[games_access] Research questions about games helping veterans
hinn at uiuc.edu
hinn at uiuc.edu
Mon Nov 19 08:26:39 EST 2007
Definitely neither of you are dumb -- who can keep up with the complexity of sub-units of sub-units of parts of branches of government that overlap each other but yet are important to keep separate or we risk punishing the sub-unit that is trying to do the work that is needed? Ahhhhh...
Michelle
---- Original message ----
>Date: Mon, 19 Nov 2007 07:14:20 -0500
>From: Ioo <ioo at ablegamers.com>
>Subject: Re: [games_access] Research questions about games helping veterans
>To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
>
>Ben, I would never call you dumb, nor imply it. I just know from the
>work I do (all I can say about that) that there is far more cash to be
>had in the VA at the moment. If anyone is dumb it is me, I would not
>know what a grant application looks like if it came up and beat me up in
>a dark hallway.
>
>I just say to remember the VA, because to most that are not in the
>system (like me) they think that one is an arm of the other and they
>lump them together. When the Walter Reed scandal broke, all over the
>news it was about how the VA failed the vets, Walter Reed is not a VA
>hospital, it is DOD.
>
>So please do not take my post as anything more than a crusade of mine to
>make sure that the few things I count on to not go down with the ship.
>
>.mark
>
>Ben Sawyer wrote:
>> Thanks Mark - I did understand they were two different agencies but I
>> made the mistake of only focusing on one. Dumb of me.
>>
>> My only reason for saying DoD is that they do have research funds that
>> filter to the two big distributors of medical research funds which is
>> ONR and TATRC and I have good contacts at each. But you're right we
>> should hit up Veterans. I also used to work for one of the
>> congressmen who sits on the Veteran's affairs committee so I need to
>> contact him - I saw him last week ironically on a plane trip back to
>> Maine but we had about 2 minutes to catch up before it took off.
>>
>> I think Dave Rejeski at Woodrow has also talked with Veteran's Affairs
>> but not in this vein so I'll check with him.
>>
>> - Ben
>>
>> On Nov 18, 2007, at 11:00 AM, Ioo wrote:
>>
>>> Ben,
>>>
>>> If you are really looking for a grant in this area, I would not go to
>>> the DOD for it, I would go to the VA. For the most part the DOD
>>> stabilizes vets, determins there ability to contune there service and
>>> if that results in discharge the VA takes it from there. I know this
>>> because I am a Disabled Vet, disabled on the job (non-combat), and I
>>> work here in Washington DC (and that is all I am going to say about
>>> that).
>>>
>>> The VA has money to give out, they are the ones that take care of
>>> Vets long term and they are the ones that would love to get a hold of
>>> things like we are speaking of. The DOD would use would benefit from
>>> these items, but they almost aways come out of the VA.
>>>
>>> For all of those that care. The VA and the DOD are not the same. They
>>> are 2 completely different agencies with different missions and
>>> different budgets. Best way to think about this is DOD Medical
>>> stabilization, VA is maintenance.
>>>
>>> Just a thought
>>> Mark Barlet
>>> AbleGamers.com
>>>
>>> Ben Sawyer wrote:
>>>> The likely approach for DoD is an SBIR grant - those must involve
>>>> commercialization but such a path for one switch is easily done.
>>>> The issue for DoD SBIRs is they are US based so we'd need a u.s.
>>>> based organization to submit for one (provided there is a call for
>>>> one to begin with which is another story).
>>>>
>>>> In the UK such a similar grant would come from the MoD.
>>>>
>>>> There will be many different types of schemes for
>>>> grants/support/commercialization of course. The conference should
>>>> explore things like this.
>>>>
>>>> - Ben
>>>>
>>>> On Nov 18, 2007, at 6:11 AM, Barrie Ellis wrote:
>>>>
>>>>> I am very anti-war - and really don't like a lot of the
>>>>> hyper-realistic FPS a lot of these soldiers seem to like playing
>>>>> reading reports. These are pretty nasty games in my eyes. Give me
>>>>> Uo Poko any day of the week. This said, I'd happily see Department
>>>>> of Defence money taken for building accessible controllers for
>>>>> giving people some fun who can't otherwise. Do you think this is
>>>>> likely to happen? What might be the best approach?
>>>>>
>>>>> I have had a few people approach me stating that they are
>>>>> supporting soliers that have lost limbs, mostly looking towards one
>>>>> handed controllers as a solution to gaming. If we could get the
>>>>> DragonPlus RPG DuoCon2 one-handed controller back into production,
>>>>> this would aid a lot of one armed gamers. Unfortunately, we'd need
>>>>> to have to guarantee a lot of sales
>>>>> (http://www.ncsxshop.com/cgi-bin/shop/SAM-PS2RDC2.html - National
>>>>> Console Support suggest 20,000 sales) to see this likely to happen.
>>>>>
>>>>> Although Ben Heck seems to be having some success in getting a
>>>>> one-handed controller manufactured:
>>>>> http://gameaccessibility.blogspot.com/2007/10/access-controller-finds-manufacturer.html
>>>>> - It does not look to be the ideal solution for all.
>>>>>
>>>>> Barrie
>>>>> www.OneSwitch.org.uk
>>>>>
>>>>>
>>>>> ----- Original Message ----- From: "Ben Sawyer" <bsawyer at dmill.com>
>>>>> To: "IGDA Games Accessibility SIG Mailing List"
>>>>> <games_access at igda.org>
>>>>> Sent: Sunday, November 18, 2007 10:48 AM
>>>>> Subject: Re: [games_access] Research questions about games helping
>>>>> veterans
>>>>>
>>>>>
>>>>>> There is some emerging evidence that virtual environments help
>>>>>> veterans with PTSD as long as it's part of a very scaffold and
>>>>>> supported therapy.
>>>>>>
>>>>>> The more specific question might be are some of these cases (the
>>>>>> non- PTSD induced ones) a result of veterans who suffer pain and
>>>>>> suffering due to disabilities, reduced social atmosphere, etc.
>>>>>>
>>>>>> PTSD is a very debilitating problem but it's well worked on by
>>>>>> others like Skip Rizzo, Russ Shilling, and others in the
>>>>>> cyberpsychology realm.
>>>>>>
>>>>>> In terms of drugs and alcohol while there are ideas for games
>>>>>> that help here they are more suited to teens, etc. then well
>>>>>> worn veterans. There was some work by the Marines to use a game
>>>>>> for anti- drug efforts in the Marines - I need to find out more
>>>>>> about that project and if it produced results.
>>>>>>
>>>>>> The issue of whether games work or not or especially vs. other
>>>>>> media/ processes or within them is a big part of some of the major
>>>>>> funding RWJF is providing to the games for health community
>>>>>> through Health Games Research. However, it's hard to do
>>>>>> comparative media studies and it's likely we might not know for
>>>>>> sometime these differences. It's also more likely that we parse
>>>>>> using games vs. not based on the goals we have and how they map
>>>>>> well to things games are accepted as doing quite well such as
>>>>>> motivation and distance socialization.
>>>>>>
>>>>>> Where the SIG and its members might do well in looking at veteran
>>>>>> issues/defense needs is in adaptation of controllers and creation
>>>>>> of games for people who have suffered various ambulatory injuries
>>>>>> and for people with rehabilitation needs from head injuries,
>>>>>> etc. These would obviously have crossover use to civilians
>>>>>> suffering from the same issues be they by birth or accidents not
>>>>>> involving warfare. Unfortunately it is likely the DoD has more
>>>>>> $$ more easily available to tackle these issues then do private
>>>>>> civilian side sources.
>>>>>>
>>>>>> - Ben
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Nov 17, 2007, at 3:58 PM, Reid Kimball wrote:
>>>>>>
>>>>>>> Michelle's recent post about veterans seeking relief through games
>>>>>>> reminded me I saw this the other day. Truly staggering and mind
>>>>>>> boggling the numbers of veterans that aren't getting the help they
>>>>>>> need.
>>>>>>>
>>>>>>> http://www.crooksandliars.com/2007/11/15/cbs-news-investigates-
>>>>>>> shocking-rate-of-veteran-suicides/
>>>>>>>
>>>>>>> "In 2005 alone, 125 veterans committed suicide each week and of the
>>>>>>> more than 88,000 vets returning from Iraq, more than 28% of them
>>>>>>> have
>>>>>>> experienced mental health problems."
>>>>>>>
>>>>>>> This is definitely an area we need to research, how much can games
>>>>>>> really help depressed veterans? Will it help them? Will it be abused
>>>>>>> like drugs and alcohol? Is it THE solution or is it best to include
>>>>>>> gaming as part of a larger therapy?
>>>>>>>
>>>>>>> -Reid
>>>>>>> _______________________________________________
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>>>>>>
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>>>>>
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.......................................
these are mediocre times and people are
losing hope. it's hard for many people
to believe that there are extraordinary
things inside themselves, as well as
others. i hope you can keep an open
mind.
-- "unbreakable"
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