[games_access] Top 10 list

Barrie Ellis barrie.ellis at oneswitch.org.uk
Mon Oct 1 12:56:10 EDT 2007


Top 10 list on the GASIG wiki is here:
http://www.igda.org/wiki/Top_Ten

Most up to date version here: http://tim.thechases.com/top10_2.pdf
  1.. allow all controls (mouse, keyboard, gamepad) to be remapped
  2.. add closed-captioning for all dialog and important sound-effects
  3.. provide documentation in an accessible format (HTML or plain-text)
  4.. provide assist modes (auto-targeting, training options, etc)
  5.. provide a broad range of difficulty levels from incredibly simple to 
difficult
  6.. make interface fonts scalable
  7.. allow for high-contrast color schemes
  8.. add audio tags to all significant elements (actors, doors, items, 
resulting actions, etc) in true spatial 3D
  9.. allow for a varied range of control over play-speed
  10.. announce accessibility features on packaging
Still looks good to me - with personal one-switch wish lists being 1, 4, 5, 
9 and 10. I think there should be inclusion of an alternative reduced 
controls option, such as with Electronic Arts Wii Madden game: 
http://switchgaming.blogspot.com/2007/07/well-done-electronic-arts.html - 
this does tie up with section 4, but I think we need to highlight this need.

Barrie
www.OneSwitch.org.uk




----- Original Message ----- 
From: "d. michelle hinn" <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Monday, October 01, 2007 8:58 AM
Subject: Re: [games_access] same proposal in multiple tracks


> >Sweet !
>>
>>Cool so can I help organize /coordinate the accessibility task force
>>and use my physical appearance to intimidate game developers and get
>>their asses at our talks?
>
> Hehe. Ok, but you have to tell me what an accessibility task force is 
> first! And remember I'm the "accessibility evangelist" (as Richard dubbed 
> me) so I'm always for multiple approaches because it spreads the word! 
> Yes, I think if you stood in front of the doors to other talks and pointed 
> at our room, looking super fierce that would help. ;)
>
>>What we need:
>>- cool shirts
>
> So as Barrie found out...Cafe Press yanked our design. I'm going to shop 
> around town here at some t-shirt shops to find out cost per shirt and 
> where the quantity price breaks are. Can you do the same in Reno? Wherever 
> there's a university, there's t-shirt shops. Then we can compare prices 
> for bulk shirt orders. And we need some place who will print the ghosts. 
> :D
>
> Should we go with the file Barrie sent? That would make sense to me. It 
> might need to be tweaked in photoshop if we are going to print it on 
> black, which always adds a little extra work. Richard, can you help us 
> tweak Barrie's file so that it can be printed (and look good) on black? We 
> definitely needs some shirts of some sort for E for All but I don't know 
> where we can get them quickly enough if Vista Print can't do it.
>
>>- if only we had booth babes/hunks to help us.
>
> hmmmmm....this probably isn't gonna happen unless we figure out where we 
> can find a set of really good looking people who all want to stand at the 
> booth for free. :D So I guess we'll all just have to do our best to be as 
> baby (babish? babelike?) and as hunky as we can. Hmm...I just remembered 
> that my class is making an accessible game with sexual themes...well maybe 
> the graphics guys in the class can make us some avatars we can make 
> lifesize cutouts of? Lol.
>
>>- brief concise flyers with 10 little nuggets of knowledge that can be
>>pinned to a game developers cubicle and provide immediate inspiration
>>on how to improve his or her game. Draft topics list (lets vote on
>>what should be on here & this is in no way a promotion of my work I
>>suggest we keep the number of "adds' to a minimum maybe just a link to
>>the igda / accessibility sig so they can find the rest from there):
>>   1. Closed captions
>>   2. Customizable controls
>>   3. Slow
>>   4. Assists
>>   5. x
>>   6. x
>>   7. x
>>   8. x
>>   9.x
>>10. x
>
> Well we have our current top ten list (it's somewhere on the wiki too but 
> I'm still madly typing) -- that has a lot on it. We can update it 
> though -- so far I think the ones you suggest are on the list. So maybe 
> take a look at the list we've used for the past two years and see what can 
> be consolidated, added, subtracted, better explained. And then we can 
> start there with the addition of other ideas and then we can discuss/vote 
> on what makes the cut for the flier. As you said, the rest can be on the 
> sig site.
>
> I think we're getting there for GDC -- I'm already feeling pumped now that 
> we have you looking at the "what to do when you aren't speaking" plan of 
> attack and I'll keep charge of the proposals and CMP stuff.
>
> So we do both and hopefully reap the benefits of having a real plan in 
> place for negotiating the talks AND the expo. There's no reason to drop 
> proposals when so many get axed anyway and they are important too -- but 
> networking is just as important and it will no doubt help get more people 
> into our talks and visiting our booth. And it's also something that 
> happens after a talk, during Q&A and when people come up to you to swap 
> cards with you. So with strong proposals like we have and a strong 
> marketing plan, it can only serve to help us!
>
> Kick. Ass. :D
>
> Michelle
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
> 






More information about the games_access mailing list