[games_access] A Simpler Tack

Eelke Folmer eelke.folmer at gmail.com
Tue Nov 13 02:26:38 EST 2007


Hmmmm.......

I like the idea but these some of these game genres are pretty "old",
I can't remember any recent pinball or golf (except wii sports) games
coming out. It's good to investigate such interfaces to gain more
insights into how people with disabilities can play games, but the
experiences gained do not translate very well to the majority of
modern games. I'd like to see more accessible versions of popular
games genres such as an RTS (we're already working on that ;-) or
games like monkey ball which I think could be translated easily to a
one button game.

Speaking of another popular game genre that we are trying to make
accessible check out this video:
http://www.youtube.com/watch?v=_UwY0vyCXxg
It's our first testrun with our "blind hero", its far from perfect but
we made some adjustments and hope to continue testing our prototype
glove within the next few weeks.

cheers Eelke



On 11/12/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>
>
>
> Not sure if this made it through - e-mail filtered this one out I think...
> Here it is again:
>
>  ________________________________
>
>
>
> 1. Generic Racing Game
>
> a. Fully Redefinable controls.
> b. Compatibility with Alternative Controllers. Use a basic Arcade Stick
> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
> c. Easy Play Modes. E.g. Quick Start Menu System - test tracks - an oval
> track - driver assists (see most SEGA F355 Challenge) - barriers.
>
>
> 2. Generic Golf Game
>
> a. Fully Redefinable controls.
> b. Compatibility with Alternative Controllers. Use a basic Arcade Stick
> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
> c. Easy Play Modes. E.g. ability to switch off wind and slice (see
> Everybody's Golf) and a One-button play mode - including menu access.
>
>
> 3. Generic Pinball Game.
>
>
> a. Fully Redefinable controls.
> b. Compatibility with Alternative Controllers. Use a basic Arcade Stick
> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
> c. Easy Play Modes. E.g. ability to adjust the virtual slant of the table to
> slow the game right down or speed it up - One-button play mode - including
> menu access.
>
>
> Explanatory icon design? Off the top of my head:
>
> Not sure... I liked Atari's generic bear symbol for "Special Feature" for
> Kids. However, times have changed now, and I can't see adults appreciating
> that as a mark of accessibility. I think CC should probably have it's own
> logo. I can't see main-stream developers going for the "universal symbol of
> accessibility" either (wheelchair stick drawing in white on a blue
> background). Needs to be something simple, recongisable, and perhaps with a
> very small URL showing people where to get info on that particular games
> accessibility features.
>
> Any thoughts?
>
> Barrie
> www.OneSwitch.org.uk
>
>
>
>
>
> ----- Original Message -----
> From: Barrie Ellis
> To: IGDA Games Accessibility SIG Mailing List
> Sent: Tuesday, November 06, 2007 12:29 PM
> Subject: [games_access] A simpler tack
>
>
> Why don't we try this...?
>
> 1. Discuss a few game genres that can easily be made more accessible. I
> suggest racing games, golf games and pinball. All easy to comprehend.
> 2. Make a top 3 accessibilty features wish list for each type.
> 3. Draw up our own Accessibility logos for those features.
> 4. Contact specific developers. Not Sony - Not Microsoft - but actual game
> development PR and management.
> 5. Offer our support via the IGDA GASIG.
> 6. Keep a log of our progress.
>
> Barrie
> www.OneSwitch.org.uk
>
>
>  ________________________________
>
>
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>
>
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>


-- 
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Eelke Folmer                           Assistant Professor
Department of CS&E/171
University of Nevada              Reno, Nevada 89557
Game interaction design        www.helpyouplay.com
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