[games_access] Commodity blowing interface
d. michelle hinn
hinn at uiuc.edu
Tue Nov 13 15:27:45 EST 2007
It also matches up with the sip/puff devices that already exist (but
again...hard to play if you have any kind of lung or breathing
problems!) but hopefully less expensive than some of those
controllers!
We're definitely living in some exciting times as people are creating
new interfaces!
Michelle
>Hi,
>
>Great concept (except for people that have asthma ;-)
>
>I know of a company that's developing a monkey ball like game on the
>DS using the same mechanism.
>
>cheers Eelke
>
>
>
>On 11/13/07, Tim Chase <agdev at thechases.com> wrote:
>> This crossed my plate this morning and thought it might be of
>> interest to folks here on the list(s):
>>
>> http://www.hackaday.com/2007/11/12/blowable-computer-interface/
>>
>> I mirrored a copy on my website
>>
>> http://tim.thechases.com/blow_ui.pdf
>>
>> as it was getting pounded and took forever to download the
>> original. I haven't gotten a chance to watch the video as it too
>> was taking forever+1 to download.
>>
>> Abstract: using a standard built-in laptop microphone, these
>> developers have managed to get a modestly accurate interface
>> wherein you blow at places on your screen and it determines where
>> you blew based on the sound fingerprint.
>>
>> I'm not sure I'd want to use this for an interface to a twitch
>> game, as you'd have spittle all over the screen and end up
>> passed-out from hyperventilation, but it's got possibilities for
>> accessible gaming or at least novel interfacing.
>>
>> -tim
>>
>>
>>
>>
>>
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>
>
>--
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>Department of CS&E/171
>University of Nevada Reno, Nevada 89557
>Game interaction design www.helpyouplay.com
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