[games_access] GDC 2008 SIG proposal
Eelke Folmer
eelke.folmer at gmail.com
Sun Sep 30 23:24:32 EDT 2007
Hmmm well I don't know 20 minutes seems sufficient. It's not rocket
science. ;-)
Cliff Blezinsky gave a Gears of War postmortem in 60 minutes last year
as a comparison and we don't have nearly as much material. 20 minutes
is enough time to bring the message and still deliver something that
is high quality. I rather go slightly over 20 minutes than only have
40 minutes of material and then bore my audience to death for the
remainder.
Then again I can only speak for myself and Reid might have a different opinion.
cheers eelke
On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
> Keep in mind that there are VERY few 20 minute slots. I don't know
> the number but they are warning us about them having worse odds than
> the 60 minute slots. Do you think that you can do justice to all of
> these things in 20 minutes? It seems to me that you would be really,
> really rushed.
>
> >A 20 minute talk is sufficient and is likelier to be accepted.
> >
> >the title changes are good.
> >
> >cheers Eelke
> >
> >
> >On 9/29/07, d. michelle hinn <hinn at uiuc.edu> wrote:
> >> How did you envision this talk? As a panel? A 20 minute or 60 minute
> >> talk? A roundtable? I'm thinking a 60 minute talk but I want to be
> >> sure that's what you were thinking too. :)
> >>
> >> We need to work on the title a bit -- it's a little vague. Basically
> >> we need something that says what the talk is about and/or is enticing
> >> enough to look up the abstract for when they are glancing through the
> >> title cards on display at GDC. Thomas had a good idea about
> >> emphasizing the "Jedi" bit -- maybe "Turning Gamers into Jedis:
> >> Designers Creative & Accessible Toolbox" -- or just accessible or
> >> just creative? Or maybe "Turning Gamers into Jedis: Creative and
> >> Accessible Design Tools"?
> >>
> >> Michelle
> >> (who is on 11th hour "GDC think" -- like "doublethink" but less
> >> scary...I think...I think again...ahhhhhh)
> >>
> >> >we have expanded it a bit more so if you want to take another look ;-)
> >> >
> >> >cheers Eelke
> >> >
> >> >
> >> >On 9/29/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
> >> >>
> >> >>
> >> >> Short and sweetly: Looks very good to me.
> >> >>
> >> >> Barrie
> >> >>
> >> >>
> >> >> ----- Original Message -----
> >> >> From: Thomas Westin
> >> >> To: IGDA Games Accessibility SIG Mailing List
> >> >> Sent: Tuesday, September 25, 2007 9:28 PM
> >> >> Subject: [games_access] GDC 2008 SIG proposal
> >> >>
> >> >>
> >> >> hello
> >> >>
> >> >>
> >> >> I and Eelke have come up with this draft for our proposal
> >> >>
> >> >>
> >> > > http://www.igda.org/wiki/Game_Designers_Creative_Toolbox
> >> >>
> >> >>
> >> >> any comments and feedback welcome
> >> >>
> >> >>
> >> >> Kind regards,
> >> >> Thomas and Eelke
> >> >>
> >> >>
> >> >> __________________________________
> >> >> Thomas Westin
> >> >> VD/CEO
> >> >>
> >> >>
> >> >> Pin Interactive AB
> >> >> :: Digital Culture Analysis :: Tools :: Worlds
> >> >> __________________________________
> >> >> Award Winning Developer
> >> >>
> >> >>
> >> >> www.pininteractive.com
> >> >> +46 (0)706 400 402
> >> >> Skype: thomaswestin
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
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> >> >
> >> >--
> >> >----------------------------------------------------------------------------
> >> >Eelke Folmer Assistant Professor
> >> >Department of CS&E/171
> >> >University of Nevada Reno, Nevada 89557
> >> >Game interaction design www.helpyouplay.com
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> >Game interaction design www.helpyouplay.com
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Eelke Folmer Assistant Professor
Department of CS&E/171
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Game interaction design www.helpyouplay.com
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