinn wrote:
>
>>Just a quick reply -- we don't see it as *just* a legal
>>obligation...but it's surprising when we don't get the numbers
>>BECAUSE it is also a legal obligation for the serious games folks.
>>Most of us view game accessibility as the next coolest thing ever.
>>:) I mean, we had the friggin' jedi mind trick on display this
>>year. Take that nintendo. :D
>>
>>Yes...yesterday will ill-timed. I was at hospital on Saturday and I
>>was at hospital again last night for an IV, Robert was so sick he
>>had to go home, meanwhile the folks from Holland are too sick to
>>move now that they are back home...yesterday was the wrong time for
>>a conversation about how unsuccessful we were.
>>
>>I agree...I see us (or saw us) as having a great success this year.
>>But it's hard to see it as such when reminded that compared to Halo
>>4.5 we're in the suck zone. I've been in this for too many years to
>>think that if we just tweak one thing that miracles will occur. But
>>we're getting there.
>>
>>I'll send you more offline to talk about what we have in the works
>>and for your advise because I know you have been there, Ben. Really
>>-- if anyone knows, you do!
>>
>>Michelle
>>
>>>First, the Serious Accessibility for Serious Games Panel -- I'm
>>>not sure why we had an auditorium nor do I know why it was
>>>increased to 60 minutes (from the proposed 45 minutes). I think
>>>the Serious Games people like to think that they care more about
>>>accessibility because they are the ones that have the legal
>>>obligation to do so. But in the end...we know we barely had people
>>>in the room for that session. So that's a constant baffling bit
>>>for me.
>>>
>>>
>>>There are no serious games people in this case... it's just me.
>>>Legal obligation??? Yes that's part of it but I also run games
>>>for health and I'm amazed at some of the actual applications and
>>>games that can be made too and further I just think this is a
>>>really cool thing for games in general. If you want to know what
>>>I think my email is plastered everywhere and if people want me
>>>easily enough my AIM is BENSAWYER. Pop me a question at any
>>>moment.
>>>
>>>Why you were in the big room may have been a snafu of late
>>>rearrangement of the schedule -- you were supposed to be in a
>>>smaller room. You were increased to 60 minutes because I figured
>>>you had a lot to say and its a panel and thus 45 minutes may have
>>>been too small. We can certainly work closer to help hone things.
>>>As far as I'm concerned I will keep booking accessibility sessions
>>>at all serious games/games for health events regardless of what
>>>people say or how many show up because eventually it's going to
>>>settle in. The attendance at Robert's session at Games for Health
>>>was pretty strong I believe.
>>>
>>>In looking at the posts in general I really think you're all being
>>>very hard on yourselves. Numbers don't matter if you get the
>>>right people and build the network further. The numbers will
>>>eventually follow even if it takes longer then it did for others.
>>>I struggled for two straight GDCs with 30-40 people.
>>>
>>>I think one of the things you might need to do is figure out how
>>>to get more attention from some critical people who can help more
>>>and help you grow the network. Have any of you spent time talking
>>>to Jamil Moledina at all? If not I'm happy to talk to him more
>>>about things. GDC has grown now to the point where there may be
>>>other avenues like a booth on the floor in North Hall that could
>>>help you much more then a 5th extra session...
>>>
>>>Also as I relayed to Michelle briefly before your panel I'm
>>>working on a new setup for our Games for Health conference for May
>>>2008 and I want to create an entire daylong conference within a
>>>conference focused on accessibility. I'm working specifically on
>>>this idea and will be in touch with Michelle shortly on it. It
>>>would have its own agenda you control, it's own marketing, price
>>>for specific entry and facilities. I'm working also if we can
>>>define it enough within our next grant proposal for it to have its
>>>own funding. Lots of promises but that's the trajectory I'm
>>>trying to go on because I believe in the work. I really think
>>>that through Games for Health we can attract a very big crowd for
>>>a standalone event. I see this as a conference that could be
>>>profitable in its own small right and eventually have 100+
>>>attendees. I'm crossing my fingers I can organize the proper
>>>investment for it.
>>>
>>>So please I hope you don't see it just as legal obligation --
>>>there are initially some huge concerns there as people could use
>>>legal hurdles to accessibility to fight serious games in gov't
>>>using it as a technicality when their objections are otherwise but
>>>beyond that I and others in the community have much deeper
>>>interests in a broad range of applications.
>>>
>>>One thing the SIG might want to do is create an industry advisory
>>>board of people who might help further things a bit more and
>>>provide advice on how to get in the doors of places you want to
>>>get into. There are many other things you can do and I'm happy to
>>>try and help provide ideas and contacts.
>>>
>>>You're not bumping up against failure -- you're bumping up against success.
>>>
>>>- Ben
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>>
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