[games_access] E for All -- Let the Post Mortem Begin!

Thomas Westin thomas at pininteractive.com
Wed Oct 24 05:34:00 EDT 2007


hello Michelle

happy to hear it went well, and you got some cool contacts with Namco :)

how did you do on the donations front and where can I find the Paypal  
Donate button (if you still are 1200 USD short?)

/thomas


22 okt 2007 kl. 05.06 skrev <hinn at uiuc.edu> <hinn at uiuc.edu>:

> Hi everyone!
>
> E for All was very successful in the eyes of those of us who were  
> there at the show. No, we weren't the "sexy" booth because we  
> didn't have money for giant flashing songs, etc but that didn't  
> matter and I think worked in our favor at this show.
>
> Yes, it was smaller than the old E3 but what helped us was the  
> number of press attention, other game company attention, and  
> consumer awareness raising that our booth got because, hey, they  
> took a look at our table with controllers that looked like bombs,  
> etc and the second they approached we were there to tell them what  
> on earth they were looking at.
>
> Media that talked to us include such diverse news outlets -- from  
> "stars and stripes" magazine (US military magazine -- they were  
> excited to learn about how our stuff can help soldiers who are  
> coming back terribly hurt learn to help with rehab and get back to  
> psychologically feeling like there are ways to enjoy life and that  
> all the work ahead of them does also come with the things that make  
> life worth wanting to live again) to the satire mag "the onion" (he  
> worried me for a sec but he worked for the more serious "a/v geeks"  
> area).
>
> Many of us had so much trouble getting to LA due to storms in the  
> midwest and others (me) wound up in the ER TWICE during the show --  
> it seems like i have a nasty pneumonia and i also tested positive  
> for the "superbug" that is going all around the US. I've learned  
> that some of us are just lucky carriers. So no way to know what was  
> actually what but I think it was mainly exhaustion that cause it  
> all to implode.
>
> On that note...if we, as a SIG, are going to have a booth at GDC  
> this year, we need to REALLY think about whether people will be  
> willing to do the shifts to make this work. Since our   schedules  
> were so bad due to flights, we just went with "are you exhausted?  
> i'll take over -- you leave for an hour....leave the building." I  
> doubt any of us can say that this show wasn't pretty damn tiring. I  
> have been schooled in all things expo for major shows -- contracts  
> with five vendors, five unions, etc...whew.
>
> And all of us there have a legit post traumatic stress case against  
> rockband (blackhole sun...black hole sun...blackholesun....)
>
> More later and I'm sure others will add their comments too as we  
> go. I think it was a really cool thing to give it a shot and I  
> think we did well. Thanks everyone for helping us get equipment ect  
> before the show and thanks to everyone who helped with booth shift  
> duty!!!
>
> Funny story before I close...namco? they were two booths down. 30  
> minutes before show close today, they came over -- seems that they  
> have a lot of one button games so I told them about what 1 button  
> meant in our world and they were like "wow, VERY cool." then...they  
> saw our pac-man ghosts....they laughed and said that they liked  
> them and said that they wouldn't turn us in but did say that we  
> should talk to their legal before the next time -- and that they'd  
> help see if namco can loan out the ghost intellectual property as a  
> contribution to the cause.
>
> Hehe...always dealing with some kind of legal stuff but at least  
> these guys were cool. one was the dev on the popeye one button game.
>
> Now...I must go to sleeppppppp...
>
> zzzzzzz
>
> Michelle
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
>  -- "unbreakable"
> .......................................
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