[games_access] A Simpler Tack
AudioGames.net
richard at audiogames.net
Tue Nov 13 18:43:25 EST 2007
Hi,
Thanks for your reply! Well put and look forward to trying!!!
Greets,
Richard
----- Original Message -----
From: "Eelke Folmer" <eelke.folmer at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Tuesday, November 13, 2007 9:37 AM
Subject: Re: [games_access] A Simpler Tack
> Also audio cues are linear e.g if you need to play a note on fret 1
> and fret 3 at the same time how would you do that as an audio cue?
> With haptic input its much easier.
>
> cheers Eelke
>
>
>
> On 11/13/07, Eelke Folmer <eelke.folmer at gmail.com> wrote:
>> Hi Richard,
>>
>> It is all about listening allright, but you need some sort of stimuli
>> to indicate when to press the right button and for how long, this
>> creates a large number of different stimuli; there are 4 different
>> frets and the notes vary in lenght on a scale from 1 to 40; which
>> combined creates up to 250 different stimuli. We considered using
>> audio cues, and with regard to the required hardware that would have
>> been a better solution but listening to the music and using audio cues
>> even using a headset with split outputs it is just too confusing. Our
>> haptic glove each finger starts buzzing whenever you need to play a
>> note and when it stops you release it. The video was the first time we
>> tested it out with a blind person, who had never played guitar hero
>> nor guitar before. We have slightly modified the glove increase it's
>> "spatial" resolution and we get much better results. We ourselves can
>> blind play most of the easy songs.
>>
>> We'll demo it at GDC so you can "feel" for yourself ;-)
>>
>> Cheers Eelke
>>
>>
>> On 11/12/07, AudioGames.net <richard at audiogames.net> wrote:
>> > Why a glove... ? When Guitar Hero is all about listening, you chose for
>> > a
>> > tactile accessible interface... ?
>> >
>> > (btw: you should put glitter on it and make it a Michael Jackson glove
>> > :)
>> >
>> >
>> > ----- Original Message -----
>> > From: "Eelke Folmer" <eelke.folmer at gmail.com>
>> > To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>> > Sent: Tuesday, November 13, 2007 8:26 AM
>> > Subject: Re: [games_access] A Simpler Tack
>> >
>> >
>> > > Hmmmm.......
>> > >
>> > > I like the idea but these some of these game genres are pretty "old",
>> > > I can't remember any recent pinball or golf (except wii sports) games
>> > > coming out. It's good to investigate such interfaces to gain more
>> > > insights into how people with disabilities can play games, but the
>> > > experiences gained do not translate very well to the majority of
>> > > modern games. I'd like to see more accessible versions of popular
>> > > games genres such as an RTS (we're already working on that ;-) or
>> > > games like monkey ball which I think could be translated easily to a
>> > > one button game.
>> > >
>> > > Speaking of another popular game genre that we are trying to make
>> > > accessible check out this video:
>> > > http://www.youtube.com/watch?v=_UwY0vyCXxg
>> > > It's our first testrun with our "blind hero", its far from perfect
>> > > but
>> > > we made some adjustments and hope to continue testing our prototype
>> > > glove within the next few weeks.
>> > >
>> > > cheers Eelke
>> > >
>> > >
>> > >
>> > > On 11/12/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>> > >>
>> > >>
>> > >>
>> > >> Not sure if this made it through - e-mail filtered this one out I
>> > >> think...
>> > >> Here it is again:
>> > >>
>> > >> ________________________________
>> > >>
>> > >>
>> > >>
>> > >> 1. Generic Racing Game
>> > >>
>> > >> a. Fully Redefinable controls.
>> > >> b. Compatibility with Alternative Controllers. Use a basic Arcade
>> > >> Stick
>> > >> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
>> > >> c. Easy Play Modes. E.g. Quick Start Menu System - test tracks - an
>> > >> oval
>> > >> track - driver assists (see most SEGA F355 Challenge) - barriers.
>> > >>
>> > >>
>> > >> 2. Generic Golf Game
>> > >>
>> > >> a. Fully Redefinable controls.
>> > >> b. Compatibility with Alternative Controllers. Use a basic Arcade
>> > >> Stick
>> > >> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
>> > >> c. Easy Play Modes. E.g. ability to switch off wind and slice (see
>> > >> Everybody's Golf) and a One-button play mode - including menu
>> > >> access.
>> > >>
>> > >>
>> > >> 3. Generic Pinball Game.
>> > >>
>> > >>
>> > >> a. Fully Redefinable controls.
>> > >> b. Compatibility with Alternative Controllers. Use a basic Arcade
>> > >> Stick
>> > >> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
>> > >> c. Easy Play Modes. E.g. ability to adjust the virtual slant of the
>> > >> table
>> > >> to
>> > >> slow the game right down or speed it up - One-button play mode -
>> > >> including
>> > >> menu access.
>> > >>
>> > >>
>> > >> Explanatory icon design? Off the top of my head:
>> > >>
>> > >> Not sure... I liked Atari's generic bear symbol for "Special
>> > >> Feature" for
>> > >> Kids. However, times have changed now, and I can't see adults
>> > >> appreciating
>> > >> that as a mark of accessibility. I think CC should probably have
>> > >> it's own
>> > >> logo. I can't see main-stream developers going for the "universal
>> > >> symbol
>> > >> of
>> > >> accessibility" either (wheelchair stick drawing in white on a blue
>> > >> background). Needs to be something simple, recongisable, and perhaps
>> > >> with
>> > >> a
>> > >> very small URL showing people where to get info on that particular
>> > >> games
>> > >> accessibility features.
>> > >>
>> > >> Any thoughts?
>> > >>
>> > >> Barrie
>> > >> www.OneSwitch.org.uk
>> > >>
>> > >>
>> > >>
>> > >>
>> > >>
>> > >> ----- Original Message -----
>> > >> From: Barrie Ellis
>> > >> To: IGDA Games Accessibility SIG Mailing List
>> > >> Sent: Tuesday, November 06, 2007 12:29 PM
>> > >> Subject: [games_access] A simpler tack
>> > >>
>> > >>
>> > >> Why don't we try this...?
>> > >>
>> > >> 1. Discuss a few game genres that can easily be made more
>> > >> accessible. I
>> > >> suggest racing games, golf games and pinball. All easy to
>> > >> comprehend.
>> > >> 2. Make a top 3 accessibilty features wish list for each type.
>> > >> 3. Draw up our own Accessibility logos for those features.
>> > >> 4. Contact specific developers. Not Sony - Not Microsoft - but
>> > >> actual
>> > >> game
>> > >> development PR and management.
>> > >> 5. Offer our support via the IGDA GASIG.
>> > >> 6. Keep a log of our progress.
>> > >>
>> > >> Barrie
>> > >> www.OneSwitch.org.uk
>> > >>
>> > >>
>> > >> ________________________________
>> > >>
>> > >>
>> > >> _______________________________________________
>> > >> games_access mailing list
>> > >> games_access at igda.org
>> > >> http://seven.pairlist.net/mailman/listinfo/games_access
>> > >>
>> > >>
>> > >>
>> > >> _______________________________________________
>> > >> games_access mailing list
>> > >> games_access at igda.org
>> > >> http://seven.pairlist.net/mailman/listinfo/games_access
>> > >>
>> > >>
>> > >
>> > >
>> > > --
>> > > ----------------------------------------------------------------------------
>> > > Eelke Folmer Assistant Professor
>> > > Department of CS&E/171
>> > > University of Nevada Reno, Nevada 89557
>> > > Game interaction design www.helpyouplay.com
>> > > ----------------------------------------------------------------------------
>> > > _______________________________________________
>> > > games_access mailing list
>> > > games_access at igda.org
>> > > http://seven.pairlist.net/mailman/listinfo/games_access
>> >
>> > _______________________________________________
>> > games_access mailing list
>> > games_access at igda.org
>> > http://seven.pairlist.net/mailman/listinfo/games_access
>> >
>>
>>
>> --
>> ----------------------------------------------------------------------------
>> Eelke Folmer Assistant Professor
>> Department of CS&E/171
>> University of Nevada Reno, Nevada 89557
>> Game interaction design www.helpyouplay.com
>> ----------------------------------------------------------------------------
>>
>
>
> --
> ----------------------------------------------------------------------------
> Eelke Folmer Assistant Professor
> Department of CS&E/171
> University of Nevada Reno, Nevada 89557
> Game interaction design www.helpyouplay.com
> ----------------------------------------------------------------------------
> _______________________________________________
> games_access mailing list
> games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
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