[games_access] Game Accessibility Suite, and first prototype...
AudioGames.net
richard at audiogames.net
Mon Jan 14 13:32:27 EST 2008
Hi,
Might also be interesting to have a look at Open Source SimCity then:
http://www.ioltechnology.co.za/article_page.php?iArticleId=4205542&iSectionId=2888
Greets,
Richard
----- Original Message -----
From: "Michael Ellison" <devellison at gmail.com>
To: <games_access at igda.org>
Sent: Monday, January 14, 2008 11:29 AM
Subject: [games_access] Game Accessibility Suite, and first prototype...
> Greetings,
> Just wanted to post a note if any of ya'll are interested... I've
> started an open source project on SourceForge.net to create a suite of
> utilities to make modern Win32 games more accessible. Currently
> trying to figure out a good way to do external captioning with Reid,
> and I have a few other utility projects going at the moment.
>
> I've finished my first prototype utility using the common libraries
> I'm building up. It is called GASThrottle, and should allow you to
> slow down many modern games on Windows to 10%-90% speed. I've tested
> it with Doom 3 and Far Cry with great success, and others with mixed
> results - e.g. it crashes BioShock ;( . When I looked, I didn't find
> much out there that did this for modern games that worked, although I
> found a few that didn't and some that work *great* for old DOS games.
>
> If there is already a free utility out there that does this well,
> please tell me :)
> Right now it's just a command line app, but if it looks useful to
> people I'll eventually make it all nice and pretty.
>
> Anyway, if anyone has ideas/suggestions on this or other utilities to
> add to the suite, please email me or post in the project's
> forums/tracker.
>
> Download page:
> http://sourceforge.net/project/showfiles.php?group_id=212119&package_id=258851
> Code Docs: http://gameaccess.sourceforge.net
> Project URL: http://sourceforge.net/projects/gameaccess
> Source Repository:
> https://gameaccess.svn.sourceforge.net/svnroot/gameaccess/trunk/
>
> Cheers,
> Mike
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